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Hi @ZlxmChen , this is a great question!
Here's one approach I can think of for non-articulated objects:

  1. Spawn your object in an empty scene and find the local transform from the base pose of the object to the specific point. One way we can do this is by spawning another small visual-only primitive object (e.g. a small sphere) and move it to the specific point you want. Then, query the pose of the object (object base w.r.t. world frame) and the pose of the primitive object (point w.r.t. world frame). Now you can calculate the local transform from object base to your point.
  2. At run time, apply this local transform to the object pose to get your point pose.
    For articulated object, this is d…

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