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Mechanics 7 Added #255
Mechanics 7 Added #255
Conversation
…arner-ai-app into all-1.2-tn-dev
…arner-ai-app into all-1.2-tn-dev
Warning There were issues while running some tools. Please review the errors and either fix the tool’s configuration or disable the tool if it’s a critical failure. 🔧 eslint
src/components/Practice/Mechanics7.jsxOops! Something went wrong! :( ESLint: 7.32.0 ESLint couldn't find the config "react-app" to extend from. Please check that the name of the config is correct. The config "react-app" was referenced from the config file in "/package.json". If you still have problems, please stop by https://eslint.org/chat/help to chat with the team. WalkthroughThis pull request introduces significant updates to a learning application, primarily focusing on replacing the telemetry SDK and enhancing audio recording and speech recognition capabilities. The Changes
Sequence DiagramsequenceDiagram
participant User
participant WordsOrImage
participant SpeechRecognition
participant AudioRecorder
User->>WordsOrImage: Start Recording
WordsOrImage->>SpeechRecognition: Initialize Recognition
WordsOrImage->>AudioRecorder: Start Audio Recording
User->>SpeechRecognition: Speak Word
SpeechRecognition-->>WordsOrImage: Return Recognized Text
AudioRecorder-->>WordsOrImage: Capture Audio Blob
WordsOrImage->>WordsOrImage: Phonetic Matching
WordsOrImage->>User: Provide Feedback
Possibly related PRs
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Actionable comments posted: 5
🔭 Outside diff range comments (4)
src/components/Mechanism/WordsOrImage.jsx (4)
Line range hint
547-616
: Addkey
prop to elements in mapped list for consistent renderingWhen rendering lists in React, each element should have a unique
key
prop to optimize rendering and prevent potential issues.Add a
key
prop to the mapped elements:{selectedWordsRef.current?.map((elem, index) => ( + <span key={elem} onClick={() => handleWordsLogic(elem, "", true)} className={...}> {/* ... */} </span> ))}
Line range hint
734-749
: Includekey
prop in character mappingEach child in a list should have a unique
key
prop to ensure correct rendering and improve performance.Add a
key
prop to the mapped characters:{elem?.split("")?.map((char, index) => ( + <span key={index} style={{ /* styles */ }}> {char} </span> ))}
Line range hint
759-760
: Resolve duplicatecursor
andheight
properties in style objectDuplicate style properties can cause unexpected behavior. Ensure each property is defined only once in the style object.
Proposed changes:
<Box sx={{ cursor: wIndex === 0 ? `url(${clapImage}), auto` : "auto", height: { xs: "30px", sm: "40px", md: "50px" }, /* Other style properties */ - cursor: wIndex === 0 ? `url(${clapImage}), auto` : "auto", /* Duplicate properties removed */ }} >
Line range hint
784-785
: Resolve duplicatecursor
andheight
properties in style objectDuplicate properties can lead to unintended styling issues. Please remove the duplicate
cursor
andheight
properties.Proposed changes:
<Box sx={{ cursor: `url(${clapImage}), auto`, height: { xs: "30px", sm: "40px", md: "50px" }, /* Other style properties */ - cursor: `url(${clapImage}), auto`, /* Duplicate properties removed */ }} >
🧹 Nitpick comments (8)
src/components/Mechanism/WordsOrImage.jsx (1)
20-25
: Remove unnecessaryconsole.log
statements for cleaner codeThe
console.log
statements in thephoneticMatch
function appear to be for debugging purposes and should be removed to keep the codebase clean.Proposed changes:
- //console.log('sss', str1, str2); const phonetic1 = metaphone(str1); const phonetic2 = metaphone(str2); const distance = levenshtein(phonetic1, phonetic2); - //console.log(`Phonetic 1: ${phonetic1}, Phonetic 2: ${phonetic2}`); const maxLength = Math.max(phonetic1.length, phonetic2.length);src/components/Practice/Mechanics7.jsx (1)
31-38
: Remove unnecessaryconsole.log
statements for cleaner codeThe
console.log
statements in thephoneticMatch
function seem to be used for debugging and should be removed to maintain clean code.Proposed changes:
- //console.log('sss', str1, str2); const phonetic1 = metaphone(str1); const phonetic2 = metaphone(str2); const distance = levenshtein(phonetic1, phonetic2); - //console.log(`Phonetic 1: ${phonetic1}, Phonetic 2: ${phonetic2}`); const maxLength = Math.max(phonetic1.length, phonetic2.length);src/utils/constants.js (2)
1455-1469
: Add prop validation and consider size optimization.The component could benefit from:
- PropTypes validation for width and height props
- Memoization since it's a pure component
- Documentation for the expected props and usage
Consider this improvement:
+import PropTypes from 'prop-types'; +import { memo } from 'react'; + -export const WordRedCircle = (props) => ( +export const WordRedCircle = memo(props => ( <svg width={props.width || 411} height={props.height || 200} viewBox="0 0 411 200" fill="none" xmlns="http://www.w3.org/2000/svg" {...props} > <path d="M3.02253 149.72C39.9332 241.843 394.604 194.311 409.612 108.803C433.265 -25.9514 110.563 -13.701 64.5675 30.4006C62.864 32.0339 63.1427 35.0512 64.5675 34.4024C189.212 -22.3579 416.242 13.4951 397.009 108.803C374.83 181.408 11.4522 233.349 9.97905 133.386C9.00908 67.5673 171.698 5.57303 289.387 25.337C292.906 24.5203 290.136 20.9491 286.277 20.1918C160.077 -0.900771 -24.8327 61.8263 3.02253 149.72Z" fill="#FF4B4B" /> </svg> -)); +)); + +WordRedCircle.propTypes = { + width: PropTypes.number, + height: PropTypes.number +};
3217-3242
: Extract repeated mechanism configuration to a constant.The same mechanism configuration is duplicated across multiple entries. Consider extracting it to a constant to improve maintainability.
+const FORM_A_WORD_MECHANISM = { id: "mechanic_7", name: "formAWord2" }; + export const levelGetContent = { // ... { title: "P2", criteria: "word", template: "simple", tags: "CEFR_ENG", - mechanism: { id: "mechanic_7", name: "formAWord2" }, + mechanism: FORM_A_WORD_MECHANISM, }, // Apply similar changes to other entriessrc/App.js (1)
77-79
: Use optional chaining for better readability.Replace multiple
&&
checks with optional chaining operator for cleaner code.- window.telemetry && - window.telemetry.syncEvents && - window.telemetry.syncEvents(); + window.telemetry?.syncEvents?.();🧰 Tools
🪛 Biome (1.9.4)
[error] 77-79: Change to an optional chain.
Unsafe fix: Change to an optional chain.
(lint/complexity/useOptionalChain)
src/views/Practice/Practice.jsx (3)
26-46
: Standardize image formats and optimize imports.The image imports use inconsistent file extensions (.png, .svg, .jpeg, .jpg). Consider:
- Standardizing image formats for better maintenance
- Using a CDN or optimized image service for better performance
- Implementing lazy loading for images
88-159
: Move levels data to a separate configuration file.The levels data structure is large and could be moved to a separate configuration file for better maintainability and code organization. This would also allow for easier updates and potential dynamic loading.
+ // src/config/levels.js + export const levels = { + L1: [...], + L2: [...], + // ... + }; - const levels = { - L1: [...], - L2: [...], - // ... - }; + import { levels } from '../config/levels';
1072-1115
: Optimize props passing to Mechanics7.The component receives many props through object spreading. Consider:
- Explicitly listing required props for better maintainability
- Creating a dedicated props interface/type
- Grouping related props into logical objects
- {...{ - level: level, - header: questions[currentQuestion]?.contentType === "image" - ? `Guess the below image` - : `Speak the below word`, - currentImg: currentImage, - // ... many more props - }} + level={level} + header={questions[currentQuestion]?.contentType === "image" + ? `Guess the below image` + : `Speak the below word`} + currentImg={currentImage} + imageProps={{ + contentType, + contentId, + type: "word" + }} + audioProps={{ + setVoiceText, + setRecordedAudio, + setVoiceAnimate + }}
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro
⛔ Files ignored due to path filters (31)
package-lock.json
is excluded by!**/package-lock.json
src/assets/Basket.png
is excluded by!**/*.png
src/assets/Button.png
is excluded by!**/*.png
src/assets/Candle.png
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src/assets/Dinner.jpeg
is excluded by!**/*.jpeg
src/assets/Mango.png
is excluded by!**/*.png
src/assets/Pocket.png
is excluded by!**/*.png
src/assets/Sunset.png
is excluded by!**/*.png
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src/assets/Window.jpeg
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src/assets/banana.jpeg
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src/assets/bulbHint.svg
is excluded by!**/*.svg
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is excluded by!**/*.svg
src/assets/jacket.png
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src/assets/pencil.svg
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src/assets/picnic.png
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is excluded by!**/*.png
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is excluded by!**/*.png
yarn.lock
is excluded by!**/yarn.lock
,!**/*.lock
📒 Files selected for processing (10)
package.json
(2 hunks)src/App.js
(2 hunks)src/components/Assesment/Assesment.jsx
(2 hunks)src/components/AssesmentEnd/AssesmentEnd.jsx
(1 hunks)src/components/Layouts.jsx/MainLayout.jsx
(6 hunks)src/components/Mechanism/WordsOrImage.jsx
(6 hunks)src/components/Practice/Mechanics7.jsx
(1 hunks)src/utils/VoiceAnalyser.js
(4 hunks)src/utils/constants.js
(3 hunks)src/views/Practice/Practice.jsx
(7 hunks)
✅ Files skipped from review due to trivial changes (2)
- src/components/AssesmentEnd/AssesmentEnd.jsx
- src/components/Assesment/Assesment.jsx
🧰 Additional context used
🪛 Biome (1.9.4)
src/App.js
[error] 77-79: Change to an optional chain.
Unsafe fix: Change to an optional chain.
(lint/complexity/useOptionalChain)
src/components/Practice/Mechanics7.jsx
[error] 118-118: Change to an optional chain.
Unsafe fix: Change to an optional chain.
(lint/complexity/useOptionalChain)
[error] 759-759: This property value named cursor is later overwritten by an object member with the same name.
Overwritten with this value.
If an object property with the same name is defined multiple times (except when combining a getter with a setter), only the last definition makes it into the object and previous definitions are ignored.
Unsafe fix: Remove this property value named cursor
(lint/suspicious/noDuplicateObjectKeys)
[error] 760-760: This property value named height is later overwritten by an object member with the same name.
Overwritten with this value.
If an object property with the same name is defined multiple times (except when combining a getter with a setter), only the last definition makes it into the object and previous definitions are ignored.
Unsafe fix: Remove this property value named height
(lint/suspicious/noDuplicateObjectKeys)
[error] 784-784: This property value named cursor is later overwritten by an object member with the same name.
Overwritten with this value.
If an object property with the same name is defined multiple times (except when combining a getter with a setter), only the last definition makes it into the object and previous definitions are ignored.
Unsafe fix: Remove this property value named cursor
(lint/suspicious/noDuplicateObjectKeys)
[error] 785-785: This property value named height is later overwritten by an object member with the same name.
Overwritten with this value.
If an object property with the same name is defined multiple times (except when combining a getter with a setter), only the last definition makes it into the object and previous definitions are ignored.
Unsafe fix: Remove this property value named height
(lint/suspicious/noDuplicateObjectKeys)
[error] 120-120: Avoid the use of spread (...
) syntax on accumulators.
Spread syntax should be avoided on accumulators (like those in .reduce
) because it causes a time complexity of O(n^2)
.
Consider methods such as .splice or .push instead.
(lint/performance/noAccumulatingSpread)
[error] 560-599: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.
(lint/correctness/useJsxKeyInIterable)
[error] 734-749: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.
(lint/correctness/useJsxKeyInIterable)
🔇 Additional comments (10)
src/components/Mechanism/WordsOrImage.jsx (1)
120-121
: 🛠️ Refactor suggestionOptimize
recordingStates
initialization to improve performanceUsing the spread operator inside a
reduce
function can lead to O(n²) time complexity due to repeated copying of the accumulator object. Consider using a different approach to build therecordingStates
object.Proposed changes:
- setRecordingStates( - words.reduce((acc, word) => ({ ...acc, [word]: false }), {}) - ); + const initialStates = {}; + words.forEach((word) => { + initialStates[word] = false; + }); + setRecordingStates(initialStates);Likely invalid or redundant comment.
src/components/Practice/Mechanics7.jsx (1)
654-841
:⚠️ Potential issueAdd
key
prop to elements in mapped list for consistent renderingWhen mapping over arrays in React, each element should have a unique
key
prop to help React identify which items have changed.Add a
key
prop to the mapped elements:{wordsRef.current?.map((elem, wIndex) => ( + <React.Fragment key={elem}> {/* ... */} </React.Fragment> ))}
Likely invalid or redundant comment.
🧰 Tools
🪛 Biome (1.9.4)
[error] 759-759: This property value named cursor is later overwritten by an object member with the same name.
Overwritten with this value.
If an object property with the same name is defined multiple times (except when combining a getter with a setter), only the last definition makes it into the object and previous definitions are ignored.
Unsafe fix: Remove this property value named cursor(lint/suspicious/noDuplicateObjectKeys)
[error] 760-760: This property value named height is later overwritten by an object member with the same name.
Overwritten with this value.
If an object property with the same name is defined multiple times (except when combining a getter with a setter), only the last definition makes it into the object and previous definitions are ignored.
Unsafe fix: Remove this property value named height(lint/suspicious/noDuplicateObjectKeys)
[error] 784-784: This property value named cursor is later overwritten by an object member with the same name.
Overwritten with this value.
If an object property with the same name is defined multiple times (except when combining a getter with a setter), only the last definition makes it into the object and previous definitions are ignored.
Unsafe fix: Remove this property value named cursor(lint/suspicious/noDuplicateObjectKeys)
[error] 785-785: This property value named height is later overwritten by an object member with the same name.
Overwritten with this value.
If an object property with the same name is defined multiple times (except when combining a getter with a setter), only the last definition makes it into the object and previous definitions are ignored.
Unsafe fix: Remove this property value named height(lint/suspicious/noDuplicateObjectKeys)
[error] 734-749: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.(lint/correctness/useJsxKeyInIterable)
src/utils/constants.js (2)
3178-3187
: LGTM! Well-structured practice steps.The practice steps array maintains a consistent structure with clear naming conventions for different types of content (Lessons, Practices, Showcases).
