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Merge pull request #1 from virtual-labs/dev
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experiment updated
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vlabiitk authored Feb 25, 2025
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2 changes: 1 addition & 1 deletion experiment/aim.md
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### Aim of the experiment
Building Electronic Circuit Using Virtual Reality, Given Basic Electronic Components.
2 changes: 1 addition & 1 deletion experiment/experiment-name.md
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## Experiment name
## Building Electronic Circuit Using Virtual Reality, Given Basic Electronic Components
54 changes: 43 additions & 11 deletions experiment/posttest.json
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"version": 2.0,
"questions": [
{
"question": "This is a Sample Question 1?",
"question": "What are the 3 types of Virtual Reality?",
"answers": {
"a": "answer1",
"b": "answer2",
"c": "answer3",
"d": "answer4"
"a": "3D, non-immersive, digital",
"b": "Immersive, 3D, non-immersive",
"c": "Digital, semi-immersive, projective",
"d": "Immersive, semi-immersive, non-immersive"
},
"explanations": {
"a": "Explanation 1 <a href='www.google.com'>here</a>",
"b": "Explanation 2",
"c": "Explanation 2",
"d": "Explanation 2"
},
"correctAnswer": "d",
"difficulty": "beginner"
},
{
"question": "What Are the Challenges of Virtual Reality?",
"answers": {
"a": "Users of virtual reality have complained of experiencing eyestrain.",
"b": "It is not popular",
"c": "It interferes with human senses",
"d": "It causes pollution"
},
"explanations": {
"a": "Explanation 1 <a href='www.google.com'>here</a>",
"b": "Explanation 2",
"c": "Explanation 2",
"d": "Explanation 2"
},
"correctAnswer": "",
"difficulty": "beginner"
},
{
"question": "Immersive VR is the most expensive form of VR?",
"answers": {
"a": "TRUE",
"b": "FALSE"
},
"explanations": {
"a": "Explanation 1 <a href='www.google.com'>here</a>",
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"difficulty": "beginner"
},
{
"question": "This is a Sample Question 2?",
"question": "What are the Advantages of Virtual Reality?",
"answers": {
"a": "answer1",
"b": "answer2",
"c": "answer3",
"d": "answer4"
"a": "Virtual reality (VR) improves the user experience",
"b": "Makes ageing faster",
"c": "Decreases pollution",
"d": "Helps in agriculture"
},
"explanations": {
"a": "Explanation 1 <a href='www.google.com'>here</a>",
"b": "Explanation 2",
"c": "Explanation 2",
"d": "Explanation 2"
},
"correctAnswer": "c",
"correctAnswer": "a",
"difficulty": "beginner"
}
]
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62 changes: 51 additions & 11 deletions experiment/pretest.json
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"version": 2.0,
"questions": [
{
"question": "This is a Sample Question 1?",
"question": ": How does viewing a rendered project in virtual reality differ from viewing a high-quality render on a desktop or laptop computer?",
"answers": {
"a": "answer1",
"b": "answer2",
"c": "answer3",
"d": "answer4"
"a": "I've seen several factors, starting with depth perception and space. A decent HMD gives you a feeling of scale. The normal individual cannot always grasp the amazing size of a building or the distance between two benches from a PC/Laptop screen. The second and most crucial factor is 'feeling.' Presence brings emotion, not just seeing. They can visually 'feel' that space. This is a compelling technology since architects and designers find it hardest to communicate to clients."
},
"explanations": {
"a": "Explanation 1 <a href='www.google.com'>here</a>",
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"difficulty": "beginner"
},
{
"question": "This is a Sample Question 2?",
"question": "Does virtual reality allow for space exploration?",
"answers": {
"a": "answer1",
"b": "answer2",
"c": "answer3",
"d": "answer4"
"a": "Yes, you can, however in contrast to mobile HMDs like Samsung Gear VR or Google Cardboard, you'll need a tethered HMD like the development kits for Oculus or HTC Vive. To turn your concepts into navigable virtual spaces, any of the current software platforms require a certain level of computer power. The bulk of mobile HMDs are powered by mobile phones, which lack the processing power necessary to produce a seamless and comfortable experience. However, a space can now be seen from a fixed location using mobile devices, which is still very immersive and provides excellent view of little details."
},
"explanations": {
"a": "Explanation 1 <a href='www.google.com'>here</a>",
"b": "Explanation 2",
"c": "Explanation 2",
"d": "Explanation 2"
},
"correctAnswer": "c",
"correctAnswer": "a",
"difficulty": "beginner"
},
{
"question": "What drawbacks does technology have?",
"answers": {
"a": "The main drawback is that it's still in its infancy. Most software that is currently on the market is either in beta testing or is still under development. The amount of processing power needed to perform immersive VR walk-through experiences is another significant problem. Ordinary PCs and laptops won't be able to support an HTC Vive or Oculus Rift due to their minimum specifications. Despite this, it's still worthwhile to look into the technology since it will give businesses that adopt it early a significant advantage over those that don't."
},
"explanations": {
"a": "Explanation 1 <a href='www.google.com'>here</a>",
"b": "Explanation 2",
"c": "Explanation 2",
"d": "Explanation 2"
},
"correctAnswer": "a",
"difficulty": "beginner"
},
{
"question": "Augmented reality (AR) and virtual reality (VR) are the same?",
"answers": {
"a": "TRUE",
"b": "FALSE"
},
"explanations": {
"a": "Explanation 1 <a href='www.google.com'>here</a>",
"b": "Explanation 2",
"c": "Explanation 2",
"d": "Explanation 2"
},
"correctAnswer": "b",
"difficulty": "beginner"
},
{
"question": "How will we interact with technology in the future?",
"answers": {
"a": "A Keyboard",
"b": "Voice",
"c": "Eyes",
"d": "Thoughts"
},
"explanations": {
"a": "Explanation 1 <a href='www.google.com'>here</a>",
"b": "Explanation 2",
"c": "Explanation 2",
"d": "Explanation 2"
},
"correctAnswer": "d",
"difficulty": "beginner"
}
]
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15 changes: 14 additions & 1 deletion experiment/procedure.md
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### Procedure
<b>Lab launching procedure : </b><br>

