gpui: Prevent texture atlas bleeding at image edges - #62557
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Objective
Fixes #62456.
RenderImagecan show a thin border along its edges when linear texture filtering samples outside the image's tile in the texture atlas.Solution
Testing
cargo checkagainst the reproduction project.cargo test -p gpui_wgpu shader_is_valid_wgsl; all three shader validation tests passed.cargo fmt --package gpui -- --check.Self-Review Checklist:
Showcase
Before: a thin border is visible along the right and bottom edges of an image matching the background color.

After: the image blends uniformly with the background, with no visible border.

Release Notes: