Releases: CleverRaven/Cataclysm-DDA
Releases · CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2025-02-06-2218
Merge pull request #79556 from marilynias/fix-insert fix insert item segfault
Cataclysm-DDA experimental build 2025-02-06-1621
Add myself as No Hope maintainer, minor reorganisation/clean up (#79547) * Allow extending/deleting connect_groups/connects_to/rotates_to * Link custom difficulty personal mod * Add back the military base While the military base is very much a loot piñata esp if you're familiar with the design I don't see any reason to limit peeps, if they want to avoid it they can choose to themselves (hopefully Milopetilo will finish totally overhauling the location soon anyway) * Add myself as maintainer and update description * Remove zombies not reviving Very unfitting for the mods goal * Apply copy-from where appropriate * Remove altered stamina burn rate * Shimmy around documentation Main readme moved to in-game help, split off the dev bits into CONTRIBUTING.md, renamed EoCs files to difficulty_options to make their purpose more obvious and discourage shoving all additional EoCs in with them. * Link relevant issue * Typos * add double spaces in help --------- Co-authored-by: Anton Simakov <[email protected]>
Cataclysm-DDA experimental build 2025-02-06-1359
cdda-experimental-2025-02-06-1359 minor typo fix for Caotel 2.2 (#79558)
Cataclysm-DDA experimental build 2025-02-06-0843
Merge pull request #79538 from CleverRaven/ma-firearm-data-import [WIP] Ma firearm data import
Cataclysm-DDA experimental build 2025-02-06-0628
[DinoMod] restore dino weights (#79545) * [DinoMod] restore dino weights * Update dinosaur.json * Update mutant_dino.json * Update zinosaur_burned.json * Update zinosaur_upgrade.json
Cataclysm-DDA experimental build 2025-02-06-0250
[Aftershock] Update and Expand Hacking System (#79496) * Begin Major Rework to Hacking EOC * Hacks can critically fail * More work on Hacking Eocs Remove the debug message, Hack now uses generic failures unless otherwise specified by the furniture, Fix accidently rolling a d11 when it should be a d10, Fix minor failures triggering alongside critical failures * More types of failures for all other hackables * Furniture can define a power cost mult * More hacking system revisions Filter viable hacking tools based on tool quality and flags, Remove IDs from the consume power EOCs and instead use flags to determine the behavior, Change Bionics to use a separate cost formula so the power draw feels more impactful, Implement supplying a success EOC per furniture to define custom behavior, Implement Hack no charge flag for items that allow hacking but don't user power, Wrist computer can now be used for hacking, Rebalance Esper Summons so hack of 1 is the lowest tool quality * Hack minor fail chance scales with skill-difficulty delta * Lint * Just use a separate equation for bionics entirely. Also make the Infolink a batter hacking tool * Minor fail chance scales too, but is always slightly above crit fail chance * Lint * Add documentation for the hacking eoc * Correct incorrect documentation
Cataclysm-DDA experimental build 2025-02-05-1708
What's Changed
- Allow EOCs to assign the character cash value by @QuillInkwell in #79541
- Prevent storing multiple copies of the same book by @ShnitzelX2 in #79523
Full Changelog: cdda-experimental-2025-02-05-1502...cdda-experimental-2025-02-05-1708
Cataclysm-DDA experimental build 2025-02-05-1502
What's Changed
- Update NPC JSON doc by @QuillInkwell in #79540
Full Changelog: cdda-experimental-2025-02-05-0810...cdda-experimental-2025-02-05-1502
Cataclysm-DDA experimental build 2025-02-05-0810
What's Changed
- Revert "Refactor finger touch counting" by @GuardianDll in #79516
- Fix map cache segfault, remove omt tripoints from map items' operations by @ShnitzelX2 in #79537
Full Changelog: cdda-experimental-2025-02-05-0551...cdda-experimental-2025-02-05-0810
Cataclysm-DDA experimental build 2025-02-05-0551
What's Changed
- Ask to wield container if parent container is too small to insert items by @marilynias in #79518
Full Changelog: cdda-experimental-2025-02-04-2039...cdda-experimental-2025-02-05-0551