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v0.6.4 - Godot 4.3.0

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@telmotrooper telmotrooper released this 26 Aug 12:58
· 1 commit to main since this release
7e5c6ad

Changes:

  • Migration from Godot 4.2.2 to 4.3.0 with some caveats (#237) (#238)
    • (Bug) As of the current build, the edge shader is not rendering white outline in the edges.
  • Text in dialogs is faster (#235)
  • Added workaround for UI in 4K resolution (#234)
  • Changed identation from spaces to tabs to match default Godot convention (#233)