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Use unsigned bytes to back Buffer #2738
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PS, going to ignore tests for now. |
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This makes compressors consistent with v2, and buffers consistents with `bytes` types. Fixes zarr-developers#2735
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I just fixed uploading code coverage for the GPU tests at #2767, so hopefully when I merge in |
Hi @QuLogic and @dstansby, thanks for working on this! Could I help at all with resolving the codecov issue? I'd be super excited to see this completed to enable further trying out imagecodecs with Zarr V3 (e.g., maxrjones/virtual-tiff#4). |
(clicking update branch in case that fixes it) |
Closing and reopening to hopefully fix RTD (it has a |
Ok better RTD checked out the code 😌 |
Looks like Codecov got stuck somewhere. Let's try another close/reopen |
I don't think that the codecov/patch target will be hit unless the overall coverage actually increases, rather than remains constant. The issue is that two of the lines changed (L87 and L110) are not tested in main either - https://app.codecov.io/gh/zarr-developers/zarr-python/blob/main/src%2Fzarr%2Fcore%2Fbuffer%2Fgpu.py, so the PR isn't decreasing code coverage but still will not hit the 80% target for code coverage for patches (i.e., all new/modified lines of code). Do you prefer to ignore the codecov/patch target or to include unit tests for adding and creating zero length buffers? |
If someone can add some tests, that would be welcome What was concerning to me was one Codecov job says "failing after 1s". Though this may be a non-issue and just the report percentage (as you suggested) |
This makes compressors consistent with v2, and seems more correct than signed bytes.
Fixes #2735
Note that this does not implement accepting both signed and unsigned, as there wasn't a conclusion in #2735 about that.
TODO:
docs/user-guide/*.rst
docs/release-notes.rst