• Download the experiment from the mentioned link.<br>
• Install the APK file in your OCULUS device.<br>
• Run the APP from the device application menu.<br>

Happy Learning <br><br>

<b>Working of an experiment :</b> <br>
• You may "walk" through the area and use VR at room scale. You won't trip over a real wall because your virtual world has grid lines.<br>
• The user can also choose from a variety of components in the lab to observe, which will aid in their understanding of how to use consoles with VR headsets.<br>
• Every object will have clear labels and tooltips so that the user can understand how to pick and throw it.<br>
• The user will learn about every term through the slides and video, along with instructions on how to use VR headsets and controllers.<br>
• The user can explore and witness the beauty of nature in virtual reality (VR) when the video and slide conclude. This will help the user understand how VR can be used for living in a world that does not exist.
3 changes: 2 additions & 1 deletion experiment/references.md
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### Link your references in here
1. Yuxuan Zhang, Hexu Liu, Shih-Chung Kang , Mohamed Al-Hussein ; Automation in construction Volume 118, October 2020, 103311 <br>
2. Muhammad Nur Aiman Bin Doktah Mokhtar, Ismahafezi Ismail, Wan Mohd Amir Fazamin Wan Hamzah, Syadiah Nor Wan Shamsuddin & Mohd Azhar M. Arsad Sustainable Finance, Digitalization and the Role of Technology pp 525–537
3 changes: 2 additions & 1 deletion experiment/theory.md
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### Link your theory in here
Logic gates are switches that carry out logical operations in circuits. Users will have a better understanding of logic gates, including their types, function, applications, benefits, and drawbacks. <br><br>
VR gives designers and architects the ability to totally alter the design process. Currently, game systems are more likely to concentrate on producing idealized VR experiences for end users than on developing iterative applications for the design and building of architectural projects. Digital systems are constructed using logic gates. Logic gates are utilized in the implementation of Boolean functions. Upon receiving the input, a logic gate functions according to the necessary conditions. When a particular condition is met, it becomes "ON," and when it is not, it becomes "OFF."

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