Releases: yn01-dev/Lua-CSharp
Releases · yn01-dev/Lua-CSharp
v0.4.2
v0.4.1
v0.4.0
What's Changed
Features
- Add: Lua.Unity package by @AnnulusGames in #57
Bug fixes
- Fix for floating number not able to be parsed (Godot) by @Flo12344 in #47
- Fix: closure upvalues by @Akeit0 in #53
- Fix: gitignore by @AnnulusGames in #58
- Fix: parser by @AnnulusGames in #59
- Fix LuaObject bugs by @AnnulusGames in #62
- Fix: Check userdata type by @Akeit0 in #63
Improvements
- Optimize: Reduce and merge unnecessary move instructions by @Akeit0 in #48
- Large Optimization by @Akeit0 in #52
- Optimize: LuaTable.TryGetNext by @Akeit0 in #60
- Optimize: Reduce unnecessary coping in coroutine by @Akeit0 in #61
New Contributors
Full Changelog: v0.3.1...v0.4.0
v0.3.1
v0.3.0
What's Changed
Features
- Add: Lua.SourceGenerator by @AnnulusGames in #39
Bug fixes
- Fix: Implicit conversion from string to number, which is out of speci… by @Akeit0 in #38
- Fix:
__tostring
is not working by @AnnulusGames in #40 - Fix:
coroutine.status
is missing by @AnnulusGames in #42 - Fix: the chunk name of the generated lua function becomes anonymous by @AnnulusGames in #43
Improvements
- Optimize: standard libraries by @AnnulusGames in #41
New Contributors
Full Changelog: v0.2.1...v0.3.0