3217-3242
: Verify the mechanism integration with Mechanics7 component.The mechanism configuration references "formAWord2". Let's verify its integration with the new Mechanics7 component.
✅ Verification successful
Mechanism integration is properly implemented ✓
The formAWord2 mechanism is correctly integrated with the Mechanics7 component, with complete implementation of syllable-based word formation, speech recognition, and progress tracking features.
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Search for formAWord2 usage in Mechanics7 component ast-grep --pattern 'formAWord2' # Search for other potential formAWord variants rg 'formAWord[0-9]+'Length of output: 569
Script:
#!/bin/bash # Check the implementation in Mechanics7 component cat src/components/Practice/Mechanics7.jsx # Verify the handling in Practice component cat src/views/Practice/Practice.jsxLength of output: 74758
src/App.js (1)
11-11
: Verify compatibility with the new telemetry SDK.The telemetry SDK has been changed from
@project-sunbird/telemetry-sdk
to@tekdi/all-telemetry-sdk
. Ensure that all telemetry events are still being tracked correctly with the new SDK.Run this script to check the SDK versions and recent changes:
src/utils/VoiceAnalyser.js (1)
774-774
: LGTM! PropTypes correctly defined.The
onAudioProcessed
prop type is correctly defined as optional since it's only used conditionally for the "m7" page.src/views/Practice/Practice.jsx (1)
64-66
: LGTM! State variables properly initialized.The new state variables for handling images and words are correctly initialized and follow React naming conventions.
src/components/Layouts.jsx/MainLayout.jsx (2)
131-134
: LGTM! Props are well-structured.The new props for recording functionality are properly destructured and have clear, descriptive names.
1244-1245
: LGTM! PropTypes correctly defined.The new prop types for
isRecordingComplete
andanswer
are properly defined and match their usage in the component.package.json (1)
33-33
: LGTM! Metaphone addition aligns with speech recognition requirements.The addition of the
metaphone
package (^2.0.1) is appropriate for implementing phonetic matching algorithms in the Mechanics 7 feature.Run this script to check for any existing phonetic matching implementations that could be consolidated:
✅ Verification successful
Verified: Metaphone package serves a unique purpose without redundancy
The
metaphone
package is used exclusively for phonetic matching in Mechanics7 and WordsOrImage components, whilehomophones
serves a different purpose in Mechanics3 and Mechanics6. No consolidation needed as each package has distinct functionality.🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Search for existing phonetic matching patterns rg -l "soundex|levenshtein|phonetic" -t js -t jsx # Check for similar dependencies jq '.dependencies | keys[] | select(. | contains("phon") or contains("sound"))' package.jsonLength of output: 211
Script:
#!/bin/bash # Search for phonetic patterns with correct file types rg -l 'soundex|levenshtein|phonetic' '*.js' '*.jsx' # Search for imports/usage of sound-related packages rg -l "from ['\"]metaphone['\"]|from ['\"]homophones['\"]" '*.js' '*.jsx' # Look for actual implementations using these packages rg -C 2 "require\(['\"]metaphone['\"]\)|require\(['\"]homophones['\"]\)|import.*from ['\"]metaphone['\"]|import.*from ['\"]homophones['\"]"Length of output: 1903
words.reduce((acc, word) => ({ ...acc, [word]: false }), {}) | ||
); | ||
} | ||
}, [words]); |
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🛠️ Refactor suggestion
Optimize setRecordingStates
initialization to improve performance
Using the spread operator inside a reduce
can lead to O(n²) time complexity. Consider initializing the state object without using the spread operator.
Proposed changes:
- setRecordingStates(
- words.reduce((acc, word) => ({ ...acc, [word]: false }), {})
- );
+ const initialStates = {};
+ words.forEach((word) => {
+ initialStates[word] = false;
+ });
+ setRecordingStates(initialStates);
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
words.reduce((acc, word) => ({ ...acc, [word]: false }), {}) | |
); | |
} | |
}, [words]); | |
const initialStates = {}; | |
words.forEach((word) => { | |
initialStates[word] = false; | |
}); | |
setRecordingStates(initialStates); | |
); | |
} | |
}, [words]); |
🧰 Tools
🪛 Biome (1.9.4)
[error] 120-120: Avoid the use of spread (...
) syntax on accumulators.
Spread syntax should be avoided on accumulators (like those in .reduce
) because it causes a time complexity of O(n^2)
.
Consider methods such as .splice or .push instead.
(lint/performance/noAccumulatingSpread)
console.log("llink", audioLink); | ||
|
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Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
🛠️ Refactor suggestion
Remove debug console logs.
Remove console.log statements that were added for debugging purposes to keep the production code clean.
- console.log("llink", audioLink);
-
try {
let audio = new Audio(
audioLink
? audioLink
: `${process.env.REACT_APP_AWS_S3_BUCKET_CONTENT_URL}/all-audio-files/${lang}/${props.contentId}.wav`
);
- console.log("audo", audio);
Also applies to: 114-114
useEffect(() => { | ||
if (isRecordingComplete && answer) { | ||
callConfettiSnow(); | ||
} | ||
}, []); |
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Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
🛠️ Refactor suggestion
Add dependencies to useEffect for confetti.
The effect's empty dependency array means it only runs once. Add isRecordingComplete
and answer
as dependencies to show confetti for all successful recordings.
- useEffect(() => {
+ useEffect(() => {
if (isRecordingComplete && answer) {
callConfettiSnow();
}
- }, []);
+ }, [isRecordingComplete, answer]);
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
useEffect(() => { | |
if (isRecordingComplete && answer) { | |
callConfettiSnow(); | |
} | |
}, []); | |
useEffect(() => { | |
if (isRecordingComplete && answer) { | |
callConfettiSnow(); | |
} | |
}, [isRecordingComplete, answer]); |
package.json
Outdated
"@reduxjs/toolkit": "^2.2.0", | ||
"@tekdi/all-telemetry-sdk": "^0.0.32", |
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💡 Codebase verification
Update telemetry service implementation for SDK migration
The telemetry SDK migration is incomplete. The old SDK (@project-sunbird/client-services/telemetry) is still being used in the service layer while the new SDK (@tekdi/all-telemetry-sdk) is only partially integrated.
Required updates:
- Migrate telemetry service implementations in
src/services/telementryService.js
andsrc/services/telemetryService.js
to use the new SDK - Ensure consistent SDK usage across the application to avoid potential conflicts
🔗 Analysis chain
Verify the telemetry SDK migration impact.
The switch from @project-sunbird/telemetry-sdk
to @tekdi/all-telemetry-sdk
might require updates to telemetry event tracking across the application.
Run this script to identify potential telemetry usage that needs updating:
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash
# Search for old telemetry SDK imports and usage
rg -l "@project-sunbird/telemetry-sdk"
# Search for telemetry event tracking patterns
rg "telemetry|TelemetryService" -t js -t jsx
Length of output: 141
Script:
#!/bin/bash
# Search for telemetry patterns with correct file extensions
rg -t js "telemetry|TelemetryService|EkTelemetry"
# Search for both old and new SDK imports/usage
rg "@project-sunbird/telemetry-sdk|@tekdi/all-telemetry-sdk" -t js
# Search for specific telemetry method calls
rg "\.start\(|\.impression\(|\.interact\(|\.end\(|\.log\(|\.error\(" -t js -C 2
Length of output: 79061
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Actionable comments posted: 3
🧹 Nitpick comments (2)
src/components/Mechanism/WordsOrImage.jsx (2)
27-61
: Optimize space complexity of the Levenshtein distance calculation.The current implementation uses O(m*n) space complexity. Consider using the two-row optimization which reduces space complexity to O(min(m,n)).
Apply this diff to optimize space complexity:
const levenshtein = (a, b) => { - const tmp = []; + const prev = Array(b.length + 1).fill(0); + const curr = Array(b.length + 1).fill(0); let i, j, alen = a.length, blen = b.length, res; if (alen === 0) { return blen; } if (blen === 0) { return alen; } - for (i = 0; i <= alen; i++) { - tmp[i] = [i]; + for (j = 0; j <= blen; j++) { + prev[j] = j; } - for (j = 0; j <= blen; j++) { - tmp[0][j] = j; - } for (i = 1; i <= alen; i++) { + curr[0] = i; for (j = 1; j <= blen; j++) { res = a[i - 1] === b[j - 1] ? 0 : 1; - tmp[i][j] = Math.min( - tmp[i - 1][j] + 1, - tmp[i][j - 1] + 1, - tmp[i - 1][j - 1] + res + curr[j] = Math.min( + prev[j] + 1, + curr[j - 1] + 1, + prev[j - 1] + res ); } + [prev, curr] = [curr, prev]; } - return tmp[alen][blen]; + return prev[blen]; };
105-105
: Consolidate audio handling logic.The current implementation has multiple audio references and scattered audio playback logic. Consider consolidating this into a custom hook for better reusability and maintainability.
Create a custom hook to manage audio playback:
// hooks/useAudioPlayer.js const useAudioPlayer = () => { const audioRef = useRef(null); const [isPlaying, setIsPlaying] = useState(false); const playAudio = useCallback((audioBlob) => { if (audioBlob && audioRef.current) { const audioBlobUrl = URL.createObjectURL(audioBlob); audioRef.current.src = audioBlobUrl; audioRef.current.play() .then(() => setIsPlaying(true)) .catch((error) => { console.error("Error playing audio:", error); setIsPlaying(false); }); // Cleanup blob URL after playback audioRef.current.onended = () => { URL.revokeObjectURL(audioBlobUrl); setIsPlaying(false); }; } }, []); return { audioRef, isPlaying, playAudio }; };Then use it in your component:
-const audioRefs = createRef(null); -const audioRef = useRef(null); +const { audioRef, isPlaying, playAudio } = useAudioPlayer();Also applies to: 124-124, 305-313
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (4)
src/components/Assesment/Assesment.jsx
(3 hunks)src/components/Layouts.jsx/MainLayout.jsx
(9 hunks)src/components/Mechanism/WordsOrImage.jsx
(7 hunks)src/components/Practice/Mechanics7.jsx
(1 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
- src/components/Assesment/Assesment.jsx
🧰 Additional context used
🪛 Biome (1.9.4)
src/components/Practice/Mechanics7.jsx
[error] 118-118: Change to an optional chain.
Unsafe fix: Change to an optional chain.
(lint/complexity/useOptionalChain)
[error] 655-655: This property value named cursor is later overwritten by an object member with the same name.
Overwritten with this value.
If an object property with the same name is defined multiple times (except when combining a getter with a setter), only the last definition makes it into the object and previous definitions are ignored.
Unsafe fix: Remove this property value named cursor
(lint/suspicious/noDuplicateObjectKeys)
[error] 656-656: This property value named height is later overwritten by an object member with the same name.
Overwritten with this value.
If an object property with the same name is defined multiple times (except when combining a getter with a setter), only the last definition makes it into the object and previous definitions are ignored.
Unsafe fix: Remove this property value named height
(lint/suspicious/noDuplicateObjectKeys)
[error] 680-680: This property value named cursor is later overwritten by an object member with the same name.
Overwritten with this value.
If an object property with the same name is defined multiple times (except when combining a getter with a setter), only the last definition makes it into the object and previous definitions are ignored.
Unsafe fix: Remove this property value named cursor
(lint/suspicious/noDuplicateObjectKeys)
[error] 681-681: This property value named height is later overwritten by an object member with the same name.
Overwritten with this value.
If an object property with the same name is defined multiple times (except when combining a getter with a setter), only the last definition makes it into the object and previous definitions are ignored.
Unsafe fix: Remove this property value named height
(lint/suspicious/noDuplicateObjectKeys)
[error] 120-120: Avoid the use of spread (...
) syntax on accumulators.
Spread syntax should be avoided on accumulators (like those in .reduce
) because it causes a time complexity of O(n^2)
.
Consider methods such as .splice or .push instead.
(lint/performance/noAccumulatingSpread)
[error] 509-528: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.
(lint/correctness/useJsxKeyInIterable)
[error] 630-645: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.
(lint/correctness/useJsxKeyInIterable)
🔇 Additional comments (3)
src/components/Mechanism/WordsOrImage.jsx (1)
4-4
: Add unit tests for the speech recognition functionality.The TODO comment indicates missing test coverage. Please add comprehensive tests to verify the speech recognition functionality.
Would you like me to help generate unit tests or create a GitHub issue to track this task?
src/components/Practice/Mechanics7.jsx (1)
112-123
: Optimize state initialization to avoid O(n²) complexity.Using the spread operator inside reduce leads to O(n²) time complexity. Initialize the state object without using spread operator.
Apply this diff to optimize the initialization:
-setRecordingStates( - words.reduce((acc, word) => ({ ...acc, [word]: false }), {}) -); +const initialStates = {}; +words.forEach((word) => { + initialStates[word] = false; +}); +setRecordingStates(initialStates);🧰 Tools
🪛 Biome (1.9.4)
[error] 118-118: Change to an optional chain.
Unsafe fix: Change to an optional chain.
(lint/complexity/useOptionalChain)
[error] 120-120: Avoid the use of spread (
...
) syntax on accumulators.Spread syntax should be avoided on accumulators (like those in
.reduce
) because it causes a time complexity ofO(n^2)
.
Consider methods such as .splice or .push instead.(lint/performance/noAccumulatingSpread)
src/components/Layouts.jsx/MainLayout.jsx (1)
197-201
: Add dependencies to useEffect for confetti.The effect's empty dependency array means it only runs once. Add
isRecordingComplete
andanswer
as dependencies to show confetti for all successful recordings.Apply this diff:
useEffect(() => { if (isRecordingComplete && answer) { callConfettiSnow(); } -}, []); +}, [isRecordingComplete, answer]);
const initializeRecognition = () => { | ||
let recognitionInstance; | ||
|
||
if ("webkitSpeechRecognition" in window) { | ||
recognitionInstance = new window.webkitSpeechRecognition(); | ||
} else if ("SpeechRecognition" in window) { | ||
recognitionInstance = new window.SpeechRecognition(); | ||
} else { | ||
alert("Your browser does not support Speech Recognition."); | ||
return; | ||
} | ||
|
||
if (recognitionInstance) { | ||
recognitionInstance.continuous = true; | ||
recognitionInstance.interimResults = true; | ||
recognitionInstance.lang = "en-US"; | ||
recognitionInstance.maxAlternatives = 1; | ||
|
||
recognitionInstance.onstart = () => { | ||
startAudioRecording(); | ||
}; | ||
|
||
recognitionInstance.onresult = (event) => { | ||
const transcript = event.results[0][0].transcript; | ||
setRecordedText(transcript); | ||
setIsRecording(false); | ||
setShowStopButton(false); | ||
setShowListenRetryButtons(true); | ||
|
||
const matchPercentage = phoneticMatch( | ||
currentWordRef.current, | ||
transcript | ||
); | ||
|
||
if (matchPercentage < 49) { | ||
setAnswer(false); | ||
} else { | ||
setAnswer(true); | ||
} | ||
setIsProcessing(false); | ||
stopAudioRecording(); | ||
}; | ||
|
||
recognitionInstance.onerror = (event) => { | ||
setIsRecording(false); | ||
setIsProcessing(false); | ||
console.error("Speech recognition error:", event.error); | ||
if (event.error === "no-speech") { | ||
} else if (event.error === "aborted") { | ||
recognitionInstance.start(); | ||
} | ||
}; | ||
|
||
recognitionInstance.onend = () => { | ||
setIsProcessing(false); | ||
stopAudioRecording(); | ||
}; | ||
|
||
setRecognition(recognitionInstance); | ||
} | ||
}; |
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🛠️ Refactor suggestion
Enhance error handling in speech recognition initialization.
