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This repository was archived by the owner on Aug 21, 2024. It is now read-only.

Releases: vcmi/vcmi_editor

Version 0.1.15

21 May 11:27
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Version 0.1.15 Pre-release
Pre-release

Notes

  • "vcmieditor_32.7z" 32 bit release
  • "vcmieditor_alt_32.7z" 32 bit release with alternative OpenGL implementation
  • "vcmieditor_64.7z" 64 bit release
  • "vcmieditor_alt_64.7z" 64 bit release with alternative OpenGL implementation

Installation

  • Unpack to separate folder. Create file gamepath.txt with path to VCMI installation
  • You can also copy just vcmieditor.exe to VCMI install folder, if it have same "bitness" (otherwise you`ll get 0xc000007b or similar error).

Version 0.1.14

13 Jan 06:03
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Version 0.1.14 Pre-release
Pre-release

Notes

  • "vcmieditor_32.7z" 32 bit release
  • "vcmieditor_alt_32.7z" 32 bit release with alternative OpenGL implementation
  • "vcmieditor_64.7z" 64 bit release
  • "vcmieditor_alt_64.7z" 64 bit release with alternative OpenGL implementation

Installation

  • Unpack to separate folder. Create file gamepath.txt with path to VCMI installation
  • You can also copy just vcmieditor.exe to VCMI install folder, if it have same "bitness" (otherwise you`ll get 0xc000007b or similar error).

Version 0.1.13

11 Jan 10:50
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Version 0.1.13 Pre-release
Pre-release

Notes

  • "vcmieditor_32.7z" 32 bit release
  • "vcmieditor_alt_32.7z" 32 bit release with alternative OpenGL implementation
  • "vcmieditor_64.7z" 64 bit release
  • "vcmieditor_alt_64.7z" 64 bit release with alternative OpenGL implementation

Installation

  • Unpack to separate folder. Create file gamepath.txt with path to VCMI installation
  • You can also copy just vcmieditor.exe to VCMI install folder, if it have same "bitness" (otherwise you`ll get 0xc000007b or similar error).

Version 0.1.12

09 Jan 06:01
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Version 0.1.12 Pre-release
Pre-release

Notes

  • "vcmieditor_32.7z" 32 bit release
  • "vcmieditor_alt_32.7z" 32 bit release with alternative OpenGL implementation
  • "vcmieditor_64.7z" 64 bit release
  • "vcmieditor_alt_64.7z" 64 bit release with alternative OpenGL implementation

Installation

  • Unpack to separate folder. Create file gamepath.txt with path to VCMI installation
  • You can also copy just vcmieditor.exe to VCMI install folder, if it have same "bitness" (otherwise you`ll get 0xc000007b or similar error).

First public release. Version 0.1.1

02 Mar 05:03
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Pre-release

Notes

VCMI map format is not finished yet. Maps created with this version may not be supported later and are not fully functional now.

Installation

Just unpack vcmieditor.zip to existing VCMI install. This release included in VCMI 0.98g