Releases: GloriousEggroll/proton-ge-custom
GE-Proton7-43 Released
-import upstream proton changes
-immortals: fenyx rising now playable (from my testing I did not have any cutscene audio skips or garbled output)
-added launcher skip (again) for baldur's gate 3 -- runs vulkan version by default
-added fix for gears 5 hang after hitting enter on logo screen
-added fix for game drive option not being applied properly to elder scrolls online (fixes installation -- still need to hit space at black window)
-added fix for witcher 3 -- no longer crashes on hairworks
-updated protonfix for fall guys (does not need exe workaround -- thanks rokam)
-update dxvk git
-update vkd3d git
-update wine to bleeding edge
GE-Proton7-42 Released
- Pull in upstream build changes from proton experimental
- update dxvk-nvapi
- update dxvk
- update vkd3d
- update media converter
- update wine to latest proton experimental bleeding edge
- rebase wine staging
- dxvk: add launcher fix for secret world:legends
- protonfixes: add d3d9_43 and 11_43 winetricks for secret world: legends (thanks zerodogg)
- protonfixes: remove no longer needed fps cap for king of fighters (applied in dxvk directly instead, thanks Bitwolfies)
- protonfixes: remove no longer needed EAC workaround for SQUAD (thanks mikk150)
- protonfixes: add protonfix for Skeleton Boomerang (thanks xperia64)
- protonfixes: add protonfix for Re-Volt (thanks mthsk)
GE-Proton7-41 Released
HOTFIX:
- fixed issue with EasyAntiCheat folder not being renamed correctly for the Gears 5 EAC workaround -- should now work on the Steam Deck for single player campaign. I've been told coop also works but not confirmed.
GE-Proton7-40 Released
HOTFIX:
-fixes regression in vkd3d-proton which allows Gears 5 to run again. Still uses EAC workaround, still single-player only. (thanks Rhedox/K0bin!)
HansKristian-Work/vkd3d-proton#1281
HansKristian-Work/vkd3d-proton#1284
GE-Proton7-39 Released
-proton-wine updated to latest bleeding edge
-dxvk updated to git
-vkd3d-proton updated to git
-overwatch 2 freeze fix added (may help other games)
-pulled in upstream proton nvapi fixes
-enabled gamedrive option for ESO by default
-mono updated to 7.4.0
-no-longer-required protonfixes removed for Sonic Adventures 2, Farcry 5 EAC, Origin (thanks Bitwolfies)
GE-Proton7-38 Released
- Added protonfix to allow Uncharted: Legacy of Thieves collection to launch on systems with more than 16 cpu cores
- Added tll.exe amd_ags_x64 override to allow Uncharted: Legacy of Thieves - The Lost Legacy to run
- Added save file fix for Persona 5 Royal (https://gitlab.winehq.org/wine/wine/-/merge_requests/1145)
- Added overwatch 2 shader compilation patch (https://gitlab.winehq.org/wine/wine/-/merge_requests/1152) -- please note this is only added as it may help other games. proton-ge is not meant for non-steam games, for non-steam games use wine-ge: github.com/gloriouseggroll/wine-ge-custom
- Removed no longer needed shatterline protonfix
- Upstream NVAPI/DLSS list of enabled games updated (https://github.com/GloriousEggroll/proton-ge-custom/blob/df646c0db71a0548b1a8dd501dbd9821cde8ab88/proton#L1232)
- DXVK updated to latest git
- VKD3D updated to latest git
- wine updated to latest bleeding edge
- wine-staging rebased
GE-Proton7-37 Released
HOTFIX: The return of FSR
-Huge thanks to Discord community member OOOOOF123 for rebasing the FSR patch, FSR is back in business!
That's the only change in this build. Since it's a pretty important one I felt it should be released right away,
GE-Proton7-36 Released
Updates:
-import nvapi enablement list from proton upstream (ValveSoftware@9a708e0)
-import media-converter changes from proton upstream (ValveSoftware@5339633)
-update dxvk
-update vkd3d-proton
-update wine-bleeding edge
-add protonfix for Shatterline (thanks orowith2os)
-add protonfix for Halo Reach mod tools (thanks orowith2os)
-add protonfix for Ougon Musoukyoku (thanks namaenonaimumei)
FSR Removed/Disabled indefinitely:
Due to this commit in upstream proton --
ValveSoftware/wine@7c5306e
The FSR patches had to be disabled.
The commit is important because it fixes some problems that were happening with winevulkan, but unfortunately it also patches in a lot of components that were already part of the FSR patch. The problem is that the commit has much of the same contents as the FSR patch, but the FSR patch has the FSR bits all mixed in and its not within my know how to rebase.
The original author of the FSR patches has already stated since the functionality was moved to gamescope (he was the one who moved it to gamescope) the wine patches will not be updated.
With that being said the FSR patches have been increasingly problematic to maintain over time due to the lack of the original author willing to rebase the wine version in favor of instead of using the gamescope version. Moving forward if you need to use FSR, you will need to either use gamescope, or rely on the game itself having FSR as a built-in feature.
GE-Proton7-35 Released
Hotfix:
- The Phantasy Star Online 2 update wasn't working properly. I've updated it and it's now working as expected (double checked on steam deck) -- Thanks Goldreaver
GE-Proton7-34 Released
- Phantasy Star Online 2 fixed (again)
- Persona 4 Golden fixed (again) -- Thanks tgurr
- GTA IV custom radio protonfix added -- Thanks xperia64
- upstream WINE_HEAP_DELAY_FREE fix for CoD BO3 Multiplayer + zombies added
- upstream LAA disable for Sword and Fairy 4 added
- wine updated to latest bleeding edge
- DXVK updated to latest git
- vkd3d updated to latest git