Astrodynamics and Spacecraft Toolkit Written in Zig! Features orbit prop, celestial precession, CCSDS parsing, RF parsing, fits image parsing, and more!
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Updated
Feb 17, 2026 - Zig
Astrodynamics and Spacecraft Toolkit Written in Zig! Features orbit prop, celestial precession, CCSDS parsing, RF parsing, fits image parsing, and more!
Calculates optimum interplanetary trajectories visitng a specifed sequence of planets or other celestial bodies.
Space Mission Design - A SPICE-enhanced continuous thrust interplanetary mission propagator and vizualizer
A compilation of celestial data geojson objects
Hassle free galactical procedural generator
Celestial bodies, solar system, rocket with UNITY3D
N-body space simulator that uses the Runge-Kutta 4 numerical integration method to solve two first order differential equations derived from the second order differential equation that governs the motion of an orbiting celestial. Also has preset demos for two-body and three-body circular orbits which use parametric equations. Uses the SFML (Simp…
This is one of the required projects to earn the Relational Databases certification from freeCodeCamp. For this project, I built a database of celestial bodies using PostgreSQL.
Build a Celestial Bodies Database Project
Celestial bodies visualisation
N-body model of Saturn and some of its moons with python.
🚀 Lightweight wrapper for interacting with NASA's API libraries at api.nasa.gov.
🌠🌈Classificação de Corpos Celestes usando suas características espectrais🌐☄️
This is the Project that was built to detect the co-ordinates of celestial entities
🛰️ Track satellites effortlessly with the Celestial Tracker, an autonomous system for Celestron Origin that captures stunning images in real time.
A simple website that features space images and articles. Visitors can browse and enjoy the different celestial bodies gallery. Learn about the various phenomena in space.
astro3d-core is a lightweight version of astro3d that lets you create custom visualizations of celestial bodies using your own maps. With no bundled textures or objects, it’s faster and smaller. Supports multiple overlays beyond normal and color maps for detailed, layered surface rendering.
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