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Add tonemapping switch to bloom 2d example (#17789)
# Objective
Allow switching through available Tonemapping algorithms on `bloom_2d`
example to compare between them
## Solution
Add a resource to `bloom_2d` that holds current tonemapping algorithm, a
method to get the next one, and a check of key press to make the switch
## Testing
Ran `bloom_2d` example with modified code
## Showcase
https://github.com/user-attachments/assets/920b2d6a-b237-4b19-be9d-9b651b4dc913
Note: Sprite flashing is already described in #17763
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