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Tedd.TUI

Build and Test NuGet License: MIT

Tedd.TUI is a high-performance, Cross-Platform Text User Interface (TUI) Framework for .NET 10, architected with WPF-inspired design patterns. It features a robust visual tree, hierarchical data binding, a recursive layout engine, and an event system, all optimized for zero-allocation rendering.

Define the UI once — in XAML or in code — and host it anywhere: terminal, Blazor, WPF, Avalonia, WinUI 3 and .NET MAUI. Every host renders the identical character-cell grid.

Tedd.TUI

📖 Documentation · Getting started · XAML guide · Website

Packages

Package NuGet Purpose
Tedd.TUI NuGet Core: controls, layout, binding, XAML loader
Tedd.TUI.Platform.Console NuGet Terminal host (TuiApp), backend auto-detection
Tedd.TUI.Platform.WindowsTerminal NuGet Windows terminal backend (truecolor, mouse)
Tedd.TUI.Platform.LinuxTerminal NuGet Linux/macOS terminal backend (truecolor, mouse, inline images)
Tedd.TUI.Platform.Blazor NuGet Browser host: Canvas/DOM surfaces, Razor components, TuiXamlView
Tedd.TUI.Platform.Wpf NuGet WPF host (TuiHostElement) with XAML-designer live preview
Tedd.TUI.Platform.Avalonia NuGet Avalonia host (TuiHostControl) for Windows/macOS/Linux
Tedd.TUI.Platform.WinUI NuGet WinUI 3 host (TuiHostControl)
Tedd.TUI.Platform.Maui NuGet .NET MAUI host (TuiHostView) for Android/iOS/macOS/Windows
Tedd.TUI.Surface.Skia NuGet Shared SkiaSharp cell painter used by the Avalonia/WinUI/MAUI hosts
Tedd.TUI.Imaging NuGet Bitmap decoding for image-aware controls (Magick.NET)

