v0.1
What's Changed
- Story, Context and Charecters by @Jumalita in #2
- Traspas de fitxers antics + possible logo de la SL by @Jumalita in #3
- Kenny assets by @Jumalita in #5
- Feature/20 basic mobility by @wilberquito in #23
- Feature/increase tile palettes by @Jumalita in #24
- Refactor Ajax movement by @wilberquito in #26
- Virtual camera implemented by @Jumalita in #30
- Main attack by @wilberquito in #35
- Touching ground by @wilberquito in #36
- Feature/ajax orientation#32 by @wilberquito in #38
- Interactuable brush by @wilberquito in #41
- Trail instanciating Ajax and trail component by @wilberquito in #43
- 🐛 Brush stops scaling when Ajax is at edges by @wilberquito in #48
- 🐛 Colliders adjust to avoid stick agains walls by @wilberquito in #49
- 💅🏾 Created sorting layers and applied to some of prefabs by @wilberquito in #50
- 🚀 Puff of dust at jumping using particule system and material by @wilberquito in #52
- Feature/animating player#21 by @Jumalita in #54
- Land animation while runninf dosn't activates by @Jumalita in #62
- Feature/dash effect by @Jumalita in #61
- 🔥Feature/detect enemies at dashing v2#63 by @wilberquito in #69
- 🔥Trampoline mechanism by @wilberquito in #70
- 💄Adds sorting layers group to project by @wilberquito in #71
- Feature/65 lifts by @Jumalita in #74
- Vengefull ray attack by @wilberquito in #75
- Feature/interact with enemies collisions by @wilberquito in #78
- Compute collision orientation to trigger correct animation by @wilberquito in #81
- Feature/life bar by @Jumalita in #76
- Feature/slims by @wilberquito in #85
- 2dgamekit by @wilberquito in #87
- Feature/#8scene manager by @Jumalita in #88
- Fix ia bugs by @wilberquito in #89
- Fix ia jumper bugs by @wilberquito in #90
- Refactor by @Jumalita in #91
- Fix/dash jump problems by @wilberquito in #94
- Code formatting with git hooks by @wilberquito in #102
- Feature/#9save game state by @Jumalita in #104
- feat: removes some unused resources from 3rd partty libraries project by @wilberquito in #107
- Camera controller by @wilberquito in #108
- feat: adds package with new particle systems by @wilberquito in #110
- Add new animations#79 by @Jumalita in #117
- Interaction with game objects Destroyable and Hittable concepts by @wilberquito in #119
- feat: rename root project name by @wilberquito in #124
- feat: api for character actions by @wilberquito in #126
- Player apply damage to Destroyable objects by @wilberquito in #130
- Talking system#128 by @Jumalita in #132
- Reuse behavior tree && spawn dead bodies when enemies dies by @wilberquito in #137
- Label interact key#127 by @Jumalita in #138
- Different Hurting Player Methods by @Jumalita in #139
- fix: uses interact on trigger 2d to detect enemies collision by @wilberquito in #144
- Player jumping in water when on recover didnt return to checkpoint by @Jumalita in #147
- Add recoil mechanism to hittable objects and integrate it with Behavior Designer by @wilberquito in #148
- Punches area increased by @Jumalita in #150
- feat: adds punch particles by @wilberquito in #155
Full Changelog: https://github.com/2WolfGames/Erlang-Legacy/commits/0.1