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Modify 7 days to die support to track the exe that has a good version number for hashing #2669

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Jan 12, 2025
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2 changes: 2 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,10 +1,12 @@
### Changelog


#### Version
- Fix for Wabbajack not fully utilizing saturating network speed because a download library added for resumable downloads was poorly optimized. Thanks to Thamous ([@AlexDickerson](https://github.com/AlexDickerson)).
- Fix for situations where Wabbajack might send an excessive amount of OAuth requests resulting in hitting Nexus rate limits, causing a temporary ban. Thanks to Thamous ([@AlexDickerson](https://github.com/AlexDickerson)).
- Fix for the Wabbajack gallery going down after a new repository is added because the gallery was accidentally dependent on the tests running the validation report


#### Version - 3.7.5.1 - 11/23/2024
* Reverted "Wabbajack will now put modfile Titles, Description and Version into the `.meta` file." as it didn't account for formatting in descriptions that could confuse the iniparser
* Fix a coding error in the login check for compiling that prevents compiles from starting
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2 changes: 1 addition & 1 deletion Wabbajack.DTOs/Game/GameRegistry.cs
Original file line number Diff line number Diff line change
Expand Up @@ -633,7 +633,7 @@ public static class GameRegistry
@"7DaysToDie.exe".ToRelativePath(),
@"7dLauncher.exe".ToRelativePath(),
},
MainExecutable = @"7dLauncher.exe".ToRelativePath()
MainExecutable = @"7DaysToDie.exe".ToRelativePath()
}
},
{
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1 change: 1 addition & 0 deletions Wabbajack.Networking.WabbajackClientApi/Client.cs
Original file line number Diff line number Diff line change
Expand Up @@ -134,6 +134,7 @@ public async Task<Dictionary<Hash, ValidatedArchive>> LoadUpgradedArchives()
public async Task<Archive[]> GetGameArchives(Game game, string version)
{
var url = $"https://raw.githubusercontent.com/wabbajack-tools/indexed-game-files/master/{game}/{version}.json";
_logger.LogInformation($"The URL for retrieving game file hashes is : {url}");
return await _client.GetFromJsonAsync<Archive[]>(url, _dtos.Options) ?? Array.Empty<Archive>();
}

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