Features

  • WPF-Inspired Core: Built on a UIElement base with a lightweight DependencyProperty system and hierarchical Visual Tree.
  • Advanced Layout Engine: Implements a comprehensive two-pass Measure and Arrange protocol.
    • Grid: Supports RowDefinition, ColumnDefinition, Star (*) sizing, and Auto sizing. The Grid component layout performance is optimized by caching attached properties (Row, Column, RowSpan, ColumnSpan) into a GridChildInfo struct and Span<T> during MeasureOverride and ArrangeOverride to minimize DependencyObject.GetValue dictionary lookup overhead.
    • UniformGrid: Symmetrical grid layouts via Rows and Columns dependency properties.
    • StackPanel: Vertical and horizontal stacking.
    • WrapPanel: Sequential layout with line/column wrapping.
    • DockPanel: Edge-docking arrangements using the Dock attached property.
    • Canvas: Absolute positioning via Canvas.Left and Canvas.Top attached properties.
    • ScrollViewer: Unbounded layout constraints allowing Panel contents to evaluate bounds up to int.MaxValue, coupled with ScrollBar for navigation. Scrollbar visibility is configured through the ScrollBarVisibility enum (Disabled, Auto, Visible) on both HorizontalScrollBarVisibility and VerticalScrollBarVisibility. Disabled clamps the content to the viewport in that axis (so wrappable children re-flow to fit on resize); Auto resolves visibility per-frame from the measured content extent and reserves a row/column only when the bar is actually shown; Visible always shows the bar and reserves space.
    • Border: Decorative borders with box-drawing characters.
  • Rich Control Suite:
    • DataGrid: Supports ItemsSource binding, AutoGenerateColumns, selection, and pagination.
    • Table: Manual row management with sorting, pagination, and header customization. In Table, performance is optimized by caching the TotalWidth in the Table and a per-column Offset in TableColumn during MeasureOverride, reducing layout and rendering complexity from O(Rows * Columns) to O(Rows + Columns). Supports structural customization via properties such as ShowBorder, ShowHeader, ShowVerticalLines, ShowHorizontalLines, and BorderStyle (e.g., BoxStyle.Heavy, which requires exact Unicode matching for borders like \u2533 TDown and \u253B TUp), while its columns are defined via TableColumn utilizing GridLength for widths.
    • MarkdownView: Renders Markdown content with theming support.
    • CodeDocument: Renders syntax-highlighted source code utilizing the internal CodeColoring engine and customizable themes.
    • Standard Controls: Button, TextBox, PasswordBox, TextEditor, CheckBox, RadioButton, ProgressBar, TabControl, ListBox, ComboBox, GroupBox, TreeView, TreeViewItem, HeaderedItemsControl, Expander, DialogBox, UniformGrid, ScrollViewer, ScrollBar, Thumb, Slider, GridSplitter, MenuBar, Separator.
    • Button: Supports retro-computing DOS-era control aesthetics via the ShadowStyle dependency property (utilizing the ButtonShadowStyle enumeration), alongside complimentary properties (ShadowForeground, ShadowBackground, ShadowOffsetX, ShadowOffsetY) that facilitate vintage visual depth while operating seamlessly within modern hierarchical binding contexts.
    • ListBox: Achieves WPF architectural isomorphism by utilizing a ControlTemplate wrapping an ItemsPresenter within a ScrollViewer, removing custom MeasureOverride and Render logic and deferring layout to standard XAML paradigms. The generated container, ListBoxItem, inherits from ContentControl and manages its visual state via the IsSelected dependency property and Selected/Unselected bubbling routed events.
    • Slider: Inherits from UIElement and exposes a bubbling ValueChanged routed event (ValueChangedEvent) that is raised from OnPropertyChanged when ValueProperty changes; the Value property setter performs clamping and change guarding without directly invoking the event, preserving WPF-style routed event semantics.
    • Thumb: Inherits from Control and acts as a primitive drag control. It provides standard WPF-equivalent bubbling routed events for drag lifecycles (DragStarted, DragDelta, and DragCompleted). The coordinate properties in specialized event arguments like DragDeltaEventArgs.HorizontalChange use double to maintain API parity with WPF, despite underlying integer mouse coordinates.
    • GridSplitter: Inherits from Thumb and dynamically adjusts the GridLength of adjacent RowDefinition and ColumnDefinition elements via the DragDelta routed event, implicitly modifying adjacent definitions (e.g., c - 1 and c + 1) when occupying its own dedicated cell index.
    • MenuBar: Inherits from StackPanel to provide a horizontal menu strip (typically aligned at the top) for MenuItem elements, establishing layout and visual defaults (orientation, background, alignment) and rendering the background; submenu and open/close behavior is implemented by MenuItem. MenuItem.OpenSubMenu automatically triggers a layout pass (Measure and Arrange) on the root TuiWindow if the window has a valid size (using RenderSize or Width/Height properties), ensuring correct popup positioning without manual intervention.
    • Separator: Inherits from Control, explicitly setting Focusable = false, and rendering a horizontal line using the \u2500 character to match the DOS-era styling, implementing standard XAML parity for menus and layouts.
    • ItemsControl: Inherits from Control and utilizes an ItemsPanel property (ItemsPanelTemplate) alongside an ItemsPresenter to generate and populate its visual layout panel, aligning with WPF logical separation. It supports dynamic data mapping via ItemTemplate (DataTemplate), automatically propagating the ambient data object to a generated ContentPresenter during PrepareContainerForItemOverride.
    • Expander: Inherits from HeaderedContentControl, utilizing the IsExpanded dependency property and Expanded/Collapsed bubbling routed events to toggle ContentPresenter.Visibility for progressive disclosure.
    • GroupBox: Subclasses HeaderedContentControl and leverages the ControlTemplate engine to map its Header and Content into a visual Border, establishing structural parity with standard WPF grouping conventions.
    • PasswordBox: Inherits from Control and employs a ControlTemplate housing a TextBox with IsPassword = true, bridging a crucial parity gap for secure input masking by intercepting OnKeyDown events to synchronize an exposed Password property.
  • Data Binding: Hierarchical DataContext inheritance with INotifyPropertyChanged support.
  • High Performance: Designed with a "Zero-Allocation" rendering philosophy, utilizing Span<char>, stackalloc, and double-buffered VirtualBuffer diffing to minimize I/O and GC pressure.
  • Cross-Platform: Decoupled rendering pipeline with hosts for the terminal (Windows/Linux/macOS), Blazor (Canvas or DOM), WPF (with XAML-designer live preview), Avalonia, WinUI 3 and .NET MAUI — all painting the same VirtualBuffer cell grid.

Getting Started

Prerequisites

  • .NET 10.0 SDK

Building

cd src
dotnet build

Running Tests

cd src
dotnet test

Usage Example

The following example demonstrates how to create a simple MVVM-style application using TuiApp and Data Binding.

using System;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using Tedd.TUI;
using Tedd.TUI.Platform.Console;

namespace MyTuiApp;

// 1. Define a ViewModel implementing INotifyPropertyChanged
public class MainViewModel : INotifyPropertyChanged
{
    private int _clickCount = 0;

    public string Status
    {
        get => field;
        set
        {
            if (field != value)
            {
                field = value;
                OnPropertyChanged();
            }
        }
    } = "Ready";

    public void OnButtonClick()
    {
        _clickCount++;
        Status = $"Button Clicked {_clickCount} times!";
    }

    public event PropertyChangedEventHandler? PropertyChanged;
    protected void OnPropertyChanged([CallerMemberName] string? propertyName = null)
    {
        PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
    }
}

class Program
{
    static void Main(string[] args)
    {
        // 2. Create the main window
        var window = new TuiWindow();

        // 3. Set the DataContext for binding
        var viewModel = new MainViewModel();
        window.DataContext = viewModel;

        // 4. Initialize the application with the Console platform
        var app = new TuiApp(window);

        // 5. Define the UI layout
        var stack = new StackPanel
        {
            Orientation = Orientation.Vertical,
            HorizontalAlignment = HorizontalAlignment.Center,
            VerticalAlignment = VerticalAlignment.Center
        };

        // Title TextBlock
        var titleBlock = new TextBlock
        {
            Text = "Hello Tedd.TUI!",
            Foreground = ConsoleColor.Cyan,
            HorizontalAlignment = HorizontalAlignment.Center
        };
        stack.Children.Add(titleBlock); // UIElementCollection sets Parent automatically

        // Status TextBlock with Data Binding
        var statusBlock = new TextBlock
        {
            Foreground = ConsoleColor.Green,
            HorizontalAlignment = HorizontalAlignment.Center
        };
        // Bind Text property to ViewModel.Status
        statusBlock.SetBinding(TextBlock.TextProperty, new Binding("Status"));
        stack.Children.Add(statusBlock);

        // Button with Click Handler and DOS-era aesthetics
        var button = new Button
        {
            Content = "Click Me",
            ShadowStyle = ButtonShadowStyle.Solid,
            ShadowBackground = TuiColor.Black
        };

        // Subscribe to the Click event (Routed Event)
        button.Click += (s, e) =>
        {
            viewModel.OnButtonClick();
        };
        stack.Children.Add(button);

        // 6. Set the window content
        window.Content = stack;

        // 7. Run the application loop
        app.Run();
    }
}

Architecture

Core System

At the heart of Tedd.TUI is the UIElement class, which provides the foundation for:

  • Visual Tree: A hierarchical structure of elements allowing for complex composition. Any UIElement can dynamically ascend the visual tree to resolve its root host via the GetRoot() API, enabling recursive topological queries.
  • Dependency Properties: A property system that supports value inheritance, change notification, and memory conservation. DependencyObject implements ClearValue to deterministically remove local property overrides (allowing fallback to default or inherited values), while SetValue(null) explicitly stores a null value rather than deleting the entry, maintaining strict WPF isomorphism. Dependency Property value precedence within DependencyObject.GetValue() is resolved using discrete _localValues and _triggerValues dictionaries rather than a monolithic store: a local value assigned after a trigger becomes active overrides that trigger, otherwise an active trigger value overrides any pre-existing local value, followed by ordinary local values, inherited values, and finally default metadata. In other words, the effective order is post-trigger local override > trigger > local > inherited > default. Dependency Property accessors utilize C# expression-bodied members (get => ...; set => ...;) to minimize lexical boilerplate. Furthermore, API signatures deviate slightly from standard WPF: DependencyProperty.Register accepts default values directly rather than wrapped in a PropertyMetadata object.

Data Binding

Tedd.TUI implements a hierarchical data binding infrastructure analogous to WPF, systematically driven by the DataContext inherited dependency property. This established framework capability mitigates the need for speculative manual state synchronization.

