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Change version to 0.30
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README.md

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@@ -26,6 +26,21 @@ Its renderer only uses modern graphics APIs like DirectX12 and Vulkan (I would a
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# changelog
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## 0.30
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### Physics
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Split "Rigid Body" component into separate "Body" and "Shape" components\
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Physics shapes now support rotation\
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Added 2 new shapes: TaperedCapsule and Cylinder
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### Animation
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AttachToNode component to link object matrix to animation node\
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Reset animation state when engine stops
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### Misc
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MaxDT and moved timing settings to engine options\
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Expose CullMode in materials
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## 0.29
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Override Prefab properties\
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Fix editor crash closing Prefab view\

src/application/application.cpp

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namespace vg
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{
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#define VG_VERSION_MAJOR 0
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#define VG_VERSION_MINOR 29
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#define VG_VERSION_MINOR 30
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//--------------------------------------------------------------------------------------
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core::IPlugin::Version Application::GetVersion() const

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