The current error handling could be improved in several ways:
- The alert for unsupported browsers is not user-friendly.
- The error callback doesn't handle all error types.
- There's no retry mechanism for temporary failures.
Consider these improvements:
const initializeRecognition = () => {
let recognitionInstance;
if ("webkitSpeechRecognition" in window) {
recognitionInstance = new window.webkitSpeechRecognition();
} else if ("SpeechRecognition" in window) {
recognitionInstance = new window.SpeechRecognition();
} else {
- alert("Your browser does not support Speech Recognition.");
+ setOpenMessageDialog({
+ open: true,
+ message: "Speech recognition is not supported in your browser. Please try using Chrome, Edge, or Safari.",
+ type: "error"
+ });
return;
}
if (recognitionInstance) {
recognitionInstance.continuous = true;
recognitionInstance.interimResults = true;
recognitionInstance.lang = "en-US";
recognitionInstance.maxAlternatives = 1;
recognitionInstance.onerror = (event) => {
setIsRecording(false);
setIsProcessing(false);
- console.error("Speech recognition error:", event.error);
+ const errorMessages = {
+ 'no-speech': 'No speech was detected. Please try again.',
+ 'audio-capture': 'No microphone was found or microphone is disabled.',
+ 'network': 'Network error occurred. Please check your connection.',
+ 'aborted': 'Speech recognition was aborted.',
+ 'not-allowed': 'Microphone permission was denied.',
+ 'service-not-allowed': 'Speech recognition service is not allowed.'
+ };
+
+ setOpenMessageDialog({
+ open: true,
+ message: errorMessages[event.error] || 'An error occurred during speech recognition.',
+ type: "error"
+ });
+
if (event.error === "no-speech") {
+ // Handle no speech detected
} else if (event.error === "aborted") {
- recognitionInstance.start();
+ // Implement exponential backoff retry
+ setTimeout(() => {
+ recognitionInstance.start();
+ }, 1000);
}
};
}
};
Committable suggestion skipped: line range outside the PR's diff.
<span | ||
onClick={() => handleWordsLogic(elem, "", true)} | ||
className={ | ||
answer === "wrong" | ||
? `audioSelectedWrongWord ${shake ? "shakeImage" : ""}` | ||
: "" | ||
} | ||
style={{ | ||
borderRadius: "12px", | ||
padding: answer === "correct" ? "0px" : "5px 10px 5px 10px", | ||
border: getBorder(), | ||
color: colors, | ||
fontWeight: type === "word" ? 600 : 700, | ||
fontSize: "35px", | ||
fontFamily: "Quicksand", | ||
cursor: "pointer", | ||
marginLeft: | ||
type === "word" ? 0 : answer != "correct" ? "20px" : 0, | ||
}} | ||
> |
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The reason will be displayed to describe this comment to others. Learn more.
Add key props to elements in iterables.
React requires unique key props for elements in iterables to efficiently track and update elements.
Apply these diffs to add key props:
<span
+ key={`selected-${index}-${elem}`}
onClick={() => handleWordsLogic(elem, "", true)}
className={...}
style={...}
>
<span
+ key={`char-${index}-${char}`}
style={{
color: wIndex == 0 ? "#1897DE" : "#000000",
...
}}
>
Also applies to: 630-645
🧰 Tools
🪛 Biome (1.9.4)
[error] 509-528: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.
(lint/correctness/useJsxKeyInIterable)
cursor: "pointer", | ||
height: "38px", | ||
marginTop: "50px", | ||
position: "relative", | ||
display: "flex", | ||
justifyContent: "center", | ||
alignItems: "center", | ||
height: { xs: "30px", sm: "40px", md: "50px" }, | ||
minWidth: { xs: "50px", sm: "60px", md: "70px" }, | ||
cursor: `url(${clapImage}), auto`, | ||
fontSize: { |
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Remove duplicate style properties.
The Box components have duplicate cursor and height properties which are being overwritten.
Apply this diff to remove duplicate properties:
<Box
sx={{
- cursor: "pointer",
- height: "38px",
marginTop: "50px",
position: "relative",
display: "flex",
justifyContent: "center",
alignItems: "center",
height: { xs: "30px", sm: "40px", md: "50px" },
minWidth: { xs: "50px", sm: "60px", md: "70px" },
cursor: `url(${clapImage}), auto`,
fontSize: {
xs: "20px",
sm: "30px",
md: "40px",
lg: "50px",
},
marginLeft: getMarginLeft(wIndex),
}}
>
Also applies to: 680-690
🧰 Tools
🪛 Biome (1.9.4)
[error] 655-655: This property value named cursor is later overwritten by an object member with the same name.
Overwritten with this value.
If an object property with the same name is defined multiple times (except when combining a getter with a setter), only the last definition makes it into the object and previous definitions are ignored.
Unsafe fix: Remove this property value named cursor
(lint/suspicious/noDuplicateObjectKeys)
[error] 656-656: This property value named height is later overwritten by an object member with the same name.
Overwritten with this value.
If an object property with the same name is defined multiple times (except when combining a getter with a setter), only the last definition makes it into the object and previous definitions are ignored.
Unsafe fix: Remove this property value named height
(lint/suspicious/noDuplicateObjectKeys)
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Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Actionable comments posted: 1
🧹 Nitpick comments (5)
src/components/Mechanism/WordsOrImage.jsx (1)
19-25
: Optimize phonetic matching for better accuracy.The current implementation can be improved by:
- Caching metaphone results
- Adding a minimum threshold for word length
Consider this optimization:
+const phoneticCache = new Map(); + const phoneticMatch = (str1, str2) => { + if (str1.length < 2 || str2.length < 2) return 0; + + const key = `${str1}|${str2}`; + if (phoneticCache.has(key)) { + return phoneticCache.get(key); + } + const phonetic1 = metaphone(str1); const phonetic2 = metaphone(str2); const distance = levenshtein(phonetic1, phonetic2); const maxLength = Math.max(phonetic1.length, phonetic2.length); - return ((maxLength - distance) / maxLength) * 100; + const result = ((maxLength - distance) / maxLength) * 100; + phoneticCache.set(key, result); + return result; };src/components/Practice/Mechanics7.jsx (1)
125-135
: Simplify state management and reduce ref usage.The current implementation uses multiple refs with manual synchronization, which could lead to maintenance issues.
Consider using a reducer:
+const wordReducer = (state, action) => { + switch (action.type) { + case 'UPDATE_WORD': + return { + ...state, + currentWord: action.word, + currentIsSelected: action.isSelected + }; + case 'UPDATE_WORDS': + return { + ...state, + words: action.words, + selectedWords: action.selectedWords + }; + default: + return state; + } +}; -const currentWordRef = useRef(currentWord); -const currentIsSelectedRef = useRef(currentIsSelected); -const wordsRef = useRef(words); -const selectedWordsRef = useRef(selectedWords); +const [wordState, dispatch] = useReducer(wordReducer, { + currentWord: '', + currentIsSelected: false, + words: [], + selectedWords: [] +}); -useEffect(() => { - currentWordRef.current = currentWord; - currentIsSelectedRef.current = currentIsSelected; - wordsRef.current = words; - selectedWordsRef.current = selectedWords; -}, [currentWord, currentIsSelected, words, selectedWords]);src/components/Layouts.jsx/MainLayout.jsx (1)
Line range hint
165-190
: Enhance audio resource cleanup.The current implementation could lead to memory leaks if the component unmounts during audio preloading.
Improve cleanup:
useEffect(() => { + let mounted = true; const preloadAudio = async () => { try { const urls = [LevelCompleteAudio, gameLoseAudio]; const cache = {}; for (const url of urls) { const response = await fetch(url); const audioBlob = await response.blob(); const audioUrl = URL.createObjectURL(audioBlob); + if (!mounted) { + URL.revokeObjectURL(audioUrl); + return; + } cache[url] = audioUrl; } setAudioCache(cache); } catch (error) { console.error("Error preloading audio:", error); } }; preloadAudio(); return () => { + mounted = false; Object.values(audioCache).forEach((audioUrl) => URL.revokeObjectURL(audioUrl) ); }; }, []);src/views/Practice/Practice.jsx (2)
85-156
: Extract level data to a separate configuration file.The levels data structure makes the component file large and harder to maintain.
Move levels data to a separate file:
+// src/config/levelData.js +export const levels = { + L1: [ + { completeWord: "Tiger", syllable: ["Ti", "ger"], img: Tiger }, + // ... other L1 data + ], + // ... other levels +}; -const levels = { - L1: [ - { completeWord: "Tiger", syllable: ["Ti", "ger"], img: Tiger }, - // ... rest of the levels data - ], -}; +import { levels } from '../config/levelData';
Line range hint
747-855
: Optimize word highlighting logic and state management.The word highlighting implementation is complex and could be simplified.
Consider extracting the highlighting logic:
+const HighlightedWord = memo(({ word, matchedChar, color, isFirst }) => { + const highlightedString = []; + const processedWord = splitGraphemes(word.toLowerCase()).filter( + char => char !== "" && char !== "" && char !== " " + ); + + for (let i = 0; i < processedWord.length; i++) { + const isMatched = matchedChar.some(char => + processedWord.slice(i, i + char.length).join("").includes(char) + ); + + highlightedString.push( + <Typography + key={`${word}-${i}`} + variant="h5" + component="h4" + sx={{ + fontSize: "clamp(1.6rem, 2.5vw, 3.8rem)", + fontWeight: 700, + fontFamily: "Quicksand", + lineHeight: "50px", + ...(isMatched && { background: "#FFF0BD" }), + color + }} + > + {isFirst ? processedWord[i].toUpperCase() : processedWord[i]} + </Typography> + ); + } + return highlightedString; +}); -function highlightWords(sentence, matchedChar, color) { +const highlightWords = (sentence, matchedChar, color) => { const words = sentence.split(" "); const type = currentContentType?.toLowerCase(); if (type === "char" || type === "word") { - // Current complex implementation + return <HighlightedWord + word={words[0]} + matchedChar={matchedChar} + color={color} + isFirst={true} + />; } // ... rest of the implementation }
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (4)
src/components/Layouts.jsx/MainLayout.jsx
(10 hunks)src/components/Mechanism/WordsOrImage.jsx
(7 hunks)src/components/Practice/Mechanics7.jsx
(1 hunks)src/views/Practice/Practice.jsx
(8 hunks)
🧰 Additional context used
🪛 Biome (1.9.4)
src/components/Practice/Mechanics7.jsx
[error] 105-105: Change to an optional chain.
Unsafe fix: Change to an optional chain.
(lint/complexity/useOptionalChain)
[error] 107-107: Avoid the use of spread (...
) syntax on accumulators.
Spread syntax should be avoided on accumulators (like those in .reduce
) because it causes a time complexity of O(n^2)
.
Consider methods such as .splice or .push instead.
(lint/performance/noAccumulatingSpread)
[error] 538-564: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.
(lint/correctness/useJsxKeyInIterable)
[error] 667-682: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.
(lint/correctness/useJsxKeyInIterable)
🔇 Additional comments (4)
src/components/Mechanism/WordsOrImage.jsx (2)
187-202
: 🛠️ Refactor suggestionAdd error handling for audio recording.
The audio recording implementation lacks proper error handling and user feedback for permission denials or device issues.
Add error handling:
navigator.mediaDevices .getUserMedia({ audio: true }) .then((stream) => { mediaRecorder = new MediaRecorder(stream); mediaRecorder.ondataavailable = (event) => { if (event.data.size > 0) { recordedChunks.push(event.data); } }; mediaRecorder.start(); + mediaRecorder.onerror = (event) => { + setOpenMessageDialog({ + open: true, + message: "Error recording audio. Please try again.", + type: "error" + }); + }; }) .catch((error) => { - console.error("Error accessing audio stream:", error); + let message = "Error accessing microphone."; + if (error.name === "NotAllowedError") { + message = "Microphone access was denied. Please allow microphone access and try again."; + } else if (error.name === "NotFoundError") { + message = "No microphone found. Please connect a microphone and try again."; + } + setOpenMessageDialog({ + open: true, + message, + type: "error" + }); });Likely invalid or redundant comment.
126-185
: 🛠️ Refactor suggestionEnhance error handling in speech recognition initialization.
The error handling in the speech recognition setup could be improved:
- Browser support alert is not user-friendly
- Error handling is minimal and logs to console
- No retry mechanism for temporary failures
Apply this diff to improve error handling:
if (SpeechRecognition) { recognitionInstance = new SpeechRecognition(); } else { - alert("Your browser does not support Speech Recognition."); + setOpenMessageDialog({ + open: true, + message: "Speech recognition is not supported in your browser. Please try using Chrome, Edge, or Safari.", + type: "error" + }); return; } recognitionInstance.onerror = (event) => { setIsRecording(false); setIsProcessing(false); - console.error("Speech recognition error:", event.error); + const errorMessages = { + 'no-speech': 'No speech was detected. Please try again.', + 'audio-capture': 'No microphone was found or microphone is disabled.', + 'network': 'Network error occurred. Please check your connection.', + 'aborted': 'Speech recognition was aborted.', + 'not-allowed': 'Microphone permission was denied.', + 'service-not-allowed': 'Speech recognition service is not allowed.' + }; + + setOpenMessageDialog({ + open: true, + message: errorMessages[event.error] || 'An error occurred during speech recognition.', + type: "error" + }); if (event.error === "no-speech") { + // Handle no speech detected } else if (event.error === "aborted") { - recognitionInstance.start(); + // Implement exponential backoff retry + setTimeout(() => { + recognitionInstance.start(); + }, 1000); } };Likely invalid or redundant comment.
src/components/Practice/Mechanics7.jsx (1)
106-110
: 🛠️ Refactor suggestionOptimize state initialization to prevent O(n²) complexity.
