Skip to content

Conversation

@SirYodaJedi
Copy link

This deprecates env_texturetoggle, reducing entity spaghetti. Inputs have been renamed to avoid conflicts in existing maps, in case a entity has the same name as a env_texturetoggle.

FGD entries are as such, and can be added to the Targetname BaseClass:

	input	IncrementTextureFrameIndex(void) : "Increments entity's current texture frame by one."
	input	SetTextureFrameIndex(integer) : "Sets entity's texture frame to the specified index."

I doubt this works on sprite models and studio models, but there is no collective C++ class that all brush entities and info_overlay_accessor inherit that sprite and studio entities do not.

This deprecates env_texturetoggle, reducing entity spaghetti. Inputs have been renamed to avoid conflicts in existing maps, in case a entity has the same name as a env_texturetoggle.
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant