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-shiny decoration VFX that is scalable with any texture sprites
texturesInAction.mp4
ComputeShaders:
👉Used to procedularry recreate water texture, it take snapshot of tilemap's each placed tile and converting it to this texture to minimalize drop performance when creating new lands, that next is processed by shader graph to add water animations and colors
👉Used to procedularry recreate land contact points with water,and creating several jpg's keyframes to play texture in loop in real time
PS: in video is black frame due to unity recorder weird behaviour, in game it doesn't appear
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Also including several editor helpfull tools like:
👑Achivement editor, made using unity EditorWindow:
in this editor you can create custom achivement with one of 4 rewards types (SpecificResource,SpecificUpgrade,Lootbox,UpgradeStat) and with done conditions that are automaticlly expendent based on stored game statistics
Editor is scalable and newbie friendly because of easy editor with achivement filtering of which ones to show
👉easy inspector property assignment using unity resources and CustomPropertyDrawer:
👉Accesorie editor
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Game has systems like:
👉temporarry powerUps
👉smooth music transition
👉upgrade statistics system
👉Building system
👉Inventory system
👉LootBoxes
👉Expend lands with runtime astar pathfinding obstacle update
👉Premium currency (using InAppPurchasing and Advertisement Legacy)
👉runtime support for hundreds of achivements and stats
👉any amount of floating and movable ui windows that saves own location through game sessions