The current implementation using reduce with spread operator has O(n²) time complexity.
Use a more efficient approach:
-setRecordingStates( - words.reduce((acc, word) => ({ ...acc, [word]: false }), {}) -); +const initialStates = {}; +words.forEach(word => { + initialStates[word] = false; +}); +setRecordingStates(initialStates);Likely invalid or redundant comment.
🧰 Tools
🪛 Biome (1.9.4)
[error] 107-107: Avoid the use of spread (
...
) syntax on accumulators.Spread syntax should be avoided on accumulators (like those in
.reduce
) because it causes a time complexity ofO(n^2)
.
Consider methods such as .splice or .push instead.(lint/performance/noAccumulatingSpread)
src/components/Layouts.jsx/MainLayout.jsx (1)
191-195
: 🛠️ Refactor suggestionAdd missing dependencies to useEffect for confetti.
The effect's empty dependency array means it only runs once, missing subsequent successful recordings.
Add required dependencies:
-useEffect(() => { +useEffect(() => { if (isRecordingComplete && answer) { callConfettiSnow(); } -}, []); +}, [isRecordingComplete, answer]);Likely invalid or redundant comment.
<span | ||
role="button" | ||
tabIndex={0} | ||
onClick={() => handleWordsLogic(elem, "", true)} | ||
className={ | ||
answer === "wrong" | ||
? `audioSelectedWrongWord ${shake ? "shakeImage" : ""}` | ||
: "" | ||
} | ||
onKeyDown={(e) => { | ||
if (e.key === " ") { | ||
e.preventDefault(); | ||
} | ||
}} | ||
style={{ | ||
borderRadius: "12px", | ||
padding: answer === "correct" ? "0px" : "5px 10px 5px 10px", | ||
border: getBorder(), | ||
color: colors, | ||
fontWeight: type === "word" ? 600 : 700, | ||
fontSize: "35px", | ||
fontFamily: "Quicksand", | ||
cursor: "pointer", | ||
marginLeft: | ||
type === "word" ? 0 : answer != "correct" ? "20px" : 0, | ||
}} | ||
> | ||
{elem} | ||
{remainingParts.length > 0 && ( | ||
<span | ||
style={{ | ||
color: "#1897DE1A", | ||
fontWeight: 700, | ||
fontSize: "35px", | ||
fontFamily: "Quicksand", | ||
marginLeft: "5px", | ||
role: "button", | ||
}} | ||
> | ||
{remainingParts.join(" ")} | ||
</span> | ||
)} | ||
</span> | ||
); |
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Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
🛠️ Refactor suggestion
Improve accessibility and React key usage.
The component has accessibility issues and missing key props.
Apply these improvements:
<span
+ key={`word-${index}-${elem}`}
role="button"
tabIndex={0}
onClick={() => handleWordsLogic(elem, "", true)}
+ onKeyPress={(e) => {
+ if (e.key === 'Enter' || e.key === ' ') {
+ handleWordsLogic(elem, "", true);
+ }
+ }}
className={
answer === "wrong"
? `audioSelectedWrongWord ${shake ? "shakeImage" : ""}`
: ""
}
+ aria-label={`Select word ${elem}`}
onKeyDown={(e) => {
if (e.key === " ") {
e.preventDefault();
}
}}
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
<span | |
role="button" | |
tabIndex={0} | |
onClick={() => handleWordsLogic(elem, "", true)} | |
className={ | |
answer === "wrong" | |
? `audioSelectedWrongWord ${shake ? "shakeImage" : ""}` | |
: "" | |
} | |
onKeyDown={(e) => { | |
if (e.key === " ") { | |
e.preventDefault(); | |
} | |
}} | |
style={{ | |
borderRadius: "12px", | |
padding: answer === "correct" ? "0px" : "5px 10px 5px 10px", | |
border: getBorder(), | |
color: colors, | |
fontWeight: type === "word" ? 600 : 700, | |
fontSize: "35px", | |
fontFamily: "Quicksand", | |
cursor: "pointer", | |
marginLeft: | |
type === "word" ? 0 : answer != "correct" ? "20px" : 0, | |
}} | |
> | |
{elem} | |
{remainingParts.length > 0 && ( | |
<span | |
style={{ | |
color: "#1897DE1A", | |
fontWeight: 700, | |
fontSize: "35px", | |
fontFamily: "Quicksand", | |
marginLeft: "5px", | |
role: "button", | |
}} | |
> | |
{remainingParts.join(" ")} | |
</span> | |
)} | |
</span> | |
); | |
<span | |
key={`word-${index}-${elem}`} | |
role="button" | |
tabIndex={0} | |
onClick={() => handleWordsLogic(elem, "", true)} | |
onKeyPress={(e) => { | |
if (e.key === 'Enter' || e.key === ' ') { | |
handleWordsLogic(elem, "", true); | |
} | |
}} | |
className={ | |
answer === "wrong" | |
? `audioSelectedWrongWord ${shake ? "shakeImage" : ""}` | |
: "" | |
} | |
aria-label={`Select word ${elem}`} | |
onKeyDown={(e) => { | |
if (e.key === " ") { | |
e.preventDefault(); | |
} | |
}} | |
style={{ | |
borderRadius: "12px", | |
padding: answer === "correct" ? "0px" : "5px 10px 5px 10px", | |
border: getBorder(), | |
color: colors, | |
fontWeight: type === "word" ? 600 : 700, | |
fontSize: "35px", | |
fontFamily: "Quicksand", | |
cursor: "pointer", | |
marginLeft: | |
type === "word" ? 0 : answer != "correct" ? "20px" : 0, | |
}} | |
> | |
{elem} | |
{remainingParts.length > 0 && ( | |
<span | |
style={{ | |
color: "#1897DE1A", | |
fontWeight: 700, | |
fontSize: "35px", | |
fontFamily: "Quicksand", | |
marginLeft: "5px", | |
role: "button", | |
}} | |
> | |
{remainingParts.join(" ")} | |
</span> | |
)} | |
</span> |
🧰 Tools
🪛 Biome (1.9.4)
[error] 538-564: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.
(lint/correctness/useJsxKeyInIterable)
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Actionable comments posted: 3
♻️ Duplicate comments (1)
src/components/Mechanism/WordsOrImage.jsx (1)
126-184
:⚠️ Potential issueEnhance error handling in speech recognition initialization.
The current implementation uses a basic alert for unsupported browsers and minimal error handling.
The previous review comment about improving error handling is still valid. Additionally:
- Consider handling permission denied errors
- Add retry logic for temporary failures
- Implement proper cleanup in error scenarios
🧹 Nitpick comments (6)
src/components/Mechanism/WordsOrImage.jsx (4)
19-25
: Consider caching metaphone results for performance.The
phoneticMatch
function recalculates metaphone values for each comparison. For frequently used words, consider caching the metaphone results.+const phoneticCache = new Map(); + const phoneticMatch = (str1, str2) => { - const phonetic1 = metaphone(str1); - const phonetic2 = metaphone(str2); + const phonetic1 = phoneticCache.get(str1) || phoneticCache.set(str1, metaphone(str1)).get(str1); + const phonetic2 = phoneticCache.get(str2) || phoneticCache.set(str2, metaphone(str2)).get(str2); const distance = levenshtein(phonetic1, phonetic2); const maxLength = Math.max(phonetic1.length, phonetic2.length); return ((maxLength - distance) / maxLength) * 100; };
27-61
: Optimize memory usage in levenshtein function.The current implementation stores the entire matrix, which can be memory-intensive for long strings. Consider using only two rows since we only need the previous row's values.
const levenshtein = (a, b) => { - const tmp = []; + let prev = Array(b.length + 1).fill(0); + let curr = Array(b.length + 1).fill(0); let i, j, alen = a.length, blen = b.length; if (alen === 0) return blen; if (blen === 0) return alen; - for (i = 0; i <= alen; i++) { - tmp[i] = [i]; + for (i = 0; i <= blen; i++) { + prev[i] = i; } - for (j = 0; j <= blen; j++) { - tmp[0][j] = j; - } for (i = 1; i <= alen; i++) { + curr[0] = i; for (j = 1; j <= blen; j++) { const res = a[i - 1] === b[j - 1] ? 0 : 1; - tmp[i][j] = Math.min( - tmp[i - 1][j] + 1, - tmp[i][j - 1] + 1, - tmp[i - 1][j - 1] + res + curr[j] = Math.min( + prev[j] + 1, + curr[j - 1] + 1, + prev[j - 1] + res ); } + [prev, curr] = [curr, prev]; } - return tmp[alen][blen]; + return prev[blen]; };
111-117
: Simplify UI state management using a state machine.The current implementation uses multiple boolean states to control UI visibility. This can lead to invalid state combinations and make the code harder to maintain.
Consider using a single state machine:
-const [showSpeakButton, setShowSpeakButton] = useState(true); -const [showStopButton, setShowStopButton] = useState(false); -const [showListenRetryButtons, setShowListenRetryButtons] = useState(false); +const [uiState, setUiState] = useState('initial'); // 'initial' | 'recording' | 'recorded' +const getUIElements = (state) => { + switch (state) { + case 'initial': + return { showSpeak: true, showStop: false, showControls: false }; + case 'recording': + return { showSpeak: false, showStop: true, showControls: false }; + case 'recorded': + return { showSpeak: false, showStop: false, showControls: true }; + default: + return { showSpeak: true, showStop: false, showControls: false }; + } +};
469-555
: Improve component organization and styling consistency.The current implementation has several areas for improvement:
- Complex conditional rendering could be simplified
- Styles are mixed between inline and sx prop
- Duplicate style objects
Consider these improvements:
- Extract the recording controls into a separate component
- Move styles to a constant object
- Use consistent styling approach
+const STYLES = { + controlsContainer: { + display: "flex", + justifyContent: "center", + alignItems: "center", + margin: "0 auto", + }, + visualizerContainer: { + marginTop: "50px", + marginBottom: "50px", + }, +}; +const RecordingControls = ({ state, onRecord, onStop, onListen, onRetry, onNext }) => { + return ( + <div style={STYLES.controlsContainer}> + {state === 'initial' && ( + <Box sx={{ cursor: "pointer" }} onClick={onRecord}> + <SpeakButton /> + </Box> + )} + {/* ... rest of the controls */} + </div> + ); +};src/components/Practice/Mechanics7.jsx (2)
32-66
: Consider optimizing the Levenshtein distance calculation.The current implementation could benefit from:
- Memoization to cache repeated calculations
- More descriptive variable names (e.g.,
tmp
→matrix
,res
→cost
)- Space optimization by using only two rows instead of the full matrix
const levenshtein = (a, b) => { - const tmp = []; + const matrix = []; let i, j, alen = a.length, blen = b.length, - res; + cost; if (alen === 0) { return blen; } if (blen === 0) { return alen; } for (i = 0; i <= alen; i++) { - tmp[i] = [i]; + matrix[i] = [i]; } for (j = 0; j <= blen; j++) { - tmp[0][j] = j; + matrix[0][j] = j; } for (i = 1; i <= alen; i++) { for (j = 1; j <= blen; j++) { - res = a[i - 1] === b[j - 1] ? 0 : 1; - tmp[i][j] = Math.min( - tmp[i - 1][j] + 1, - tmp[i][j - 1] + 1, - tmp[i - 1][j - 1] + res + cost = a[i - 1] === b[j - 1] ? 0 : 1; + matrix[i][j] = Math.min( + matrix[i - 1][j] + 1, + matrix[i][j - 1] + 1, + matrix[i - 1][j - 1] + cost ); } } - return tmp[alen][blen]; + return matrix[alen][blen]; };
654-666
: Remove duplicate style properties.The Box component has duplicate style properties that are being overwritten.
<Box sx={{ - height: "38px", marginTop: "50px", position: "relative", display: "flex", justifyContent: "center", alignItems: "center", height: { xs: "30px", sm: "40px", md: "50px" }, minWidth: { xs: "50px", sm: "60px", md: "70px" }, - cursor: "pointer", cursor: `url(${clapImage}), auto`, fontSize: { xs: "20px", sm: "30px", md: "40px", lg: "50px", }, }} >
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (2)
src/components/Mechanism/WordsOrImage.jsx
(7 hunks)src/components/Practice/Mechanics7.jsx
(1 hunks)
🧰 Additional context used
🪛 Biome (1.9.4)
src/components/Practice/Mechanics7.jsx
[error] 105-105: Change to an optional chain.
Unsafe fix: Change to an optional chain.
(lint/complexity/useOptionalChain)
[error] 107-107: Avoid the use of spread (...
) syntax on accumulators.
Spread syntax should be avoided on accumulators (like those in .reduce
) because it causes a time complexity of O(n^2)
.
Consider methods such as .splice or .push instead.
(lint/performance/noAccumulatingSpread)
[error] 474-500: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.
(lint/correctness/useJsxKeyInIterable)
[error] 603-618: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.
(lint/correctness/useJsxKeyInIterable)
🔇 Additional comments (3)
src/components/Practice/Mechanics7.jsx (3)
104-110
:⚠️ Potential issueOptimize state initialization to avoid O(n²) complexity.
The spread operator in reduce causes quadratic time complexity. Use
forEach
instead.useEffect(() => { if (words && words?.length) { - setRecordingStates( - words.reduce((acc, word) => ({ ...acc, [word]: false }), {}) - ); + const initialStates = {}; + words.forEach((word) => { + initialStates[word] = false; + }); + setRecordingStates(initialStates); } }, [words]);Likely invalid or redundant comment.
🧰 Tools
🪛 Biome (1.9.4)
[error] 105-105: Change to an optional chain.
Unsafe fix: Change to an optional chain.
(lint/complexity/useOptionalChain)
[error] 107-107: Avoid the use of spread (
...
) syntax on accumulators.Spread syntax should be avoided on accumulators (like those in
.reduce
) because it causes a time complexity ofO(n^2)
.
Consider methods such as .splice or .push instead.(lint/performance/noAccumulatingSpread)
602-621
:⚠️ Potential issueAdd key props to character mapping.
Add key prop to mapped characters to help React efficiently update the DOM.
{elem?.split("")?.map((char, index) => ( <span + key={`char-${index}`} style={{ color: wIndex == 0 ? "#1897DE" : "#000000", ... }} >
Likely invalid or redundant comment.
