v0.6.4 - Godot 4.3.0
Changes:
- Migration from Godot 4.2.2 to 4.3.0 with some caveats (#237) (#238)
- (Bug) As of the current build, the edge shader is not rendering white outline in the edges.
- Text in dialogs is faster (#235)
- Added workaround for UI in 4K resolution (#234)
- Changed identation from spaces to tabs to match default Godot convention (#233)