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zzxzzk115/README.md

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Hi there 👋

  • ⚡ I'm Kexuan Zhang from China. I major in Computer Science.
  • 🌱 I've completed my MSc in High-Performance Graphics & Games Engineering and am currently pursuing a PhD at the University of Leeds.
  • 🔭 My research area: Perceptual Graphics (VR & Graphics).

Portfolio 🛠

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  1. SnowLeopardEngine/SnowLeopardEngine SnowLeopardEngine/SnowLeopardEngine Public

    Yet another game engine group project.

    C++ 39 1

  2. GoldMiner-Rebirth GoldMiner-Rebirth Public

    The classic game remake. Build for GameShell, Trimui (Smart Pro and Brick) and other LOVE2D compatible gaming handheld devices. Made with LÖVE(11.1).

    Lua 31 1

  3. Pocketchip-MacOS-Emulator Pocketchip-MacOS-Emulator Public

    Custom compile. Base on MinivMac Emulator.

    18 1

  4. vgfw vgfw Public

    VGFW (V Graphics FrameWork) is a header-only library designed for rapidly creating graphics prototypes.

    C++ 2 1

  5. VRaytracer VRaytracer Public

    VRaytracer is a raytracer written in C++.

    C 2 1

  6. VSoftRenderer VSoftRenderer Public

    My toy soft renderer.

    C++