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Tools
Enables file modding by unpacking game archives and patching the executable to load loose files instead.
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An unpacker/repacker for file formats. Supports .bnd, .bhd/.bdt, .dcx, .fltparam, .fmg, .gparam, .luagnl, .luainfo, and .tpf.
In order to decompress Sekiro files you must copy oo2core_6_win64.dll from Sekiro into Yabber's lib folder.
Does not support .dvdbnds (the very large .bhd/.bdt pairs in the main game directory)
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A program that reads gameparam files, which define values for everything in the game.
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An additional file is required to display the names of entries in Yapped.
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Command line tool to decompile .esd talk scripts into structured Python files.
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Event scripting tool used to edit events file to control world events within the game. Opens emeved files.
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Character animation viewer and TAE editor. Used to edit animation events and properties. Opens anibnd files.
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TAE.Template.SDT.xml file in DSAnimStudio > res folder with the one below:
➡ Newer TAE template | This fixes an unavoidable bug that causes all VFX blocks in the TAE editor to break when in-game.
Decompiles enemy AI so that it can be edited.
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Map editor, with several added QoL features like parameter and string viewers. Opens mapbnd files.
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Edits and imports .flver files, which are used for the models of objects, characters and items.
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Edits material and texture parameters, used in models.
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