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🔖 v3.6.4
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Chasmical committed Sep 24, 2022
1 parent ec0873a commit 85cb962
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Showing 4 changed files with 8 additions and 8 deletions.
2 changes: 1 addition & 1 deletion Directory.Build.props
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Expand Up @@ -4,7 +4,7 @@

<TargetFramework>net471</TargetFramework>

<Version>3.7.0-beta.1</Version>
<Version>3.6.4</Version>

<!-- Project Properties -->
<Nullable>enable</Nullable>
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6 changes: 3 additions & 3 deletions RogueLibsCore/Patches/Patches_Misc.cs
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Expand Up @@ -34,9 +34,9 @@ public void PatchMisc()
// clear hooks on PlayfieldObject.RecycleAwake()
Patcher.Postfix(typeof(PlayfieldObject), nameof(PlayfieldObject.RecycleAwake));

Patcher.Prefix(typeof(MenuGUI), nameof(MenuGUI.PressedDiscordButton));
Patcher.Prefix(typeof(MenuGUI), nameof(MenuGUI.PressedSignUp));
Patcher.Postfix(typeof(MenuGUI), nameof(MenuGUI.RealAwake));
// Patcher.Prefix(typeof(MenuGUI), nameof(MenuGUI.PressedDiscordButton));
// Patcher.Prefix(typeof(MenuGUI), nameof(MenuGUI.PressedSignUp));
// Patcher.Postfix(typeof(MenuGUI), nameof(MenuGUI.RealAwake));

Patcher.AnyErrors();

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6 changes: 3 additions & 3 deletions RogueLibsCore/RogueLibs.cs
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Expand Up @@ -31,15 +31,15 @@ static RogueLibs()
/// </summary>
public const string Name = "RogueLibsCore";

internal const string AssemblyVersion = "3.7.0.0";
internal const string AssemblyVersion = "3.6.4.0";
/// <summary>
/// <para>Version of RogueLibs that the current assembly is compiled with.</para>
/// </summary>
public const string CompiledVersion = "3.7.0";
public const string CompiledVersion = "3.6.4";
/// <summary>
/// <para>Semantic version of RogueLibs that the current assembly is compiled with. Don't use it in BepInPlugin.</para>
/// </summary>
public const string CompiledSemanticVersion = "3.7.0";
public const string CompiledSemanticVersion = "3.6.4";
/// <summary>
/// <para>Currently installed and running version of RogueLibs.</para>
/// </summary>
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2 changes: 1 addition & 1 deletion RogueLibsCore/RogueLibsPlugin.cs
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Expand Up @@ -99,7 +99,7 @@ public void Awake()
PatchAgents();
PatchInteractions();
PatchAgentInteractions();
PatchWeapons();
// PatchWeapons();
#if DEBUG
Patcher.SortResults();
Patcher.LogResults();
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