  • DataContext Inheritance: The DataContext property is an explicitly defined inherited dependency property. The DependencyObject base architecture resolves inherited values by recursively querying InheritanceParent (which maps to Parent in UIElement). Assigning a DataContext at the visual root (e.g., TuiWindow) makes the data model available to descendant elements that have not set a local DataContext. Propagation is implemented in UIElement.OnPropertyChanged for inherited dependency properties by enumerating GetVisualChild and calling OnPropertyChanged(dp) on children that do not have a local value, which in turn updates bindings.
  • INotifyPropertyChanged: Models must implement System.ComponentModel.INotifyPropertyChanged. The internal BindingExpression autonomously hooks and unhooks to PropertyChanged events upon DataContext mutations, re-evaluating reflection paths when property names match or signify wholesale updates.
  • Binding Resolutions: The SetBinding method establishes a dynamic link between a target dependency property and a source property. While bindings default to resolving against the ambient DataContext, the framework exposes robust RelativeSource topologies:
    • Self: Targets the UIElement itself.
    • TemplatedParent: Essential for ControlTemplate implementations, targets the origin control instantiating the template visual tree.
    • FindAncestor: Ascends the visual tree utilizing AncestorType and AncestorLevel reflection checks, useful in recursive layout bindings.
  • Collections: Utilizing DataGrid or derivatives of the Selector class (ListBox, ComboBox, TabControl) enables binding directly to collections via the ItemsSource property. The framework resolves reflection text paths (via DisplayMemberPath) utilizing internal string cache pools synchronized securely with C# 13's System.Threading.Lock. To circumvent reflection bottlenecks during large dataset rendering, DataGrid optimizes bound property access performance by utilizing System.Linq.Expressions to compile getter delegates (Func<object, object>), which are globally cached in a static dictionary protected by a discrete C# 13 System.Threading.Lock for reuse across grid instances.

Layout Engine

The framework employs a robust, recursive two-pass layout system orchestrated by the abstract Panel class:

  1. Measure Pass: Container elements recursively query their children, invoking Measure(Size availableSize) to compute their DesiredSize based on layout constraints. The UIElement explicitly calculates requested bounds factoring in the Margin dependency property (Thickness), effectively reducing the available size passed down. Note that standard WPF layout invalidation (InvalidateMeasure()) is absent; topological re-evaluation is universally triggered via Invalidate().
  2. Arrange Pass: Parents position and size their children within the computed physical bounds by invoking Arrange(Rect finalRect), which applies structural offsets for Margin. Container controls inheriting from Control further apply Padding (Thickness) during their MeasureOverride and ArrangeOverride operations to reduce inner available space for their embedded TemplateRoot. Within layout calculations, exact element dimensions must be accessed via RenderSize.Width and RenderSize.Height instead of the traditional ActualWidth and ActualHeight properties.
  3. Render Pass: The actual rendering to the VirtualBuffer is heavily optimized. Containers executing the Render method utilize clipping rects to skip elements that are fully clipped or lie completely outside the current clip rectangle, drastically reducing CPU cycles in complex visual trees.

Hierarchical Composition: The abstract Panel base class manages composition via its Children property (a UIElementCollection). For concrete descendants (StackPanel, Grid, DockPanel, WrapPanel, Canvas, and UniformGrid), this collection systematically intercepts modifications. Executing Panel.Children.Add(child) strictly enforces visual tree integrity by automatically assigning the parent node, which inherently triggers DataContext propagation and establishes the routing infrastructure for input events. To ensure rendering fidelity while minimizing GC pressure, Panel maintains a cached _zSortedChildren array that is rebuilt when Z-order is invalidated and performs stable Z-Index sorting via a custom $O(N \log N)$ iterative merge sort using temporary buffers rented from ArrayPool<T>, rather than relying on ad-hoc in-place permutations.

Overlay System

Tedd.TUI implements a robust stacking overlay system orchestrated by TuiWindow. This architecture is designed to bypass standard document-flow layout passes for modal or transient visual elements (such as DialogBox and context menus).