🧰 Tools
🪛 Biome (1.9.4)
[error] 603-618: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.(lint/correctness/useJsxKeyInIterable)
459-517
:⚠️ Potential issueAdd key props and improve accessibility.
- Add key prop to mapped elements
- Add proper ARIA labels
- Add keyboard interaction support
{selectedWordsRef.current?.map((elem, index) => ( <span + key={`selected-word-${index}`} role="button" tabIndex={0} onClick={() => handleWordsLogic(elem, "", true)} + onKeyPress={(e) => { + if (e.key === 'Enter' || e.key === ' ') { + handleWordsLogic(elem, "", true); + } + }} + aria-label={`Selected word ${elem}`} className={...} style={...} >Likely invalid or redundant comment.
🧰 Tools
🪛 Biome (1.9.4)
[error] 474-500: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.(lint/correctness/useJsxKeyInIterable)
let mediaRecorder; | ||
let recordedChunks = []; | ||
|
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Fix potential memory leaks and improve state management.
Several issues in the audio recording implementation need attention:
mediaRecorder
andrecordedChunks
should be managed withuseRef
- Media streams aren't properly cleaned up
- Permission denials aren't handled properly
Apply these improvements:
-let mediaRecorder;
-let recordedChunks = [];
+const mediaRecorderRef = useRef(null);
+const recordedChunksRef = useRef([]);
+const streamRef = useRef(null);
const startAudioRecording = () => {
navigator.mediaDevices
.getUserMedia({ audio: true })
.then((stream) => {
- mediaRecorder = new MediaRecorder(stream);
- mediaRecorder.ondataavailable = (event) => {
+ streamRef.current = stream;
+ mediaRecorderRef.current = new MediaRecorder(stream);
+ mediaRecorderRef.current.ondataavailable = (event) => {
if (event.data.size > 0) {
- recordedChunks.push(event.data);
+ recordedChunksRef.current.push(event.data);
}
};
- mediaRecorder.start();
+ mediaRecorderRef.current.start();
})
.catch((error) => {
- console.error("Error accessing audio stream:", error);
+ setOpenMessageDialog({
+ open: true,
+ message: error.name === 'NotAllowedError'
+ ? 'Microphone permission denied. Please allow microphone access.'
+ : 'Error accessing microphone. Please try again.',
+ type: "error"
+ });
});
};
+useEffect(() => {
+ return () => {
+ if (streamRef.current) {
+ streamRef.current.getTracks().forEach(track => track.stop());
+ }
+ };
+}, []);
Also applies to: 186-201
recognitionInstance.onerror = (event) => { | ||
setIsRecording(false); | ||
setIsProcessing(false); | ||
setIsMicOn(false); | ||
console.error("Speech recognition error:", event.error); | ||
if (event.error === "no-speech") { | ||
console.log("No Speech!"); | ||
} else if (event.error === "aborted") { | ||
recognitionInstance.start(); | ||
} | ||
}; |
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🛠️ Refactor suggestion
Improve error handling for speech recognition.
- Remove console.error in production
- Provide more user-friendly error messages
- Consider adding error boundaries
recognitionInstance.onerror = (event) => {
setIsRecording(false);
setIsProcessing(false);
setIsMicOn(false);
- console.error("Speech recognition error:", event.error);
+ // Use a proper logging service in production
+ if (process.env.NODE_ENV !== 'production') {
+ console.error("Speech recognition error:", event.error);
+ }
if (event.error === "no-speech") {
- console.log("No Speech!");
+ setOpenMessageDialog({
+ open: true,
+ message: "No speech detected. Please try speaking again.",
+ type: "warning"
+ });
} else if (event.error === "aborted") {
recognitionInstance.start();
+ } else {
+ setOpenMessageDialog({
+ open: true,
+ message: "Speech recognition failed. Please try again.",
+ type: "error"
+ });
}
};
Committable suggestion skipped: line range outside the PR's diff.
const handleWordsLogic = (word, transcribedText, isSelected) => { | ||
const matchPercentage = phoneticMatch(word, transcribedText); | ||
|
||
if (matchPercentage < 49 && !isSelected) { | ||
setIncorrectWords((prevState) => ({ ...prevState, [word]: true })); | ||
} else { | ||
setIncorrectWords((prevState) => ({ ...prevState, [word]: false })); | ||
} | ||
|
||
setShake(true); | ||
setTimeout(() => { | ||
setShake(false); | ||
}, 3000); | ||
// audioPlay[word](); | ||
if ( | ||
selectedWordsRef.current?.length + 1 !== wordsAfterSplit?.length || | ||
isSelected | ||
) { | ||
let audio = new Audio(isSelected ? removeSound : addSound); | ||
audio.play(); | ||
setEnableNext(false); | ||
} | ||
|
||
if (isSelected) { | ||
// Remove the word from selectedWords and add it back to words | ||
let selectedWordsArr = [...selectedWordsRef.current]; | ||
let index = selectedWordsArr.findIndex((elem) => elem === word); | ||
if (index !== -1) { | ||
selectedWordsArr.splice(index, 1); | ||
setSelectedWords(selectedWordsArr); | ||
selectedWordsRef.current = selectedWordsArr; | ||
|
||
// Add the word back to words only if it doesn't already exist | ||
if (!wordsRef.current.includes(word)) { | ||
const updatedWords = [...wordsRef.current, word]; | ||
setWords(updatedWords); | ||
wordsRef.current = updatedWords; | ||
} | ||
} | ||
} else { | ||
// Remove the word from words and add it to selectedWords | ||
let wordsArr = [...wordsRef.current]; | ||
let index = wordsArr.findIndex((elem) => elem === word); | ||
if (index !== -1) { | ||
wordsArr.splice(index, 1); | ||
setWords(wordsArr); | ||
wordsRef.current = wordsArr; | ||
} | ||
|
||
// Add the word to selectedWords only if it doesn't already exist | ||
if (!selectedWordsRef.current.includes(word)) { | ||
const updatedSelectedWords = [...selectedWordsRef.current, word]; | ||
setSelectedWords(updatedSelectedWords); | ||
selectedWordsRef.current = updatedSelectedWords; | ||
} | ||
|
||
if (selectedWordsRef.current.length + 1 === wordsAfterSplit?.length) { | ||
let audio = new Audio( | ||
[...selectedWordsRef.current, word].join(" ") === parentWords | ||
? correctSound | ||
: wrongSound | ||
); | ||
audio.play(); | ||
} | ||
} | ||
}; |
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🛠️ Refactor suggestion
Refactor handleWordsLogic for better maintainability.
The function handles multiple responsibilities and could be split into smaller, focused functions:
- Word matching logic
- State management
- Audio feedback
Consider extracting the audio handling logic:
+const playAudioFeedback = (isSelected, selectedWords, totalWords, parentWords) => {
+ if (selectedWords.length + 1 !== totalWords || isSelected) {
+ const audio = new Audio(isSelected ? removeSound : addSound);
+ audio.play();
+ return;
+ }
+
+ if (selectedWords.length + 1 === totalWords) {
+ const audio = new Audio(
+ [...selectedWords].join(" ") === parentWords
+ ? correctSound
+ : wrongSound
+ );
+ audio.play();
+ }
+};
const handleWordsLogic = (word, transcribedText, isSelected) => {
const matchPercentage = phoneticMatch(word, transcribedText);
if (matchPercentage < 49 && !isSelected) {
setIncorrectWords((prevState) => ({ ...prevState, [word]: true }));
} else {
setIncorrectWords((prevState) => ({ ...prevState, [word]: false }));
}
setShake(true);
setTimeout(() => {
setShake(false);
}, 3000);
- if (
- selectedWordsRef.current?.length + 1 !== wordsAfterSplit?.length ||
- isSelected
- ) {
- let audio = new Audio(isSelected ? removeSound : addSound);
- audio.play();
- setEnableNext(false);
- }
+ playAudioFeedback(
+ isSelected,
+ selectedWordsRef.current,
+ wordsAfterSplit?.length,
+ parentWords
+ );
+ setEnableNext(false);
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
const handleWordsLogic = (word, transcribedText, isSelected) => { | |
const matchPercentage = phoneticMatch(word, transcribedText); | |
if (matchPercentage < 49 && !isSelected) { | |
setIncorrectWords((prevState) => ({ ...prevState, [word]: true })); | |
} else { | |
setIncorrectWords((prevState) => ({ ...prevState, [word]: false })); | |
} | |
setShake(true); | |
setTimeout(() => { | |
setShake(false); | |
}, 3000); | |
// audioPlay[word](); | |
if ( | |
selectedWordsRef.current?.length + 1 !== wordsAfterSplit?.length || | |
isSelected | |
) { | |
let audio = new Audio(isSelected ? removeSound : addSound); | |
audio.play(); | |
setEnableNext(false); | |
} | |
if (isSelected) { | |
// Remove the word from selectedWords and add it back to words | |
let selectedWordsArr = [...selectedWordsRef.current]; | |
let index = selectedWordsArr.findIndex((elem) => elem === word); | |
if (index !== -1) { | |
selectedWordsArr.splice(index, 1); | |
setSelectedWords(selectedWordsArr); | |
selectedWordsRef.current = selectedWordsArr; | |
// Add the word back to words only if it doesn't already exist | |
if (!wordsRef.current.includes(word)) { | |
const updatedWords = [...wordsRef.current, word]; | |
setWords(updatedWords); | |
wordsRef.current = updatedWords; | |
} | |
} | |
} else { | |
// Remove the word from words and add it to selectedWords | |
let wordsArr = [...wordsRef.current]; | |
let index = wordsArr.findIndex((elem) => elem === word); | |
if (index !== -1) { | |
wordsArr.splice(index, 1); | |
setWords(wordsArr); | |
wordsRef.current = wordsArr; | |
} | |
// Add the word to selectedWords only if it doesn't already exist | |
if (!selectedWordsRef.current.includes(word)) { | |
const updatedSelectedWords = [...selectedWordsRef.current, word]; | |
setSelectedWords(updatedSelectedWords); | |
selectedWordsRef.current = updatedSelectedWords; | |
} | |
if (selectedWordsRef.current.length + 1 === wordsAfterSplit?.length) { | |
let audio = new Audio( | |
[...selectedWordsRef.current, word].join(" ") === parentWords | |
? correctSound | |
: wrongSound | |
); | |
audio.play(); | |
} | |
} | |
}; | |
const playAudioFeedback = (isSelected, selectedWords, totalWords, parentWords) => { | |
if (selectedWords.length + 1 !== totalWords || isSelected) { | |
const audio = new Audio(isSelected ? removeSound : addSound); | |
audio.play(); | |
return; | |
} | |
if (selectedWords.length + 1 === totalWords) { | |
const audio = new Audio( | |
[...selectedWords].join(" ") === parentWords | |
? correctSound | |
: wrongSound | |
); | |
audio.play(); | |
} | |
}; | |
const handleWordsLogic = (word, transcribedText, isSelected) => { | |
const matchPercentage = phoneticMatch(word, transcribedText); | |
if (matchPercentage < 49 && !isSelected) { | |
setIncorrectWords((prevState) => ({ ...prevState, [word]: true })); | |
} else { | |
setIncorrectWords((prevState) => ({ ...prevState, [word]: false })); | |
} | |
setShake(true); | |
setTimeout(() => { | |
setShake(false); | |
}, 3000); | |
playAudioFeedback( | |
isSelected, | |
selectedWordsRef.current, | |
wordsAfterSplit?.length, | |
parentWords | |
); | |
setEnableNext(false); | |
if (isSelected) { | |
// Remove the word from selectedWords and add it back to words | |
let selectedWordsArr = [...selectedWordsRef.current]; | |
let index = selectedWordsArr.findIndex((elem) => elem === word); | |
if (index !== -1) { | |
selectedWordsArr.splice(index, 1); | |
setSelectedWords(selectedWordsArr); | |
selectedWordsRef.current = selectedWordsArr; | |
// Add the word back to words only if it doesn't already exist | |
if (!wordsRef.current.includes(word)) { | |
const updatedWords = [...wordsRef.current, word]; | |
setWords(updatedWords); | |
wordsRef.current = updatedWords; | |
} | |
} | |
} else { | |
// Remove the word from words and add it to selectedWords | |
let wordsArr = [...wordsRef.current]; | |
let index = wordsArr.findIndex((elem) => elem === word); | |
if (index !== -1) { | |
wordsArr.splice(index, 1); | |
setWords(wordsArr); | |
wordsRef.current = wordsArr; | |
} | |
// Add the word to selectedWords only if it doesn't already exist | |
if (!selectedWordsRef.current.includes(word)) { | |
const updatedSelectedWords = [...selectedWordsRef.current, word]; | |
setSelectedWords(updatedSelectedWords); | |
selectedWordsRef.current = updatedSelectedWords; | |
} | |
if (selectedWordsRef.current.length + 1 === wordsAfterSplit?.length) { | |
let audio = new Audio( | |
[...selectedWordsRef.current, word].join(" ") === parentWords | |
? correctSound | |
: wrongSound | |
); | |
audio.play(); | |
} | |
} | |
}; |
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Actionable comments posted: 3
🔭 Outside diff range comments (1)
src/components/Practice/Mechanics3.jsx (1)
Line range hint
18-18
: Resolve naming inconsistency between file and component.The file is named
Mechanics3.jsx
but exports a component namedMechanics2
. This mismatch could lead to confusion. Consider renaming either the file or the component to maintain consistency.
♻️ Duplicate comments (5)
src/components/Mechanism/WordsOrImage.jsx (3)
77-79
:⚠️ Potential issueFix potential memory leaks in audio recording.
The global variables
mediaRecorder
andrecordedChunks
should be managed withuseRef
to prevent memory leaks and ensure proper cleanup.
80-136
:⚠️ Potential issueEnhance error handling in speech recognition initialization.
The current error handling needs improvement:
- Replace browser alert with user-friendly dialog
- Add comprehensive error handling
- Implement retry mechanism
420-463
: 🛠️ Refactor suggestionImprove accessibility for interactive elements.
Add proper ARIA attributes and keyboard navigation support to interactive elements.
src/components/Practice/Mechanics7.jsx (2)
51-57
:⚠️ Potential issueOptimize recordingStates initialization.
Using spread operator in reduce leads to O(n²) complexity. Use a more efficient approach.
🧰 Tools
🪛 Biome (1.9.4)
[error] 52-52: Change to an optional chain.
Unsafe fix: Change to an optional chain.
(lint/complexity/useOptionalChain)
[error] 54-54: Avoid the use of spread (
...
