-
Notifications
You must be signed in to change notification settings - Fork 77
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Connect Wallet Visual Update #19
Conversation
Will add Prefab_SwitchNetwork as a separate prefab and append it to connect wallet so people can just set it inactive if they don't want it. It'll be on a simple |
Switching Network + QOL updates + Supported Chains Inspector + Canvas Scaling
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
couple of visual things:
- on the connected state, the button + fonts feel a bit too small
- the background color of the connected state is too close to the header color in the scene, making it hard to see (maybe needs a brighter border?)
- on the nft loader, if you resize too small, then completely disappears, should probably have a min width of 1 column worth?
Arbitrum = 42161, | ||
ArbitrumGoerli = 421613, | ||
Binance = 56, | ||
BinanceTestnet = 97 |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
niceee
Updated and restructured a little |
@0xFirekeeper a bit too much to have all the chain icons i think, can we just keep the ones from the chains we support, and maybe only the high res version for each? |
Ah good catch, fixing |
Should be good now |
Little visual update, colors outlines and added balance + current network.
I like how this looks now, but we can wait until we get updated chain icons to display if you like.
As for switching networks, I'm not sure it's the best idea for a game connect wallet prefab as most games will be on a specific chain + will require tinkering with the prefab to remove it.
Switching network as a separate prefab later on perhaps?