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18 changes: 18 additions & 0 deletions
18
Asset/data/asset/functions/artifact/0003.humanity/trigger/nyaptov.mcfunction
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#> asset:artifact/0003.humanity/trigger/nyaptov | ||
# | ||
# | ||
# | ||
# @within function asset:artifact/0003.humanity/trigger/2.check_condition | ||
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# 演出 | ||
title @a title {"text":"YOU DIED","color":"red"} | ||
playsound block.beacon.power_select player @s ~ ~ ~ 1 0 1 | ||
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# 致死量のダメージを受ける | ||
data modify storage api: Argument.Damage set value 9999 | ||
data modify storage api: Argument.AttackType set value "Magic" | ||
data modify storage api: Argument.FixedDamage set value true | ||
data modify storage api: Argument.DeathMessage set value ['[{"translate": "%1$sは人間性を過剰に摂取した","with":[{"selector":"@s"}]}]'] | ||
function api:damage/modifier | ||
function api:damage/ | ||
function api:damage/reset |
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11 changes: 11 additions & 0 deletions
11
Asset/data/asset/functions/artifact/0022.amen_ra_rod/trigger/summon_1.mcfunction
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#> asset:artifact/0022.amen_ra_rod/trigger/summon_1 | ||
# | ||
# 神器のメイン処理部 | ||
# | ||
# @within function asset:artifact/0022.amen_ra_rod/trigger/3.main | ||
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data modify storage api: Argument.ID set value 1103 | ||
data modify storage api: Argument.FieldOverride.Track set value true | ||
execute store result storage api: Argument.FieldOverride.TargetID int 1 run scoreboard players get @s MobUUID | ||
data modify storage api: Argument.FieldOverride.Duration set value 100 | ||
function api:object/summon |
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Asset/data/asset/functions/artifact/0022.amen_ra_rod/trigger/summon_2.mcfunction
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#> asset:artifact/0022.amen_ra_rod/trigger/summon_2 | ||
# | ||
# 神器のメイン処理部 | ||
# | ||
# @within function asset:artifact/0022.amen_ra_rod/trigger/3.main | ||
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data modify storage api: Argument.ID set value 1103 | ||
# data modify storage api: Argument.FieldOverride.Track set value false | ||
data modify storage api: Argument.FieldOverride.Duration set value 200 | ||
function api:object/summon |
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13 changes: 0 additions & 13 deletions
13
Asset/data/asset/functions/artifact/0107.dispenser_canon/trigger/3.1.sticky.mcfunction
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7 changes: 7 additions & 0 deletions
7
Asset/data/asset/functions/artifact/0294.turret/give/1.trigger.mcfunction
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#> asset:artifact/0294.turret/give/1.trigger | ||
# | ||
# 神器の取得処理の呼び出し時に実行されるfunction | ||
# | ||
# @within tag/function asset:artifact/give | ||
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execute if data storage asset:context {id:294} run function asset:artifact/0294.turret/give/2.give |
68 changes: 68 additions & 0 deletions
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Asset/data/asset/functions/artifact/0294.turret/give/2.give.mcfunction
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#> asset:artifact/0294.turret/give/2.give | ||
# | ||
# 神器の作成部 ここでID等を定義する | ||
# | ||
# @user | ||
# @within function asset:artifact/0294.turret/give/1.trigger | ||
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# 神器の説明や消費MPなどをここで設定する。 | ||
# 最後にasset:artifact/common/giveを実行することで入手可能。 | ||
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# 神器のID (int) スプレッドシートの値を入れる | ||
data modify storage asset:artifact ID set value 294 | ||
# 神器のベースアイテム | ||
data modify storage asset:artifact Item set value "minecraft:carrot_on_a_stick" | ||
# 神器の名前 (TextComponentString) | ||
data modify storage asset:artifact Name set value '{"text":"タレット","color":"gray"}' | ||
# 神器の説明文 (TextComponentString[]) | ||
data modify storage asset:artifact Lore set value ['{"text":"配置すると自動的に周囲の敵を感知し攻撃する"}','{"text":"Hello?","color":"dark_gray"}'] | ||