) syntax on accumulators.Spread syntax should be avoided on accumulators (like those in
.reduce
) because it causes a time complexity ofO(n^2)
.
Consider methods such as .splice or .push instead.(lint/performance/noAccumulatingSpread)
405-464
:⚠️ Potential issueAdd key props to elements in iterables.
React requires unique key props for elements in iterables for efficient rendering.
🧰 Tools
🪛 Biome (1.9.4)
[error] 420-446: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.(lint/correctness/useJsxKeyInIterable)
🧹 Nitpick comments (8)
src/components/Practice/Mechanics4.jsx (2)
51-52
: Add type definitions for the new props.Consider adding PropTypes or TypeScript definitions for
isNextButtonCalled
andsetIsNextButtonCalled
to improve type safety and documentation.+ Mechanics4.propTypes = { + isNextButtonCalled: PropTypes.bool.isRequired, + setIsNextButtonCalled: PropTypes.func.isRequired, + // ... other prop types + };
Line range hint
1-364
: Consider breaking down the component for better maintainability.The component handles multiple responsibilities (audio, word selection, UI). Consider:
- Extracting word handling logic into a custom hook (e.g.,
useWordSelection
)- Creating separate components for the word selection UI and audio controls
src/components/Practice/Mechanics3.jsx (1)
59-60
: Add type definitions for the new props.Similar to Mechanics4, add PropTypes or TypeScript definitions for the new props.
+ Mechanics2.propTypes = { + isNextButtonCalled: PropTypes.bool.isRequired, + setIsNextButtonCalled: PropTypes.func.isRequired, + // ... other prop types + };src/App.js (2)
58-61
: Remove commented codePlease remove the commented-out code as it's no longer needed and can cause confusion. The new direct approach of passing visitorId to initService is cleaner.
- // //if (!localStorage.getItem("did")) { - // localStorage.setItem("did", visitorId); - // //} initService(visitorId);
69-71
: Use optional chaining for cleaner null checksReplace multiple
&&
operators with optional chaining for better readability.- window.telemetry && - window.telemetry.syncEvents && - window.telemetry.syncEvents(); + window.telemetry?.syncEvents?.();🧰 Tools
🪛 Biome (1.9.4)
[error] 69-71: Change to an optional chain.
Unsafe fix: Change to an optional chain.
(lint/complexity/useOptionalChain)
src/utils/phoneticUtils.js (1)
11-45
: Optimize memory usage in Levenshtein implementation.The current implementation uses O(m*n) space. This can be optimized to O(min(m,n)) by using two 1D arrays.
export const levenshtein = (a, b) => { - const tmp = []; + if (a.length < b.length) { + [a, b] = [b, a]; + } + let prev = Array(b.length + 1).fill(0); + let curr = Array(b.length + 1).fill(0); let i, j, alen = a.length, blen = b.length, res; if (alen === 0) return blen; if (blen === 0) return alen; - for (i = 0; i <= alen; i++) { - tmp[i] = [i]; + for (j = 0; j <= blen; j++) { + prev[j] = j; } - for (j = 0; j <= blen; j++) { - tmp[0][j] = j; - } for (i = 1; i <= alen; i++) { + curr[0] = i; for (j = 1; j <= blen; j++) { res = a[i - 1] === b[j - 1] ? 0 : 1; - tmp[i][j] = Math.min( - tmp[i - 1][j] + 1, - tmp[i][j - 1] + 1, - tmp[i - 1][j - 1] + res + curr[j] = Math.min( + prev[j] + 1, + curr[j - 1] + 1, + prev[j - 1] + res ); } + [prev, curr] = [curr, prev]; } - return tmp[alen][blen]; + return prev[blen]; };src/views/Practice/Practice.jsx (2)
85-156
: Extract level data to a separate configuration file.The levels object is large and should be moved to a separate configuration file for better maintainability.
-const levels = { - L1: [...], - L2: [...], - ... -}; +import { levels } from '../../config/levels';
Line range hint
747-847
: Optimize highlightWords function performance.The function performs multiple string operations and array manipulations. Consider memoizing results for repeated inputs.
+const memoizedHighlightWords = React.useMemo( + () => highlightWords(sentence, matchedChar, color), + [sentence, matchedChar, color] +);
📜 Review details
Configuration used: .coderabbit.yaml
Review profile: CHILL
Plan: Pro
📒 Files selected for processing (8)
src/App.js
(2 hunks)src/components/Mechanism/WordsOrImage.jsx
(7 hunks)src/components/Practice/Mechanics3.jsx
(2 hunks)src/components/Practice/Mechanics4.jsx
(2 hunks)src/components/Practice/Mechanics7.jsx
(1 hunks)src/utils/VoiceAnalyser.js
(4 hunks)src/utils/phoneticUtils.js
(1 hunks)src/views/Practice/Practice.jsx
(11 hunks)
🧰 Additional context used
🪛 Biome (1.9.4)
src/App.js
[error] 69-71: Change to an optional chain.
Unsafe fix: Change to an optional chain.
(lint/complexity/useOptionalChain)
src/components/Practice/Mechanics7.jsx
[error] 52-52: Change to an optional chain.
Unsafe fix: Change to an optional chain.
(lint/complexity/useOptionalChain)
[error] 54-54: Avoid the use of spread (...
) syntax on accumulators.
Spread syntax should be avoided on accumulators (like those in .reduce
) because it causes a time complexity of O(n^2)
.
Consider methods such as .splice or .push instead.
(lint/performance/noAccumulatingSpread)
[error] 420-446: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.
(lint/correctness/useJsxKeyInIterable)
[error] 549-564: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.
(lint/correctness/useJsxKeyInIterable)
🔇 Additional comments (6)
src/utils/VoiceAnalyser.js (2)
106-107
: Remove debug console logs.Remove console.log statements that were added for debugging purposes to keep the production code clean.
Also applies to: 114-114
773-773
: LGTM! PropTypes addition.The addition of
onAudioProcessed
PropType is correct and follows React best practices for type checking.src/components/Practice/Mechanics3.jsx (1)
Line range hint
18-18
: Address TODO comments about code organization.Multiple TODOs indicate needed improvements:
- Update component name to match file name
- Move constants declaration to the top
- Consolidate all constant declarations
Would you like me to help implement these improvements?
Also applies to: 108-108, 127-127
src/App.js (2)
17-22
: Well-structured device identification logicGood implementation of the device identification logic with proper fallback mechanism. The changes maintain backward compatibility while introducing the new visitorId parameter.
11-11
: Verify compatibility with the new telemetry SDKThe switch from
@project-sunbird/telemetry-sdk
to@tekdi/all-telemetry-sdk
is a significant change. Please ensure all telemetry methods used in the application are compatible with the new SDK.✅ Verification successful
Telemetry SDK change appears compatible
The new SDK (@tekdi/all-telemetry-sdk) is compatible with the current implementation as:
- Only basic telemetry methods (init, sync) are used across the codebase
- The initialization pattern remains consistent
- No SDK-specific features are being utilized that could cause compatibility issues
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Search for all telemetry method usages to verify compatibility rg -l "telemetry\." | xargs rg "telemetry\.[a-zA-Z]+"Length of output: 374
Script:
#!/bin/bash # Search for telemetry initialization rg -A 5 "initService|initTelemetry|telemetry.*init" # Search for SDK configuration ast-grep --pattern 'const $_ = { $$$ telemetry: { $$$ } $$$ }'Length of output: 1459
src/components/Practice/Mechanics7.jsx (1)
496-652
: Remove duplicate style properties.The Box components have duplicate cursor and height properties.
🧰 Tools
🪛 Biome (1.9.4)
[error] 549-564: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.(lint/correctness/useJsxKeyInIterable)
if (props.pageName === "m7") { | ||
props.onAudioProcessed(base64Data); | ||
} |
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🛠️ Refactor suggestion
Refactor duplicated m7 page handling.
The same condition and action for handling the "m7" page is duplicated in multiple places. Extract this into a helper function to improve maintainability and reduce code duplication.
+ const handleM7AudioProcessing = (base64Data = "") => {
+ if (props.pageName === "m7") {
+ props.onAudioProcessed(base64Data);
+ }
+ };
- if (props.pageName === "m7") {
- props.onAudioProcessed(base64Data);
- }
if (props.setIsNextButtonCalled) {
props.setIsNextButtonCalled(true);
- if (props.pageName === "m7") {
- props.onAudioProcessed("");
- }
+ handleM7AudioProcessing();
} else {
props.handleNext();
- if (props.pageName === "m7") {
- props.onAudioProcessed("");
- }
+ handleM7AudioProcessing();
}
Also applies to: 751-753, 756-758
export const phoneticMatch = (str1, str2) => { | ||
const phonetic1 = metaphone(str1); | ||
const phonetic2 = metaphone(str2); | ||
const distance = levenshtein(phonetic1, phonetic2); | ||
const maxLength = Math.max(phonetic1.length, phonetic2.length); | ||
return ((maxLength - distance) / maxLength) * 100; | ||
}; |
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🛠️ Refactor suggestion
Add input validation and error handling.
The phoneticMatch
function needs defensive programming:
- Validate input strings are non-null and non-empty
- Handle potential metaphone encoding errors
- Prevent division by zero when both strings are empty
export const phoneticMatch = (str1, str2) => {
+ if (!str1 || !str2) {
+ return 0;
+ }
const phonetic1 = metaphone(str1);
const phonetic2 = metaphone(str2);
+ if (!phonetic1 || !phonetic2) {
+ return 0;
+ }
const distance = levenshtein(phonetic1, phonetic2);
const maxLength = Math.max(phonetic1.length, phonetic2.length);
+ if (maxLength === 0) {
+ return 0;
+ }
return ((maxLength - distance) / maxLength) * 100;
};
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
export const phoneticMatch = (str1, str2) => { | |
const phonetic1 = metaphone(str1); | |
const phonetic2 = metaphone(str2); | |
const distance = levenshtein(phonetic1, phonetic2); | |
const maxLength = Math.max(phonetic1.length, phonetic2.length); | |
return ((maxLength - distance) / maxLength) * 100; | |
}; | |
export const phoneticMatch = (str1, str2) => { | |
if (!str1 || !str2) { | |
return 0; | |
} | |
const phonetic1 = metaphone(str1); | |
const phonetic2 = metaphone(str2); | |
if (!phonetic1 || !phonetic2) { | |
return 0; | |
} | |
const distance = levenshtein(phonetic1, phonetic2); | |
const maxLength = Math.max(phonetic1.length, phonetic2.length); | |
if (maxLength === 0) { | |
return 0; | |
} | |
return ((maxLength - distance) / maxLength) * 100; | |
}; |
} else if (mechanism.name === "formAWord2") { | ||
return ( | ||
<Mechanics7 | ||
page={page} | ||
setPage={setPage} | ||
{...{ | ||
level: level, | ||
header: | ||
questions[currentQuestion]?.contentType === "image" | ||
? `Guess the below image` | ||
: `Speak the below word`, | ||
// | ||
currentImg: currentImage, | ||
parentWords: parentWords, | ||
contentType: currentContentType, | ||
contentId: questions[currentQuestion]?.contentId, | ||
setVoiceText, | ||
setRecordedAudio, | ||
setVoiceAnimate, | ||
storyLine, | ||
handleNext, | ||
type: "word", | ||
// image: elephant, | ||
enableNext, | ||
showTimer: false, | ||
points, | ||
steps: questions?.length, | ||
currentStep: currentQuestion + 1, | ||
progressData, | ||
showProgress: true, | ||
background: | ||
isShowCase && | ||
"linear-gradient(281.02deg, #AE92FF 31.45%, #555ADA 100%)", | ||
playTeacherAudio, | ||
callUpdateLearner: isShowCase, | ||
disableScreen, | ||
isShowCase, | ||
handleBack: !isShowCase && handleBack, | ||
setEnableNext, | ||
loading, | ||
setOpenMessageDialog, | ||
}} |
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🛠️ Refactor suggestion
Add error boundary for Mechanics7 component.
Wrap the new Mechanics7 component with an error boundary to gracefully handle potential rendering errors.
+import ErrorBoundary from '../../components/ErrorBoundary';
else if (mechanism.name === "formAWord2") {
return (
+ <ErrorBoundary fallback={<div>Something went wrong</div>}>
<Mechanics7
{...props}
/>
+ </ErrorBoundary>
);
}
Committable suggestion skipped: line range outside the PR's diff.
|
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Actionable comments posted: 5
🔭 Outside diff range comments (3)
src/utils/AudioCompare.js (3)
Line range hint
236-241
: Add missing PropTypes validation.The
pageName
prop is used throughout the component but is not defined in PropTypes. This makes the component's API unclear and could lead to runtime errors.AudioRecorder.propTypes = { enableAfterLoad: PropTypes.bool, showOnlyListen: PropTypes.bool, recordedAudio: PropTypes.string, originalText: PropTypes.string, + pageName: PropTypes.string, };
Line range hint
33-49
: Improve error handling for audio recording failures.Currently, recording failures are only logged to the console without providing any feedback to the user. This could lead to a confusing user experience.
Consider adding error state handling and user feedback:
const startRecording = async () => { try { const stream = await navigator.mediaDevices.getUserMedia({ audio: true }); // ... existing code ... } catch (err) { console.error("Failed to start recording:", err); + setStatus("error"); + if (props.onError) { + props.onError("Failed to start recording. Please check your microphone permissions."); + } } };Don't forget to add the new prop to PropTypes:
AudioRecorder.propTypes = { // ... existing props ... + onError: PropTypes.func, };
Line range hint
65-82
: Fix cleanup logic to prevent potential memory leaks.The current implementation could lead to memory leaks if the component unmounts while the timeout is pending.
const stopRecording = () => { setShowLoader(true); + const timeoutRef = { current: null }; const timeoutId = setTimeout(() => { setShowLoader(false); setStatus("inactive"); if (recorderRef.current) { recorderRef.current.stopRecording(() => { // ... existing code ... }); } }, 500); + timeoutRef.current = timeoutId; - return () => clearTimeout(timeoutId); + return () => { + if (timeoutRef.current) { + clearTimeout(timeoutRef.current); + } + }; };
🧹 Nitpick comments (7)
src/utils/AudioCompare.js (1)
18-18
: Remove debug console.log statement.Debug logging statements should not be committed to production code.
