Releases: GloriousEggroll/proton-ge-custom
Releases · GloriousEggroll/proton-ge-custom
GE-Proton8-27 Released
HOTFIX:
- Disabled Nvidia Latency Reflex patches. After discussion with dxvk devs they are currently deemed problematic and need more work, and are known to currently cause stutters in games even when the feature is disabled. We will re-enable the patches when they are ready.
- Fixed Farlight 84 patch that was missing a lock causing problems in SDL games
- Backported a fix for HID devices with more than 8 axis https://bugs.winehq.org/show_bug.cgi?id=55660
GE-Proton8-26 Released
- updated wine to bleeding edge
- updated dxvk to git
- updated vkd3d-proton to git
- updated dxvk-nvapi to latest upstream proton
- pulled in latest upstream proton bleeding edge changes
- added farlight 84 patch update
- VR fix for Beam.NG.Drive added (#106 thanks gamingdoom)
- NVIDIA Reflex implemented (#104 thanks loathingKernel)
protonfixes:
- unified fix for cpu topology workaround (GloriousEggroll/protonfixes#167 thanks Root-Core)
- unified fix for protonaudioconv workaround (GloriousEggroll/protonfixes#168 thanks R1kaB3rN)
- unified fix for xliveless xlive workaround added (GloriousEggroll/protonfixes#170 thanks Root-Core)
- unified fix for esync/fsync enable/disable added (GloriousEggroll/protonfixes#169 thanks R1kaB3rN)
- cutscene audio in BlazBlue Centralfiction workaround added (thanks spifferoo)
- game fix added for Renegade Ops (thanks Root-Core)
- cleanup of deprecated LAA, dxvk-async, and win32 helper functions (thanks R1kaB3rN)
- cutscene audio fix for The Great Ace Attorney Chronicles workaround added (thanks eagleflo)
- game fix added for The Forest (thanks Root-Core)
- updated fix for Super Naughty Maid 2 (thanks R1kaB3rN)
GE-Proton8-25 Released
HOTFIX:
- Remove Baldur's Gate 3 launcher workaround (no longer needed)
- Add mpegvideo codec to ffmpeg, should complete Crimson Skies, Azumanga Fighter and possibly a lot of other early 2000s games. (thanks loathingKernel)
FYI: github Actions builds the release files now. If they are not attatched wait an hour or so and github Actions will attach them when finished building:
https://github.com/GloriousEggroll/proton-ge-custom/actions/runs/6950027102
GE-Proton8-24 Released
- Added protonfix for Fable III
- Added yakuza 5 cutscenes fix (thanks NishiyamaPedro) https://gitlab.winehq.org/wine/wine/-/merge_requests/4244
- updated Farlight 84 fix (thanks OOOOOF123) https://gitlab.winehq.org/wine/wine/-/merge_requests/4428
- Added D8VK to proton for DirectX 8 games. Disabled by default, need to use PROTON_ENABLE_D8VK=1 to use it. (thanks loathingKernel)
- Enabled vc1image,mpeg1video,mp2 decoders in ffmpeg for Crimson Skies (thanks loathingKernel)
- Enabled indeo5, adpcm_ms decoders in ffmpeg for Mafia (thanks loathingKernel)
- Fixed github actions (thanks loathingKernel)
- imported upstream VR changes
- imported upstream steamclient changes
- imported upstream Resident Evil 2,3,7,8, Hogwarts Legacy nvapi overrides
- imported upstream Hogwarts Legacy amd ags override
- updated dxvk to master
- updated vkd3d-proton to master
- updated wine to bleeding edge
GE-Proton8-23 Released
- added reverts for vrclient to allow VRChat to work again (pending proper fix from valve: ValveSoftware#1199 (comment))
- the gstreamer plugin build options have been re-worked. Rather than enabling everything under the sun, we've now manually enabled each option that was reported as enabled in previous builds, and disabled the rest. This was done to more align with what Valve is doing and to allow a clearer picture of what may be missing from Valve's proton rather than taking wild guesses. Doing this may allow Valve a better idea of additional codecs/filters that might be missing in case they need and/or can be enabled. (thanks loathingKernel for taking the time to do this)
- dxvk updated to latest git
- vkd3d-proton updated to latest git
- wine updated to latest bleeding edge
GE-Proton8-22 Released
- Alan Wake 2 HDR fixup added from upstream: ValveSoftware/wine@1182ef7
- FAudio WMA3 support added from upstream: ValveSoftware/wine@8855b75
- protonfix: Add fix for NUKITASHI (thanks R1kaB3rN)
- dxvk updated to latest git
- vkd3d-proton updated to latest git
- wine updated to latest bleeding edge
GE-Proton8-21 Released
- fixed washed out colors on some games with FSR disabled and incorrect screen resolution applied (such as Deep Rock Galactic) -- thanks loathingKernel
- fixed crash in DOOM Eternal on clean prefix due to incorrect screen resolution detection when FSR disabled -- thanks loathingKernel
- Rebased and re-added more accurate screen resolution detection for FSR -- thanks loathingKernel
- imported upstream patch needed for libreVR Revive https://bugs.winehq.org/show_bug.cgi?id=54687
- updated wine bleeding edge
- updated vkd3d-proton
GE-Proton8-20 Released
HOTFIX:
-updated world of warships workaround patch with proper fix, no longer requires environment variable (thanks OOOOOF123)
GE-Proton8-19 Released
HOTFIX:
Added workaround that fixes World of Warships login hang introduced in upstream proton since GE-Proton8-5:
ValveSoftware#333 (comment)
GE-Proton8-18 Released
HOTFIX:
For some reason the Alan Wake protonfix was missing from the last release even though it was noted in the release notes. This is a small hotfix to actually add it this time.