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Meeting 27 October 2017
SimonCraenen edited this page Oct 27, 2017
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- Joshua Scheidt
- Marciano Geijselaers
- Timo Raff
- Simon Craenen
- Mark Winands
- Kurt Driessens
- Jialin Liu
- What are the possible methods we can use?
- Can we train multiple neural networks depending on the category of a game? Is this still general? We would decide in the first moments of the game what neural network to use.
- Is it possible to use a limited area view from the avatars perspective in all types of games? (It could be a square around the player or a rectangle around the player and its field of view)
Notes with Kurt: deictic field of view.
The 5 learning minutes do not include the response time of the server, it's purely the CPU time of the learning agent. Quickly firing events even randomly can gain a lot of observations. We can play the game as a human ourselves in the planning track, GVGAI src tracks singlePlayer Test.java Classify type of game and choose strategy afterwards.