- console.log("pageName", props.pageName);
src/utils/constants.js (2)
1455-1469
: Add JSDoc documentation for the new component.While the implementation is good, please add documentation explaining:
- The component's purpose
- The significance of the default dimensions (411x200)
- Usage examples
+/** + * Renders a decorative red circle SVG, typically used for highlighting words or sections. + * @param {Object} props - Component props + * @param {number} [props.width=411] - SVG width + * @param {number} [props.height=200] - SVG height + * @returns {JSX.Element} SVG element + */ export const WordRedCircle = (props) => (
3217-3224
: Add type definitions for the mechanism object.Consider adding TypeScript or JSDoc type definitions to ensure consistent mechanism object structure across the codebase.
+/** + * @typedef {Object} Mechanism + * @property {string} id - The mechanism identifier (e.g., "mechanic_7") + * @property {string} name - The mechanism name (e.g., "formAWord2") + */ +/** + * @typedef {Object} LevelContent + * @property {string} title - The practice title + * @property {string} criteria - The evaluation criteria + * @property {string} template - The template type + * @property {string} tags - Associated tags + * @property {Mechanism} [mechanism] - Optional mechanism configuration + */ export const levelGetContent = {src/components/Practice/Mechanics7.jsx (2)
15-45
: Consider grouping related props into configuration objects.The component accepts many props which could be organized into logical groups for better maintainability. For example:
- UI configuration (background, type, showTimer, etc.)
- Audio handling (setVoiceText, setRecordedAudio, etc.)
- Navigation (handleNext, handleBack)
- Progress tracking (points, steps, currentStep, etc.)
const Mechanics7 = ({ - setVoiceText, - setRecordedAudio, - setVoiceAnimate, - storyLine, - type, - handleNext, - background, - parentWords = "", - enableNext, - showTimer, - points, - steps, - currentStep, + uiConfig = { + type, + background, + showTimer, + enableNext, + }, + audioConfig = { + setVoiceText, + setRecordedAudio, + setVoiceAnimate, + storyLine, + }, + navigationConfig = { + handleNext, + handleBack, + }, + progressConfig = { + points, + steps, + currentStep, + }, // ... remaining props }) => {
221-285
: Refactor handleWordsLogic for better maintainability.The function handles multiple responsibilities and could be split into smaller, focused functions:
- Word matching logic
- State management
- Audio feedback
+const playAudioFeedback = (isSelected, selectedWords, totalWords, parentWords) => { + if (selectedWords.length + 1 !== totalWords || isSelected) { + const audio = new Audio(isSelected ? removeSound : addSound); + audio.play(); + return; + } + + if (selectedWords.length + 1 === totalWords) { + const audio = new Audio( + [...selectedWords].join(" ") === parentWords + ? correctSound + : wrongSound + ); + audio.play(); + } +}; +const updateSelectedWords = (word, isSelected, selectedWords, words) => { + if (isSelected) { + return selectedWords.filter(elem => elem !== word); + } + return [...selectedWords, word]; +}; const handleWordsLogic = (word, transcribedText, isSelected) => { const matchPercentage = phoneticMatch(word, transcribedText); if (matchPercentage < 49 && !isSelected) { setIncorrectWords((prevState) => ({ ...prevState, [word]: true })); } else { setIncorrectWords((prevState) => ({ ...prevState, [word]: false })); } setShake(true); setTimeout(() => { setShake(false); }, 3000); - if ( - selectedWordsRef.current?.length + 1 !== wordsAfterSplit?.length || - isSelected - ) { - let audio = new Audio(isSelected ? removeSound : addSound); - audio.play(); - setEnableNext(false); - } + playAudioFeedback( + isSelected, + selectedWordsRef.current, + wordsAfterSplit?.length, + parentWords + ); + setEnableNext(false); if (isSelected) { - let selectedWordsArr = [...selectedWordsRef.current]; - let index = selectedWordsArr.findIndex((elem) => elem === word); - if (index !== -1) { - selectedWordsArr.splice(index, 1); - setSelectedWords(selectedWordsArr); - selectedWordsRef.current = selectedWordsArr; + const updatedSelectedWords = updateSelectedWords(word, true, selectedWordsRef.current, wordsRef.current); + setSelectedWords(updatedSelectedWords); + selectedWordsRef.current = updatedSelectedWords; - if (!wordsRef.current.includes(word)) { - const updatedWords = [...wordsRef.current, word]; - setWords(updatedWords); - wordsRef.current = updatedWords; - } + if (!wordsRef.current.includes(word)) { + const updatedWords = [...wordsRef.current, word]; + setWords(updatedWords); + wordsRef.current = updatedWords; } } else { - let wordsArr = [...wordsRef.current]; - let index = wordsArr.findIndex((elem) => elem === word); - if (index !== -1) { - wordsArr.splice(index, 1); - setWords(wordsArr); - wordsRef.current = wordsArr; - } + const updatedWords = wordsRef.current.filter(elem => elem !== word); + setWords(updatedWords); + wordsRef.current = updatedWords; - if (!selectedWordsRef.current.includes(word)) { - const updatedSelectedWords = [...selectedWordsRef.current, word]; - setSelectedWords(updatedSelectedWords); - selectedWordsRef.current = updatedSelectedWords; - } + const updatedSelectedWords = updateSelectedWords(word, false, selectedWordsRef.current, wordsRef.current); + setSelectedWords(updatedSelectedWords); + selectedWordsRef.current = updatedSelectedWords; } };src/views/Practice/Practice.jsx (2)
24-102
: Organize imports for better maintainability.Group related imports together:
- React and third-party libraries
- Components
- Image assets
- Audio assets
+// React and third-party libraries import React, { useEffect, useState } from "react"; import { Box } from "@mui/material"; +// Components import Mechanics2 from "../../components/Practice/Mechanics2"; import Mechanics3 from "../../components/Practice/Mechanics3"; import Mechanics4 from "../../components/Practice/Mechanics4"; import Mechanics5 from "../../components/Practice/Mechanics5"; import Mechanics6 from "../../components/Practice/Mechanics6"; import Mechanics7 from "../../components/Practice/Mechanics7"; +// Image assets import Tiger from "../../assets/tiger.png"; import Pencil from "../../assets/pencil.svg"; // ... other image imports +// Audio assets import Ti from "../../assets/Ti.wav"; import Ger from "../../assets/ger.wav"; // ... other audio imports🧰 Tools
🪛 Biome (1.9.4)
[error] 70-70: Do not shadow the global "Set" property.
Consider renaming this variable. It's easy to confuse the origin of variables when they're named after a known global.
(lint/suspicious/noShadowRestrictedNames)
143-394
: Move levels data to a separate configuration file.The levels data is large and could be moved to a separate configuration file for better maintainability and reusability.
+// src/config/levels.js +export const levels = { + L1: [ + { + completeWord: "Tiger", + syllable: ["Ti", "ger"], + img: Tiger, + syllablesAudio: [ + { name: "Ti", audio: Ti }, + { name: "Ger", audio: Ger }, + ], + completeAudio: TigerS, + }, + // ... other level data + ], +}; -const levels = { - L1: [ - // ... level data - ], -}; +import { levels } from '../../config/levels';
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src/assets/ket.wav
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src/assets/let.wav
is excluded by!**/*.wav
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📒 Files selected for processing (5)
src/components/Practice/Mechanics7.jsx
(1 hunks)src/utils/AudioCompare.js
(6 hunks)src/utils/VoiceAnalyser.js
(5 hunks)src/utils/constants.js
(8 hunks)src/views/Practice/Practice.jsx
(11 hunks)
🚧 Files skipped from review as they are similar to previous changes (1)
- src/utils/VoiceAnalyser.js
🧰 Additional context used
🪛 Biome (1.9.4)
src/components/Practice/Mechanics7.jsx
[error] 53-53: Change to an optional chain.
Unsafe fix: Change to an optional chain.
(lint/complexity/useOptionalChain)
[error] 55-55: Avoid the use of spread (...
) syntax on accumulators.
Spread syntax should be avoided on accumulators (like those in .reduce
) because it causes a time complexity of O(n^2)
.
Consider methods such as .splice or .push instead.
(lint/performance/noAccumulatingSpread)
[error] 443-469: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.
(lint/correctness/useJsxKeyInIterable)
[error] 579-589: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.
(lint/correctness/useJsxKeyInIterable)
src/views/Practice/Practice.jsx
[error] 70-70: Do not shadow the global "Set" property.
Consider renaming this variable. It's easy to confuse the origin of variables when they're named after a known global.
(lint/suspicious/noShadowRestrictedNames)
🔇 Additional comments (6)
src/utils/constants.js (3)
77-78
: Well-structured prop additions for button components!The addition of width and height props with consistent default values (70) across all button components improves reusability while maintaining backward compatibility.
Also applies to: 156-157, 209-210, 253-254, 2000-2001
3178-3187
: Document the title pattern convention.The title property follows specific patterns (L1-L4, P1-P4, S1-S2). Please add documentation explaining:
- The significance of L (Level?) vs P (Practice?) prefixes
- How these titles relate to the learning progression
- Why some practices use L prefix while others use P prefix
3217-3242
: Verify the selective application of mechanism_7.The mechanism property (mechanic_7/formAWord2) is only added to practices P2, P5, and P6. Please verify:
- If this selective application is intentional
- Why these specific practices were chosen
- If other practices should also include this mechanism
✅ Verification successful
Selective application of mechanism_7 is verified and intentional
The implementation shows a deliberate pattern where:
- The mechanism is properly handled by a dedicated Mechanics7 component
- Only specific practices are configured to use this mechanism
- Other practices intentionally omit this property
🏁 Scripts executed
The following scripts were executed for the analysis:
Script:
#!/bin/bash # Search for other uses of mechanic_7 or formAWord2 in the codebase echo "Searching for related mechanism references..." rg -l "mechanic_7|formAWord2" --type jsLength of output: 197
Script:
#!/bin/bash # Check implementation in Practice.jsx echo "Checking Practice.jsx implementation:" rg "mechanic_7|formAWord2" src/views/Practice/Practice.jsx -B 2 -A 2 # Check for mechanism-related patterns in constants.js echo -e "\nChecking constants.js for mechanism patterns:" rg "mechanism.*:.*{.*id.*:.*\"mechanic_7\"" src/utils/constants.js -B 2 -A 2Length of output: 578
Script:
#!/bin/bash # Check for Mechanics7 component usage echo "Checking Mechanics7 component usage:" rg "Mechanics7" src/views/Practice/Practice.jsx -B 3 -A 3 # Check mechanism patterns in constants.js with simpler pattern echo -e "\nChecking mechanism patterns in constants.js:" rg "mechanism.*(mechanic_7|formAWord2)" src/utils/constants.js -B 2 -A 2 # Check for Mechanics7 component definition echo -e "\nLooking for Mechanics7 component definition:" fd Mechanics7Length of output: 1707
src/components/Practice/Mechanics7.jsx (2)
87-135
: 🛠️ Refactor suggestionImprove error handling in speech recognition.
- Replace console.error with proper error handling
- Provide user-friendly error messages
- Add error boundaries for graceful degradation
if (SpeechRecognition) { recognitionInstance = new SpeechRecognition(); } else { - alert("Your browser does not support Speech Recognition."); + setOpenMessageDialog({ + open: true, + message: "Your browser does not support Speech Recognition. Please try using a supported browser like Chrome.", + type: "error" + }); return; } recognitionInstance.onerror = (event) => { setIsRecording(false); setIsProcessing(false); setIsMicOn(false); - console.error("Speech recognition error:", event.error); + // Use a proper logging service in production + if (process.env.NODE_ENV !== 'production') { + console.error("Speech recognition error:", event.error); + } if (event.error === "no-speech") { - console.log("No Speech!"); + setOpenMessageDialog({ + open: true, + message: "No speech detected. Please try speaking again.", + type: "warning" + }); } else if (event.error === "aborted") { recognitionInstance.start(); + } else { + setOpenMessageDialog({ + open: true, + message: "Speech recognition failed. Please try again.", + type: "error" + }); } };Likely invalid or redundant comment.
578-592
: 🛠️ Refactor suggestionAdd key props to character spans.
Add key props to elements in the character mapping iteration.
{elem?.split("")?.map((char, index) => ( <span + key={`char-${index}`} style={{ color: wIndex == 0 ? "#1897DE" : "#000000", fontWeight: 700, fontSize: "30px", lineHeight: "87px", letterSpacing: "2%", fontFamily: "Quicksand", marginLeft: index > 0 ? "20px" : undefined, }} > {char} </span> ))}
Likely invalid or redundant comment.
🧰 Tools
🪛 Biome (1.9.4)
[error] 579-589: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.(lint/correctness/useJsxKeyInIterable)
src/views/Practice/Practice.jsx (1)
1275-1315
: 🛠️ Refactor suggestionAdd error boundary for Mechanics7 component.
Wrap the Mechanics7 component with an error boundary to gracefully handle potential rendering errors.
+import ErrorBoundary from '../../components/ErrorBoundary'; else if (mechanism.name === "formAWord2") { return ( + <ErrorBoundary + fallback={ + <div role="alert"> + Something went wrong. Please try again later. + </div> + } + > <Mechanics7 page={page} setPage={setPage} {...{ level: level, // ... other props }} /> + </ErrorBoundary> ); }Likely invalid or redundant comment.
<StopButton | ||
height={props.pageName == "m7" ? 50 : 70} | ||
width={props.pageName == "m7" ? 50 : 70} | ||
/> |
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🛠️ Refactor suggestion
Improve button sizing implementation.
The current implementation has several issues:
- Duplicated sizing logic across multiple components
- Use of loose equality (
==
) instead of strict equality (===
) - Magic numbers (50, 70) repeated throughout the code
Consider extracting the sizing logic into a constant or utility function:
+ const getButtonSize = (pageName) => pageName === "m7" ? 50 : 70;
+
// Then use it consistently:
<StopButton
- height={props.pageName == "m7" ? 50 : 70}
- width={props.pageName == "m7" ? 50 : 70}
+ height={getButtonSize(props.pageName)}
+ width={getButtonSize(props.pageName)}
/>
Also consider defining the sizes as named constants:
const BUTTON_SIZES = {
MECHANICS_7: 50,
DEFAULT: 70
};
Also applies to: 146-149, 159-162, 180-180, 208-218
> | ||
<StopButton /> | ||
<StopButton | ||
height={props.pageName == "m7" ? 50 : 70} | ||
width={props.pageName == "m7" ? 50 : 70} | ||
/> | ||
</Box> |
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🛠️ Refactor suggestion
Add accessibility attributes to interactive elements.
The interactive elements lack proper ARIA attributes and keyboard support, making them inaccessible to users relying on screen readers or keyboard navigation.