# 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション) | ||
# data modify storage asset:artifact ConsumeItem.Item set value '{"translate":"item.minecraft.stick"}' | ||
# data modify storage asset:artifact ConsumeItem.Count set value 1 | ||
# data modify storage asset:artifact ConsumeItem.Extra set value | ||
# 使用回数 (int) (オプション) | ||
# data modify storage asset:artifact RemainingCount set value | ||
# 神器を発動できるスロット (string) Wikiを参照 | ||
data modify storage asset:artifact Slot set value "auto" | ||
# 神器のトリガー (string) Wikiを参照 | ||
data modify storage asset:artifact Trigger set value "onClick" | ||
# 神器の発動条件 (TextComponentString) (オプション) | ||
# data modify storage asset:artifact Condition set value | ||
# 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション) | ||
data modify storage asset:artifact AttackInfo.Damage set value ["5.5"] | ||
# 攻撃に関する情報 -攻撃タイプ (string[]) Wikiを参照 (オプション) | ||
data modify storage asset:artifact AttackInfo.AttackType set value [Physical] | ||
# 攻撃に関する情報 -攻撃属性 (string[]) Wikiを参照 (オプション) | ||
data modify storage asset:artifact AttackInfo.ElementType set value [None] | ||
# 攻撃に関する情報 -防御無視 (boolean) Wikiを参照 (オプション) | ||
# data modify storage asset:artifact AttackInfo.BypassResist set value | ||
# 攻撃に関する情報 -範囲攻撃 (string) Wikiを参照 (オプション) | ||
data modify storage asset:artifact AttackInfo.IsRangeAttack set value never | ||
# 攻撃に関する情報 -攻撃範囲 (literal) Wikiを参照 (オプション) | ||
data modify storage asset:artifact AttackInfo.AttackRange set value 5 | ||
# MP消費量 (int) | ||
data modify storage asset:artifact MPCost set value 100 | ||
# MP必要量 (int) (オプション) | ||
# data modify storage asset:artifact MPRequire set value | ||
# MP回復量 (int) | ||
# data modify storage asset:artifact MPHealWhenHit set value | ||
# 神器のクールダウン (int) (オプション) | ||
# data modify storage asset:artifact LocalCooldown set value | ||
# 種別クールダウン ({Type: string, Duration: int}) (オプション) | ||
data modify storage asset:artifact TypeCooldown.Type set value "summon" | ||
data modify storage asset:artifact TypeCooldown.Duration set value 150 | ||
# グローバルクールダウン (int) (オプション) | ||
# data modify storage asset:artifact SpecialCooldown set value | ||
# クールダウンによる使用不可のメッセージを非表示にするか否か (boolean) (オプション) | ||
# data modify storage asset:artifact DisableCooldownMessage set value | ||
# MP不足による使用不可のメッセージを非表示にするか否か (boolean) (オプション) | ||
# data modify storage asset:artifact DisableMPMessage set value | ||
# 破壊時の音を鳴らさないかどうか (boolean) (オプション) | ||
# data modify storage asset:artifact DisableBreakSound set value | ||
# 扱える神 (string[]) Wikiを参照 | ||
data modify storage asset:artifact CanUsedGod set value "ALL" | ||
# カスタムNBT (NBTCompound) 追加で指定したいNBT (オプション) | ||
# data modify storage asset:artifact CustomNBT set value {} | ||
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# 神器の入手用function | ||
function asset:artifact/common/give |
7 changes: 7 additions & 0 deletions
7
Asset/data/asset/functions/artifact/0294.turret/register.mcfunction
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#> asset:artifact/0294.turret/register | ||
# | ||
# 神器プールへの登録処理 | ||
# | ||
# @within tag/function asset:artifact/register | ||
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data modify storage asset:artifact RarityRegistry[2] append value [294] |
8 changes: 8 additions & 0 deletions
8
Asset/data/asset/functions/artifact/0294.turret/trigger/1.trigger.mcfunction
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#> asset:artifact/0294.turret/trigger/1.trigger | ||
# | ||
# 指定したイベントタイミングで実行されるfunction | ||
# | ||
# @within tag/function asset:artifact/** | ||
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# storage asset:idのautoに装備している神器のIDが入っているので比較し、~/2.check_condition.mcfunctionを実行する | ||
execute if data storage asset:context id{auto:294} run function asset:artifact/0294.turret/trigger/2.check_condition |
12 changes: 12 additions & 0 deletions
12
Asset/data/asset/functions/artifact/0294.turret/trigger/2.check_condition.mcfunction
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#> asset:artifact/0294.turret/trigger/2.check_condition | ||
# | ||
# 神器の発動条件をチェックします | ||
# | ||
# @within function asset:artifact/0294.turret/trigger/1.trigger | ||
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# 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く | ||
function asset:artifact/common/check_condition/auto | ||
# 他にアイテム等確認する場合はここに書く | ||
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# CanUsedタグをチェックして3.main.mcfunctionを実行する | ||
execute if entity @s[tag=CanUsed] run function asset:artifact/0294.turret/trigger/3.main |
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