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Releases: CleverRaven/Cataclysm-DDA

Cataclysm-DDA experimental build 2025-02-06-2218

06 Feb 22:18
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Merge pull request #79556 from marilynias/fix-insert

fix insert item segfault

Cataclysm-DDA experimental build 2025-02-06-1621

06 Feb 16:21
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Add myself as No Hope maintainer, minor reorganisation/clean up (#79547)

* Allow extending/deleting connect_groups/connects_to/rotates_to

* Link custom difficulty personal mod

* Add back the military base

While the military base is very much a loot piñata esp if you're familiar with the design I don't see any reason to limit peeps, if they want to avoid it they can choose to themselves (hopefully Milopetilo will finish totally overhauling the location soon anyway)

* Add myself as maintainer and update description

* Remove zombies not reviving

Very unfitting for the mods goal

* Apply copy-from where appropriate

* Remove altered stamina burn rate

* Shimmy around documentation

Main readme moved to in-game help, split off the dev bits into CONTRIBUTING.md, renamed EoCs files to difficulty_options to make their purpose more obvious and discourage shoving all additional EoCs in with them.

* Link relevant issue

* Typos

* add double spaces in help

---------

Co-authored-by: Anton Simakov <[email protected]>

Cataclysm-DDA experimental build 2025-02-06-1359

06 Feb 14:00
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cdda-experimental-2025-02-06-1359

minor typo fix for Caotel 2.2 (#79558)

Cataclysm-DDA experimental build 2025-02-06-0843

06 Feb 08:44
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Merge pull request #79538 from CleverRaven/ma-firearm-data-import

[WIP] Ma firearm data import

Cataclysm-DDA experimental build 2025-02-06-0628

06 Feb 06:28
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[DinoMod] restore dino weights (#79545)

* [DinoMod] restore dino weights

* Update dinosaur.json

* Update mutant_dino.json

* Update zinosaur_burned.json

* Update zinosaur_upgrade.json

Cataclysm-DDA experimental build 2025-02-06-0250

06 Feb 02:50
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[Aftershock] Update and Expand Hacking System (#79496)

* Begin Major Rework to Hacking EOC

* Hacks can critically fail

* More work on Hacking Eocs

Remove the debug message,
Hack now uses generic failures unless otherwise specified by the furniture,
Fix accidently rolling a d11 when it should be a d10,
Fix minor failures triggering alongside critical failures

* More types of failures for all other hackables

* Furniture can define a power cost mult

* More hacking system revisions

Filter viable hacking tools based on tool quality and flags,
Remove IDs from the consume power EOCs and instead use flags to determine the behavior,
Change Bionics to use a separate cost formula so the power draw feels more impactful,
Implement supplying a success EOC per furniture to define custom behavior,
Implement Hack no charge flag for items that allow hacking but don't user power,
Wrist computer can now be used for hacking,
Rebalance Esper Summons so hack of 1 is the lowest tool quality

* Hack minor fail chance scales with skill-difficulty delta

* Lint

* Just use a separate equation for bionics entirely. Also make the Infolink a  batter hacking tool

* Minor fail chance scales too, but is always slightly above crit fail chance

* Lint

* Add documentation for the hacking eoc

* Correct incorrect documentation

Cataclysm-DDA experimental build 2025-02-05-1708

05 Feb 17:09
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What's Changed

Full Changelog: cdda-experimental-2025-02-05-1502...cdda-experimental-2025-02-05-1708

Cataclysm-DDA experimental build 2025-02-05-1502

05 Feb 15:02
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Cataclysm-DDA experimental build 2025-02-05-0810

05 Feb 08:10
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What's Changed

Full Changelog: cdda-experimental-2025-02-05-0551...cdda-experimental-2025-02-05-0810

Cataclysm-DDA experimental build 2025-02-05-0551

05 Feb 05:51
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What's Changed

  • Ask to wield container if parent container is too small to insert items by @marilynias in #79518

Full Changelog: cdda-experimental-2025-02-04-2039...cdda-experimental-2025-02-05-0551