Skip to content

Releases: GloriousEggroll/proton-ge-custom

GE-Proton7-43 Released

19 Dec 00:39
Compare
Choose a tag to compare

-import upstream proton changes
-immortals: fenyx rising now playable (from my testing I did not have any cutscene audio skips or garbled output)
-added launcher skip (again) for baldur's gate 3 -- runs vulkan version by default
-added fix for gears 5 hang after hitting enter on logo screen
-added fix for game drive option not being applied properly to elder scrolls online (fixes installation -- still need to hit space at black window)
-added fix for witcher 3 -- no longer crashes on hairworks
-updated protonfix for fall guys (does not need exe workaround -- thanks rokam)
-update dxvk git
-update vkd3d git
-update wine to bleeding edge

GE-Proton7-42 Released

03 Dec 01:24
Compare
Choose a tag to compare
  • Pull in upstream build changes from proton experimental
  • update dxvk-nvapi
  • update dxvk
  • update vkd3d
  • update media converter
  • update wine to latest proton experimental bleeding edge
  • rebase wine staging
  • dxvk: add launcher fix for secret world:legends
  • protonfixes: add d3d9_43 and 11_43 winetricks for secret world: legends (thanks zerodogg)
  • protonfixes: remove no longer needed fps cap for king of fighters (applied in dxvk directly instead, thanks Bitwolfies)
  • protonfixes: remove no longer needed EAC workaround for SQUAD (thanks mikk150)
  • protonfixes: add protonfix for Skeleton Boomerang (thanks xperia64)
  • protonfixes: add protonfix for Re-Volt (thanks mthsk)

GE-Proton7-41 Released

07 Nov 23:58
Compare
Choose a tag to compare

HOTFIX:

  • fixed issue with EasyAntiCheat folder not being renamed correctly for the Gears 5 EAC workaround -- should now work on the Steam Deck for single player campaign. I've been told coop also works but not confirmed.

GE-Proton7-40 Released

07 Nov 22:19
Compare
Choose a tag to compare

HOTFIX:

-fixes regression in vkd3d-proton which allows Gears 5 to run again. Still uses EAC workaround, still single-player only. (thanks Rhedox/K0bin!)

HansKristian-Work/vkd3d-proton#1281
HansKristian-Work/vkd3d-proton#1284

GE-Proton7-39 Released

06 Nov 06:31
Compare
Choose a tag to compare

-proton-wine updated to latest bleeding edge
-dxvk updated to git
-vkd3d-proton updated to git
-overwatch 2 freeze fix added (may help other games)
-pulled in upstream proton nvapi fixes
-enabled gamedrive option for ESO by default
-mono updated to 7.4.0
-no-longer-required protonfixes removed for Sonic Adventures 2, Farcry 5 EAC, Origin (thanks Bitwolfies)

GE-Proton7-38 Released

25 Oct 02:02
Compare
Choose a tag to compare

GE-Proton7-37 Released

05 Oct 05:13
Compare
Choose a tag to compare

HOTFIX: The return of FSR

-Huge thanks to Discord community member OOOOOF123 for rebasing the FSR patch, FSR is back in business!
That's the only change in this build. Since it's a pretty important one I felt it should be released right away,

GE-Proton7-36 Released

03 Oct 01:27
Compare
Choose a tag to compare

Updates:

-import nvapi enablement list from proton upstream (ValveSoftware@9a708e0)
-import media-converter changes from proton upstream (ValveSoftware@5339633)
-update dxvk
-update vkd3d-proton
-update wine-bleeding edge
-add protonfix for Shatterline (thanks orowith2os)
-add protonfix for Halo Reach mod tools (thanks orowith2os)
-add protonfix for Ougon Musoukyoku (thanks namaenonaimumei)

FSR Removed/Disabled indefinitely:

Due to this commit in upstream proton --
ValveSoftware/wine@7c5306e

The FSR patches had to be disabled.

The commit is important because it fixes some problems that were happening with winevulkan, but unfortunately it also patches in a lot of components that were already part of the FSR patch. The problem is that the commit has much of the same contents as the FSR patch, but the FSR patch has the FSR bits all mixed in and its not within my know how to rebase.

The original author of the FSR patches has already stated since the functionality was moved to gamescope (he was the one who moved it to gamescope) the wine patches will not be updated.

With that being said the FSR patches have been increasingly problematic to maintain over time due to the lack of the original author willing to rebase the wine version in favor of instead of using the gamescope version. Moving forward if you need to use FSR, you will need to either use gamescope, or rely on the game itself having FSR as a built-in feature.

GE-Proton7-35 Released

18 Sep 22:50
Compare
Choose a tag to compare

Hotfix:

  • The Phantasy Star Online 2 update wasn't working properly. I've updated it and it's now working as expected (double checked on steam deck) -- Thanks Goldreaver

GE-Proton7-34 Released

18 Sep 21:44
Compare
Choose a tag to compare
  • Phantasy Star Online 2 fixed (again)
  • Persona 4 Golden fixed (again) -- Thanks tgurr
  • GTA IV custom radio protonfix added -- Thanks xperia64
  • upstream WINE_HEAP_DELAY_FREE fix for CoD BO3 Multiplayer + zombies added
  • upstream LAA disable for Sword and Fairy 4 added
  • wine updated to latest bleeding edge
  • DXVK updated to latest git
  • vkd3d updated to latest git