Releases: CleverRaven/Cataclysm-DDA
Cataclysm-DDA experimental build 2025-02-01-2125
What's Changed
- expand revivification by @GuardianDll in #79429
Full Changelog: cdda-experimental-2025-02-01-1640...cdda-experimental-2025-02-01-2125
Cataclysm-DDA experimental build 2025-02-01-1640
What's Changed
- Vending Machines can optionally use your Bank Balance by @QuillInkwell in #79442
- [MoM] Item Gateway Power by @thaelina in #79441
- Allows vehicles to cross at train crossings by @mx-moonling in #79476
Full Changelog: cdda-experimental-2025-02-01-1441...cdda-experimental-2025-02-01-1640
Cataclysm-DDA experimental build 2025-02-01-1441
What's Changed
Full Changelog: cdda-experimental-2025-02-01-1157...cdda-experimental-2025-02-01-1441
Cataclysm-DDA experimental build 2025-02-01-1157
What's Changed
- Routine tileset updates on 01 February 2025 by @kevingranade in #79467
- Update tools.json by @LancePatchwork in #79462
- Audit small turbine engine by @marilynias in #79449
- Professions can define your starting bank balance by @QuillInkwell in #79450
- Update the table of contents in doc/JSON/JSON_INFO.md by @kevingranade in #79475
New Contributors
- @LancePatchwork made their first contribution in #79462
Full Changelog: cdda-experimental-2025-02-01-0952...cdda-experimental-2025-02-01-1157
Cataclysm-DDA experimental build 2025-02-01-0952
What's Changed
- Routine i18n updates on 01 February 2025 by @kevingranade in #79469
Full Changelog: cdda-experimental-2025-02-01-0607...cdda-experimental-2025-02-01-0952
Cataclysm-DDA experimental build 2025-02-01-0607
What's Changed
- [MoM] Add Apportation teleportation power by @Standing-Storm in #79454
- Start to make vehicle coordinates make sense by @PatrikLundell in #79457
Full Changelog: cdda-experimental-2025-02-01-0306...cdda-experimental-2025-02-01-0607
Cataclysm-DDA experimental build 2025-02-01-0306
What's Changed
- [MoM] New power documentation updates by @Standing-Storm in #79455
- Move item stuff from json_info.md to it's own doc, move crafting stuff to crafting doc by @GuardianDll in #79395
- remove SCENARIO_SPECIFIC and PROFESSION_SPECIFIC eoc types by @GuardianDll in #79448
Full Changelog: cdda-experimental-2025-02-01-0033...cdda-experimental-2025-02-01-0306
Cataclysm-DDA experimental build 2025-02-01-0033
What's Changed
- Remove keybind from move view options by @GuardianDll in #79453
Full Changelog: cdda-experimental-2025-01-31-2227...cdda-experimental-2025-02-01-0033
Cataclysm-DDA experimental build 2025-01-31-2227
What's Changed
- Prevent item::charges_per_weight to return overflowed values by @marilynias in #79422
Full Changelog: cdda-experimental-2025-01-31-1525...cdda-experimental-2025-01-31-2227
Cataclysm-DDA experimental build 2025-01-31-1525
What's Changed
- Fix clang test by @GuardianDll in #79445
Full Changelog: cdda-experimental-2025-01-31-0814...cdda-experimental-2025-01-31-1525