  • Stacking Mechanics: Overlays are managed chronologically via PushOverlay and RemoveOverlay (superseding the obsolete SetOverlay method). Overlays are structurally appended as integral components of the TuiWindow Visual Tree (resolvable via GetVisualChild) and receive the ambient DataContext as a one-time assignment when inserted. Because this establishes a local DataContext value on the overlay, subsequent TuiWindow.DataContext changes do not automatically propagate to existing overlays through inherited dependency-property semantics unless that local value is cleared. However, they explicitly bypass the standard recursive Measure and Arrange passes of TuiWindow, requiring their layout to be managed independently by the element (e.g., deterministic sizing inside DialogBox). Internally, the stacking system optimizes topological checks utilizing a List<UIElement> to provide $O(N)$ presence verification while preventing redundant stack allocations.
  • Rendering & Hit-Testing Priority: To achieve absolute visual supremacy, the Render pipeline processes the overlay collection iteratively after the primary Content. Conversely, the deterministic input routing system evaluates the overlay stack in reverse topological order (top-to-bottom) during InputHitTestRecursive, ensuring the active overlay intercepts global input coordinates before underlying standard components.

Input & Interaction

Input handling is orchestrated by a deterministic Routed Event architecture managed within UIElement:

  • Overlay Management: TuiWindow provides a stacking overlay system via PushOverlay and RemoveOverlay methods (the legacy SetOverlay is obsolete). Overlays are managed chronologically, rendered sequentially (Z-index parity on top of the visual tree), and are evaluated via reverse-topological hit-testing first, providing a robust architecture for modal dialogs and transient components.
  • Mouse Capture: Global mouse capture for component drag interactions (such as with the Thumb control) is managed via TuiWindow.CaptureMouse(UIElement) and TuiWindow.ReleaseMouseCapture(). This ensures deterministic routing of all subsequent mouse events to the capturing element regardless of cursor bounds.
  • Custom Event Routing: Custom routed event arguments (such as DragEventArgs) can expose strongly typed delegate aliases (e.g., DragStartedEventHandler) for consumer ergonomics, but the runtime dispatch path on UIElement invokes handlers by casting to RoutedEventHandler when possible and otherwise falling back to Delegate.DynamicInvoke. There is no requirement for custom RoutedEventArgs types to override InvokeEventHandler; the framework does not depend on that virtual for handler invocation.
  • Standard Input Events: Primitive interactions (KeyDown, KeyUp, MouseDown, MouseUp, GotFocus, LostFocus) are registered via RoutedEvent.Register. The core supports comprehensive RoutingStrategy execution topologies: Tunnel (down from root to leaf), Bubble (up from leaf to root), and Direct (local invocation isolated to the source).
  • Control State Events: Interactive toggle controls (CheckBox, RadioButton) implement Checked and Unchecked bubbling routed events, dispatching dynamically from their OnPropertyChanged overrides when IsCheckedProperty mutates, guaranteeing robust parent container interception. RadioButton explicitly performs global synchronous group updates prior to dispatching Checked to enforce uniform topological flow.
  • Execution Phases: WPF-style two-phase input dispatch (tunneling Preview* followed by the paired bubbling event) is implemented by input dispatchers such as TuiWindow.ProcessKey (and the console mouse input manager): they raise the corresponding Preview* tunneled routed event first and, if it is not handled, then raise the paired bubbling event. Each individual routed event is delivered via UIElement.RaiseEvent, which builds the route by walking Parent references into an ArrayPool<UIElement> buffer (O(h) space where h is tree depth, typically avoiding per-call GC allocations after pool warm-up) and then invokes handlers according to the event’s RoutingStrategy (Tunnel: root → source, Bubble: source → root, Direct: source only). When Handled is true, traversal continues but instance handlers are skipped unless registered with handledEventsToo = true.
  • Coordinate Resolution: During mouse event dispatch, UIElement.InvokeHandler intercepts the RoutedEventArgs payload. It dynamically translates absolute global screen coordinates (GlobalX, GlobalY) into the local RenderSize space of the invoking element (updating the X and Y properties) utilizing PointFromScreen prior to emitting the class handler invocation.
  • Class vs. Instance Handlers: The InvokeHandler routine systematically prioritizes overridden virtual methods (e.g., OnKeyDown, OnMouseDown), which act as implicit class handlers. Subsequentially, it dynamically invokes explicitly bound delegates from the _eventHandlers dictionary, effectively decoupling core layout response logic from external subscriber callbacks.
  • High-Level Abstractions: Semantic control events (e.g., Button.ClickEvent) seamlessly integrate into the identical bubbling routing topology, ensuring uniform event interception and traversal behavior across component boundaries.

