Releases: wabbajack-tools/wabbajack
Getting Close to Release
- Mod folders that contain ESMs with names matching the Skyrim core ESMs are assumed to be cleaned versions of the core
game mods, and will be patched from the ESMs found in the game folder. Note: if you have also cleaned the files in the Skyrim
folder, this will result in a broken install. The ESMs in the game folder should be the original ESMs, the cleaned
ESMs should go into their own mod. These files currently only include:Update.esm
Dragonborn.esm
HearthFires.esm
Dawnguard.esm
ModOrganizer.ini
is now interpreted and included as part of the install. As part of the install users will be asked
to point to their game folder, and then all the references to the MO2 folder or Game folder inModOrganizer.ini
will
be remapped to the new locations.- Progress bars were added to several install/hashing and compilation instructions
- 7zip routines were rewritten to use subprocesses instead of a C# library. This will result in slower indexing and installation
but should have full compatability with all usable archive formats. It should also reduce total memory usage during extraction. - Added the ability to endorse all used mods at the completion of an install
- Custom LOOT rules are now included in a special folder in MO2 after install. Users can use this to quickly import new LOOT rules.
- Moved the VFS cache from using BSON to a custom binary encoding. Much faster read/write times and greatly reduced memory usage.
Note: This means that modlist authors will have to re-index their archives with this version. This is automatic but the first
compilation will take quite some time while the cache reindexes.
VFS and More Game Support
Added VFS, an abstraction over the hashing and indexing we need for files. Compilation times are much reduced with this release. Reworked some of the filesize tracking routines in the BSA code to handle Skyrim LE/Oblivion/FO3/FNV, it should be much more robust now.
Tested this release with basic packs for:
- Fallout 4
- Fallout New Vegas
- Skyrim SE
- Skyrim LE
All of these games should now be supported.
No modlists included in this release as they had limited usage before. For a 1.0 release we'll look at contacting modlist maintainers directly so we can add links to those modlists in the Wabbajack Docs.
0.6 - SSE is Feature Complete
Implemented nested archive indexing, so SSE is considered feature complete. Breaks indexing for non SSE games, so it's probably time to work on support for other games.
0.5
Changelog:
- Updated SevenZipExtractor to newest version
- Use .NET Zip routines for .zip files to get around incomplete support in 7zip
- Implemented "Ignore Missing files" to allow compilation/installation to continue in spite of missing files.
0.4
0.3 - Bug Fixes and Crash Reports
Bunch of crash fixes, and better reporting during crashing. May not fix the issues you had with 0.2, but at least the logs should provide some information now. Also added a Nexus Premium check, we will always only support premium Nexus accounts, but now we'll check and provide feedback, instead of crashing or silently failing.
Wabbajack.exe
- Use this to create modlistsBasic Fixes.exe
- Skyrim SE install with a few engine fixes, and SKSEBasic Graphics and Fixes.exe
- Skyrim SE about 200 graphics mods, engine fixes, and Rudy ENB used as a demoUS 4.06 FULL (Gamepad).exe
- Ultimate Skyrim ported to Wabbajack. Complete with support for all the non-nexus mods. Makes it even faster to install than what you get with the US installer.Fallout 4 - with script extender.exe
- Fallout 4 demo that does nothing but install MO2 + script extender.