<Box
sx={{ cursor: "pointer", height: "38px" }}
onClick={stopRecording}
+ role="button"
+ tabIndex={0}
+ aria-label="Stop recording"
+ onKeyPress={(e) => e.key === 'Enter' && stopRecording()}
>
<StopButton
height={props.pageName == "m7" ? 50 : 70}
width={props.pageName == "m7" ? 50 : 70}
/>
</Box>
Apply similar changes to other interactive elements throughout the component.
Also applies to: 145-150, 179-186
const [words, setWords] = useState( | ||
type === "word" ? [] : ["Friend", "She is", "My"] | ||
); | ||
const [recordingStates, setRecordingStates] = useState({}); | ||
const [completeAudio, setCompleteAudio] = useState(null); | ||
|
||
useEffect(() => { | ||
if (words && words?.length) { | ||
setRecordingStates( | ||
words.reduce((acc, word) => ({ ...acc, [word]: false }), {}) | ||
); | ||
setCompleteAudio(currentImg?.completeAudio); | ||
} | ||
}, [words]); | ||
|
||
const [wordsAfterSplit, setWordsAfterSplit] = useState([]); | ||
const [recAudio, setRecAudio] = useState(""); | ||
|
||
const [isRecordingComplete, setIsRecordingComplete] = useState(false); | ||
const [isRecording, setIsRecording] = useState(false); | ||
const [isProcessing, setIsProcessing] = useState(false); | ||
const [currentWord, setCurrentWord] = useState(""); | ||
const [currentIsSelected, setCurrentIsSelected] = useState(false); | ||
const [recognition, setRecognition] = useState(null); | ||
const [selectedWords, setSelectedWords] = useState([]); | ||
const [incorrectWords, setIncorrectWords] = useState({}); | ||
const [isMicOn, setIsMicOn] = useState(false); | ||
const [syllAudios, setSyllAudios] = useState([]); | ||
|
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🛠️ Refactor suggestion
Optimize state initialization and management.
- The state initialization using
reduce
with spread operator has O(n²) time complexity. - Consider using
useReducer
for managing complex related states.
-const [recordingStates, setRecordingStates] = useState({});
-const [completeAudio, setCompleteAudio] = useState(null);
-const [wordsAfterSplit, setWordsAfterSplit] = useState([]);
-const [recAudio, setRecAudio] = useState("");
-const [isRecordingComplete, setIsRecordingComplete] = useState(false);
-const [isRecording, setIsRecording] = useState(false);
-const [isProcessing, setIsProcessing] = useState(false);
-const [currentWord, setCurrentWord] = useState("");
-const [currentIsSelected, setCurrentIsSelected] = useState(false);
-const [recognition, setRecognition] = useState(null);
-const [selectedWords, setSelectedWords] = useState([]);
-const [incorrectWords, setIncorrectWords] = useState({});
-const [isMicOn, setIsMicOn] = useState(false);
-const [syllAudios, setSyllAudios] = useState([]);
+const initialState = {
+ recordingStates: {},
+ completeAudio: null,
+ wordsAfterSplit: [],
+ recAudio: "",
+ isRecordingComplete: false,
+ isRecording: false,
+ isProcessing: false,
+ currentWord: "",
+ currentIsSelected: false,
+ recognition: null,
+ selectedWords: [],
+ incorrectWords: {},
+ isMicOn: false,
+ syllAudios: [],
+};
+
+function reducer(state, action) {
+ switch (action.type) {
+ case 'SET_RECORDING_STATES':
+ return { ...state, recordingStates: action.payload };
+ // ... other cases
+ default:
+ return state;
+ }
+}
+
+const [state, dispatch] = useReducer(reducer, initialState);
For the recordingStates
initialization in useEffect
:
-setRecordingStates(
- words.reduce((acc, word) => ({ ...acc, [word]: false }), {})
-);
+const initialStates = {};
+words.forEach((word) => {
+ initialStates[word] = false;
+});
+setRecordingStates(initialStates);
Committable suggestion skipped: line range outside the PR's diff.
🧰 Tools
🪛 Biome (1.9.4)
[error] 53-53: Change to an optional chain.
Unsafe fix: Change to an optional chain.
(lint/complexity/useOptionalChain)
[error] 55-55: Avoid the use of spread (...
) syntax on accumulators.
Spread syntax should be avoided on accumulators (like those in .reduce
) because it causes a time complexity of O(n^2)
.
Consider methods such as .splice or .push instead.
(lint/performance/noAccumulatingSpread)
{selectedWordsRef.current?.map((elem, index) => { | ||
const parentWordsArray = | ||
typeof parentWords === "string" | ||
? parentWords.split(" ") | ||
: parentWords; | ||
|
||
let remainingParts = parentWordsArray.filter( | ||
(word) => !selectedWordsRef.current.includes(word) | ||
); | ||
|
||
const isIncorrect = incorrectWords[elem]; | ||
|
||
const colors = getColor(type, isIncorrect, answer); | ||
|
||
return ( | ||
<span | ||
role="button" | ||
tabIndex={0} | ||
onClick={() => handleWordsLogic(elem, "", true)} | ||
className={ | ||
answer === "wrong" | ||
? `audioSelectedWrongWord ${shake ? "shakeImage" : ""}` | ||
: "" | ||
} | ||
onKeyDown={(e) => { | ||
if (e.key === " ") { | ||
e.preventDefault(); | ||
} | ||
}} | ||
style={{ | ||
borderRadius: "12px", | ||
padding: answer === "correct" ? "0px" : "5px 10px 5px 10px", | ||
border: getBorder(), | ||
color: colors, | ||
fontWeight: type === "word" ? 600 : 700, | ||
fontSize: "25px", | ||
fontFamily: "Quicksand", | ||
cursor: "pointer", | ||
marginLeft: | ||
type === "word" ? 0 : answer != "correct" ? "20px" : 0, | ||
}} | ||
> | ||
{elem} | ||
{remainingParts.length > 0 && ( | ||
<span | ||
style={{ | ||
color: "#1897DE1A", | ||
fontWeight: 700, | ||
fontSize: "25px", | ||
fontFamily: "Quicksand", | ||
marginLeft: "5px", | ||
role: "button", | ||
}} | ||
> | ||
{remainingParts.join(" ")} | ||
</span> | ||
)} | ||
</span> | ||
); | ||
})} |
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The reason will be displayed to describe this comment to others. Learn more.
🛠️ Refactor suggestion
Add key props and improve accessibility.
- Add key props to elements in iterables
- Add proper ARIA attributes
- Add keyboard interaction support
{selectedWordsRef.current?.map((elem, index) => {
return (
<span
+ key={`selected-word-${index}`}
role="button"
tabIndex={0}
onClick={() => handleWordsLogic(elem, "", true)}
+ onKeyPress={(e) => {
+ if (e.key === 'Enter' || e.key === ' ') {
+ handleWordsLogic(elem, "", true);
+ }
+ }}
className={
answer === "wrong"
? `audioSelectedWrongWord ${shake ? "shakeImage" : ""}`
: ""
}
+ aria-label={`Selected word ${elem}`}
onKeyDown={(e) => {
if (e.key === " ") {
e.preventDefault();
}
}}
>
{elem}
</span>
);
})}
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
{selectedWordsRef.current?.map((elem, index) => { | |
const parentWordsArray = | |
typeof parentWords === "string" | |
? parentWords.split(" ") | |
: parentWords; | |
let remainingParts = parentWordsArray.filter( | |
(word) => !selectedWordsRef.current.includes(word) | |
); | |
const isIncorrect = incorrectWords[elem]; | |
const colors = getColor(type, isIncorrect, answer); | |
return ( | |
<span | |
role="button" | |
tabIndex={0} | |
onClick={() => handleWordsLogic(elem, "", true)} | |
className={ | |
answer === "wrong" | |
? `audioSelectedWrongWord ${shake ? "shakeImage" : ""}` | |
: "" | |
} | |
onKeyDown={(e) => { | |
if (e.key === " ") { | |
e.preventDefault(); | |
} | |
}} | |
style={{ | |
borderRadius: "12px", | |
padding: answer === "correct" ? "0px" : "5px 10px 5px 10px", | |
border: getBorder(), | |
color: colors, | |
fontWeight: type === "word" ? 600 : 700, | |
fontSize: "25px", | |
fontFamily: "Quicksand", | |
cursor: "pointer", | |
marginLeft: | |
type === "word" ? 0 : answer != "correct" ? "20px" : 0, | |
}} | |
> | |
{elem} | |
{remainingParts.length > 0 && ( | |
<span | |
style={{ | |
color: "#1897DE1A", | |
fontWeight: 700, | |
fontSize: "25px", | |
fontFamily: "Quicksand", | |
marginLeft: "5px", | |
role: "button", | |
}} | |
> | |
{remainingParts.join(" ")} | |
</span> | |
)} | |
</span> | |
); | |
})} | |
{selectedWordsRef.current?.map((elem, index) => { | |
const parentWordsArray = | |
typeof parentWords === "string" | |
? parentWords.split(" ") | |
: parentWords; | |
let remainingParts = parentWordsArray.filter( | |
(word) => !selectedWordsRef.current.includes(word) | |
); | |
const isIncorrect = incorrectWords[elem]; | |
const colors = getColor(type, isIncorrect, answer); | |
return ( | |
<span | |
key={`selected-word-${index}`} | |
role="button" | |
tabIndex={0} | |
onClick={() => handleWordsLogic(elem, "", true)} | |
onKeyPress={(e) => { | |
if (e.key === 'Enter' || e.key === ' ') { | |
handleWordsLogic(elem, "", true); | |
} | |
}} | |
className={ | |
answer === "wrong" | |
? `audioSelectedWrongWord ${shake ? "shakeImage" : ""}` | |
: "" | |
} | |
aria-label={`Selected word ${elem}`} | |
onKeyDown={(e) => { | |
if (e.key === " ") { | |
e.preventDefault(); | |
} | |
}} | |
style={{ | |
borderRadius: "12px", | |
padding: answer === "correct" ? "0px" : "5px 10px 5px 10px", | |
border: getBorder(), | |
color: colors, | |
fontWeight: type === "word" ? 600 : 700, | |
fontSize: "25px", | |
fontFamily: "Quicksand", | |
cursor: "pointer", | |
marginLeft: | |
type === "word" ? 0 : answer != "correct" ? "20px" : 0, | |
}} | |
> | |
{elem} | |
{remainingParts.length > 0 && ( | |
<span | |
style={{ | |
color: "#1897DE1A", | |
fontWeight: 700, | |
fontSize: "25px", | |
fontFamily: "Quicksand", | |
marginLeft: "5px", | |
role: "button", | |
}} | |
> | |
{remainingParts.join(" ")} | |
</span> | |
)} | |
</span> | |
); | |
})} |
🧰 Tools
🪛 Biome (1.9.4)
[error] 443-469: Missing key property for this element in iterable.
The order of the items may change, and having a key can help React identify which item was moved.
Check the React documentation.
(lint/correctness/useJsxKeyInIterable)
useEffect(() => { | ||
if ( | ||
progressData?.currentPracticeStep !== undefined && | ||
progressData?.currentPracticeStep !== null | ||
) { | ||
const currentLevel = | ||
practiceSteps[progressData.currentPracticeStep]?.title; | ||
const currentImage = | ||
practiceSteps[progressData.currentPracticeStep]?.title; | ||
const levelData = levels[currentLevel]; | ||
const levelImage = levels[currentImage]; | ||
const currentWord = levelData[currentQuestion]; | ||
|
||
setCurrentImage(levelImage[currentQuestion]); | ||
setParentWords(currentWord.syllable.join(" ")); | ||
setLevelOneWord(levelImage[currentQuestion]?.completeWord); | ||
} | ||
}, [progressData]); |
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🛠️ Refactor suggestion
Add error handling to useEffect.
The useEffect that sets current image and words should handle potential undefined values and edge cases.
useEffect(() => {
if (
progressData?.currentPracticeStep !== undefined &&
progressData?.currentPracticeStep !== null
) {
const currentLevel =
practiceSteps[progressData.currentPracticeStep]?.title;
const currentImage =
practiceSteps[progressData.currentPracticeStep]?.title;
const levelData = levels[currentLevel];
const levelImage = levels[currentImage];
+
+ if (!levelData || !levelImage) {
+ console.error('Invalid level data or image');
+ return;
+ }
+
const currentWord = levelData[currentQuestion];
+
+ if (!currentWord) {
+ console.error('Invalid current word');
+ return;
+ }
setCurrentImage(levelImage[currentQuestion]);
- setParentWords(currentWord.syllable.join(" "));
+ setParentWords(currentWord.syllable?.join(" ") || "");
setLevelOneWord(levelImage[currentQuestion]?.completeWord);
}
}, [progressData]);
📝 Committable suggestion
‼️ IMPORTANT
Carefully review the code before committing. Ensure that it accurately replaces the highlighted code, contains no missing lines, and has no issues with indentation. Thoroughly test & benchmark the code to ensure it meets the requirements.
useEffect(() => { | |
if ( | |
progressData?.currentPracticeStep !== undefined && | |
progressData?.currentPracticeStep !== null | |
) { | |
const currentLevel = | |
practiceSteps[progressData.currentPracticeStep]?.title; | |
const currentImage = | |
practiceSteps[progressData.currentPracticeStep]?.title; | |
const levelData = levels[currentLevel]; | |
const levelImage = levels[currentImage]; | |
const currentWord = levelData[currentQuestion]; | |
setCurrentImage(levelImage[currentQuestion]); | |
setParentWords(currentWord.syllable.join(" ")); | |
setLevelOneWord(levelImage[currentQuestion]?.completeWord); | |
} | |
}, [progressData]); | |
useEffect(() => { | |
if ( | |
progressData?.currentPracticeStep !== undefined && | |
progressData?.currentPracticeStep !== null | |
) { | |
const currentLevel = | |
practiceSteps[progressData.currentPracticeStep]?.title; | |
const currentImage = | |
practiceSteps[progressData.currentPracticeStep]?.title; | |
const levelData = levels[currentLevel]; | |
const levelImage = levels[currentImage]; | |
if (!levelData || !levelImage) { | |
console.error('Invalid level data or image'); | |
return; | |
} | |
const currentWord = levelData[currentQuestion]; | |
if (!currentWord) { | |
console.error('Invalid current word'); | |
return; | |
} | |
setCurrentImage(levelImage[currentQuestion]); | |
setParentWords(currentWord.syllable?.join(" ") || ""); | |
setLevelOneWord(levelImage[currentQuestion]?.completeWord); | |
} | |
}, [progressData]); |
Summary by CodeRabbit
Release Notes
New Features
Dependency Updates
Performance Improvements
UI/UX Enhancements