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5b0c150
Create ButtonMouseControl.ino
AsherThomasBabu 0e7789f
Update ButtonMouseControl.ino
AsherThomasBabu 7110123
Update ButtonMouseControl.ino
AsherThomasBabu 41720b5
Rename ButtonMouseControl.ino to examples/ButtonMouseControl/ButtonMo…
AsherThomasBabu 4829397
Update examples/ButtonMouseControl/ButtonMouseControl.ino
AsherThomasBabu 3f17d67
Update examples/ButtonMouseControl/ButtonMouseControl.ino
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/* | ||
ButtonMouseControl | ||
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For native USB boards (e.g., Leonardo, Micro, MKR, Nano 33 IoT, Zero, Due) only. | ||
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Controls the mouse from five pushbuttons. | ||
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Hardware: | ||
- five pushbuttons attached to D2, D3, D4, D5, D6 | ||
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The mouse movement is always relative. This sketch reads four pushbuttons, | ||
and uses them to set the movement of the mouse. | ||
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WARNING: When you use the Mouse.move() command, the Arduino takes over your | ||
mouse! Make sure you have control before you use the mouse commands. | ||
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#include "Mouse.h" | ||
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// set pin numbers for the five buttons: | ||
const int upButton = 2; | ||
const int downButton = 3; | ||
const int leftButton = 4; | ||
const int rightButton = 5; | ||
const int mouseButton = 6; | ||
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int range = 5; // output range of X or Y movement; affects movement speed | ||
int responseDelay = 10; // response delay of the mouse, in ms | ||
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void setup() { | ||
// initialize the buttons' inputs: | ||
pinMode(upButton, INPUT); | ||
pinMode(downButton, INPUT); | ||
pinMode(leftButton, INPUT); | ||
pinMode(rightButton, INPUT); | ||
pinMode(mouseButton, INPUT); | ||
// initialize mouse control: | ||
Mouse.begin(); | ||
} | ||
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void loop() { | ||
// read the buttons: | ||
int upState = digitalRead(upButton); | ||
int downState = digitalRead(downButton); | ||
int rightState = digitalRead(rightButton); | ||
int leftState = digitalRead(leftButton); | ||
int clickState = digitalRead(mouseButton); | ||
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// calculate the movement distance based on the button states: | ||
int xDistance = (leftState - rightState) * range; | ||
int yDistance = (upState - downState) * range; | ||
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// if X or Y is non-zero, move: | ||
if ((xDistance != 0) || (yDistance != 0)) { | ||
Mouse.move(xDistance, yDistance, 0); | ||
} | ||
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// if the mouse button is pressed: | ||
if (clickState == HIGH) { | ||
// if the mouse is not pressed, press it: | ||
if (!Mouse.isPressed(MOUSE_LEFT)) { | ||
Mouse.press(MOUSE_LEFT); | ||
} | ||
} | ||
// else the mouse button is not pressed: | ||
else { | ||
// if the mouse is pressed, release it: | ||
if (Mouse.isPressed(MOUSE_LEFT)) { | ||
Mouse.release(MOUSE_LEFT); | ||
} | ||
} | ||
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// a delay so the mouse doesn't move too fast: | ||
delay(responseDelay); | ||
} |
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