Rendering Pipeline

Rendering is decoupled from the platform implementation.

  • VirtualBuffer: The UI renders to an abstract double-buffered grid (VirtualBuffer).
  • Diffing Algorithm: The renderer compares the current frame with the previous one, emitting only the changed characters and color codes to the console. This minimizes I/O operations, which are the primary bottleneck in console applications.
  • Zero-Allocation: Heavy use of Span<char> and stackalloc ensures that the rendering loop generates minimal garbage, maintaining high throughput and low latency.
  • Event-Driven Loop: The TuiApp loop uses OS primitives (WaitForMultipleObjects on Windows, WaitHandle.WaitAny on *nix) to sleep efficiently until input is received or a visual update is requested, ensuring near-zero CPU usage when idle.

Blazor Integration

The Tedd.TUI.Platform.Blazor library provides wrappers for integrating TUI components into Blazor applications.

  • Two-way Binding: Implementing two-way binding for wrapper components (like TuiSlider or TuiPasswordBox) requires creating an internal nested subclass of the target control (e.g., ListeningSlider : Slider) that overrides OnPropertyChanged to detect DependencyProperty changes and invoke the parent component's EventCallback.
  • Raw UIElement Integration: Raw UIElement components that lack dedicated Blazor wrappers (like CodeDocument or DataGrid) can be integrated into .razor files by wrapping them with the generic <TuiHost Component="@element" /> component.

Platform Abstraction

  • Tedd.TUI (Core): Contains the framework logic (UIElement, Grid, Table, etc.) and is platform-agnostic.
  • Tedd.TUI.Platform.Console: Provides the concrete implementation of IConsole, the input manager, and the TuiApp host for terminal environments.
  • GUI hosts: Tedd.TUI.Platform.Wpf (TuiHostElement, renders via DrawingContext and previews live in the Visual Studio XAML designer), Tedd.TUI.Platform.Avalonia, Tedd.TUI.Platform.WinUI and Tedd.TUI.Platform.Maui (all painting through the shared Tedd.TUI.Surface.Skia cell painter). Each host is a thin display driver: it paints the flattened VirtualBuffer and feeds keyboard/mouse input back in cell coordinates, so behavior and looks are identical across surfaces. See the per-platform guides.

Planned Future Enhancements (Hypotheses)

The framework's current iteration achieves robust WPF structural parity. However, the following concepts remain hypotheses under investigation and are not yet functionally implemented:

  • C# 14 allows ref struct: Upgrading generic constraints to support ref struct types in fundamental inheritance hierarchies.
  • Speculative Performance Refactoring: Additional elimination of AsSpan() allocations beyond the verified string search method upgrades.

XAML Support

Tedd.TUI supports defining UI in XAML. You can load XAML at runtime using XamlLoader. The loader tolerates XML namespaces, x:Name and designer attributes (mc:Ignorable, d:DesignWidth, …), so the same file can be edited in a XAML editor — with live preview via the WPF host's TuiHostElement — and shipped unchanged to the terminal, Blazor (TuiXamlView), Avalonia, WinUI and MAUI hosts. See the XAML guide.

Example XAML (demo.xaml):

<TuiWindow>
  <StackPanel Orientation="Vertical">
    <TextBlock Text="Hello from XAML!" Foreground="Cyan"/>
    <Button Name="SubmitButton" Content="Click Me" Click="OnSubmit"/>
  </StackPanel>
</TuiWindow>

Loading XAML:

var controller = new MyController(); // Contains OnSubmit method
var window = (TuiWindow)XamlLoader.Load(File.ReadAllText("demo.xaml"), controller);
var app = new TuiApp(window);
app.Run();

Controller:

class MyController
{
    // Field name matches x:Name in XAML for injection
    public Button SubmitButton = null!;

    // Method name matches Click handler in XAML
    public void OnSubmit(object sender, RoutedEventArgs e)
    {
        // Handle click
    }
}

License

This project is licensed under the MIT License - see the LICENSE file for details.

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