Fix class select animation playback#1285
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brokenparts wants to merge 2 commits intoValveSoftware:masterfrom
brokenparts:fix-class-select-anims
Closed
Fix class select animation playback#1285brokenparts wants to merge 2 commits intoValveSoftware:masterfrom brokenparts:fix-class-select-anims
brokenparts wants to merge 2 commits intoValveSoftware:masterfrom
brokenparts:fix-class-select-anims
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When reusing the shared CTFPlayerModelPanel in the class select screen, SetupFlexWeights would incorrectly calculate a large negative m_flSceneTime. This would result in class select animations freezing when going back and forth in the class select menu. -0.1s start times are allowed to give the system time to lerp to the looping animation. This constant is already used in neighboring code.
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Finally someone has adresse this! Is there any ways the sound effects could be re-introduced as well? |
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Hi. This fixes a bug where class select animations will freeze if you go back and forth in the menu.
Related issues:
Before
fix-class-select-anims-before.mp4
After
fix-class-select-anims-after.mp4
Details
When reusing the shared CTFPlayerModelPanel in the class select screen,
SetupFlexWeightswould incorrectly calculate a large negativem_flSceneTime. This would result in class select animations freezing when going back and forth in the class select menu.-0.1s start times are allowed to give the system time to lerp to the looping animation. This constant is already used in neighboring code.
The 2nd commit just replaces this
0.1fmagic number with a macro constant. This is optional, I just thought it would be a nice improvement.