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コンセプトを考えると体力は低いくらいがちょうどなのではないだろうか
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Chuzume committed Dec 29, 2024
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# 防具ドロップ率 ([float, float]) (オプション)
# data modify storage asset:mob ArmorDropChances set value
# 体力 (double) (オプション)
data modify storage asset:mob Health set value 3200
data modify storage asset:mob Health set value 3000
# 攻撃力 (double) (オプション)
# data modify storage asset:mob AttackDamage set value 1d
# 防御力 (double) (オプション) // 被ダメージがある程度大きい場合1ptにつき0.8%カット、小さい場合1ptにつき約4%カット 20pt以上は頭打ち
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