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visgl
luma.gl
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fix(webgl): reject resource creation after context loss
test
#6469:
Pull request
#3429
opened by
yeomin4242
10m 47s
yeomin4242:feat-context-loss-resource-errors
yeomin4242:feat-context-loss-resource-errors
10m 47s
View #3429
View workflow file
Add bounded diffuse transport and emissive chart lighting (#3427)
test
#6468:
Commit
8cc1a2b
pushed by
ibgreen
8m 47s
master
master
8m 47s
View workflow file
Add bounded diffuse transport and emissive chart lighting
test
#6467:
Pull request
#3427
synchronize by
ibgreen
11m 12s
codex/diffuse-ray-transport
codex/diffuse-ray-transport
11m 12s
View #3427
View workflow file
Add bounded diffuse transport and emissive chart lighting
test
#6466:
Pull request
#3427
synchronize by
ibgreen
5m 34s
codex/diffuse-ray-transport
codex/diffuse-ray-transport
5m 34s
View #3427
View workflow file
perf(webgl): look up tracked buffer targets in a constant table (#3423)
test
#6465:
Commit
85aeef7
pushed by
ibgreen
8m 43s
master
master
8m 43s
View workflow file
Add bounded diffuse transport and emissive chart lighting
test
#6464:
Pull request
#3427
synchronize by
ibgreen
2m 2s
codex/diffuse-ray-transport
codex/diffuse-ray-transport
2m 2s
View #3427
View workflow file
Add seeded chart captures, animated labels and quality presets (#3424)
test
#6463:
Commit
72e71e8
pushed by
ibgreen
10m 12s
master
master
10m 12s
View workflow file
Add bounded diffuse transport and emissive chart lighting
test
#6462:
Pull request
#3427
synchronize by
ibgreen
6m 31s
codex/diffuse-ray-transport
codex/diffuse-ray-transport
6m 31s
View #3427
View workflow file
Add bounded diffuse transport and emissive chart lighting
test
#6461:
Pull request
#3427
opened by
ibgreen
7m 30s
codex/diffuse-ray-transport
codex/diffuse-ray-transport
7m 30s
View #3427
View workflow file
fix(text): pad SDF glyphs by the distance field radius (#3413)
test
#6460:
Commit
4b1a605
pushed by
ibgreen
10m 8s
master
master
10m 8s
View workflow file
fix(experimental): compile precise projection programs on D3D12
test
#6459:
Pull request
#3426
opened by
athomct
9m 56s
chesapeake-tech:fix/fp64-d3d12-compile
chesapeake-tech:fix/fp64-d3d12-compile
9m 56s
View #3426
View workflow file
Add seeded chart captures, animated labels and quality presets
test
#6458:
Pull request
#3424
synchronize by
ibgreen
9m 20s
codex/chart-interaction-quality
codex/chart-interaction-quality
9m 20s
View #3424
View workflow file
Add seeded chart captures, animated labels and quality presets
test
#6457:
Pull request
#3424
synchronize by
ibgreen
8m 58s
codex/chart-interaction-quality
codex/chart-interaction-quality
8m 58s
View #3424
View workflow file
Add seeded chart captures, animated labels and quality presets
test
#6456:
Pull request
#3424
opened by
ibgreen
8m 23s
codex/chart-interaction-quality
codex/chart-interaction-quality
8m 23s
View #3424
View workflow file
perf(webgl): look up tracked buffer targets in a constant table
test
#6455:
Pull request
#3423
opened by
athomct
11m 46s
chesapeake-tech:perf/webgl-buffer-binding-table
chesapeake-tech:perf/webgl-buffer-binding-table
11m 46s
View #3423
View workflow file
perf(webgl): look up uniform block indices once per program
test
#6454:
Pull request
#3422
opened by
athomct
11m 18s
chesapeake-tech:perf/webgl-cache-uniform-block-indices
chesapeake-tech:perf/webgl-cache-uniform-block-indices
11m 18s
View #3422
View workflow file
perf(engine): write only changed shader module uniforms at each draw
test
#6453:
Pull request
#3421
opened by
athomct
13m 56s
chesapeake-tech:perf/engine-write-changed-uniforms
chesapeake-tech:perf/engine-write-changed-uniforms
13m 56s
View #3421
View workflow file
perf(engine): keep the WebGL pipeline when Model parameters change
test
#6452:
Pull request
#3420
opened by
athomct
17m 27s
chesapeake-tech:perf/engine-keep-pipeline-on-parameters
chesapeake-tech:perf/engine-keep-pipeline-on-parameters
17m 27s
View #3420
View workflow file
fix(text): pad SDF glyphs by the distance field radius
test
#6451:
Pull request
#3413
synchronize by
ibgreen
10m 6s
codex/text-sdf-field-padding
codex/text-sdf-field-padding
10m 6s
View #3413
View workflow file
Add projected ray depth for raster composition (#3419)
test
#6450:
Commit
5da4efd
pushed by
ibgreen
10m 13s
master
master
10m 13s
View workflow file
Add projected ray depth for raster composition
test
#6449:
Pull request
#3419
synchronize by
ibgreen
9m 41s
codex/ray-depth-composition
codex/ray-depth-composition
9m 41s
View #3419
View workflow file
Add projected ray depth for raster composition
test
#6448:
Pull request
#3419
opened by
ibgreen
10m 1s
codex/ray-depth-composition
codex/ray-depth-composition
10m 1s
View #3419
View workflow file
Add visible selection outlines for GPU placement IDs (#3418)
test
#6447:
Commit
f6bd2e0
pushed by
ibgreen
10m 0s
master
master
10m 0s
View workflow file
Add visible selection outlines for GPU placement IDs
test
#6446:
Pull request
#3418
synchronize by
ibgreen
10m 20s
codex/ray-selection-outlines
codex/ray-selection-outlines
10m 20s
View #3418
View workflow file
Add visible selection outlines for GPU placement IDs
test
#6445:
Pull request
#3418
synchronize by
ibgreen
9m 10s
codex/ray-selection-outlines
codex/ray-selection-outlines
9m 10s
View #3418
View workflow file
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