-
-
Notifications
You must be signed in to change notification settings - Fork 151
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
2 changed files
with
20 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,19 @@ | ||
### Changelog | ||
|
||
#### Version 0.8 - 8/26/2019 | ||
* Mod folders that contain ESMs with names matching the Skyrim core ESMs are assumed to be cleaned versions of the core | ||
game mods, and will be patched from the ESMs found in the game folder. **Note:** if you have also cleaned the files in the Skyrim | ||
folder, this will result in a broken install. The ESMs in the game folder should be the original ESMs, the cleaned | ||
ESMs should go into their own mod. These files currently only include: | ||
* Update.esm | ||
* Dragonborn.esm | ||
* HearthFires.esm | ||
* Dawnguard.esm | ||
* ModOrganizer.ini is now interpreted and included as part of the install. As part of the install users will be asked | ||
to point to their game folder, and then all the references to the MO2 folder or Game folder in ModOrganizer.ini will | ||
be remapped to the new locations. | ||
* Progress bars were added to several install/hashing and compilation instructions | ||
* 7zip routines were rewritten to use subprocesses instead of a C# library. This will result in slower indexing and installation | ||
but should have full compatability with all usable archive formats. It should also reduce total memory usage during extraction. | ||
* Added the ability to endorse all used mods at the completion of an install | ||
* Custom LOOT rules are now included in a special folder in MO2 after install. Users can use this to quickly import new LOOT rules. |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters