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Pull requests: bevyengine/bevy
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Remove Shader weak_handles from bevy_pbr meshlets (with one exception).
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19368
opened May 25, 2025 by
andriyDev
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Remove Shader weak_handles from bevy_pbr (excluding meshlets).
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19365
opened May 25, 2025 by
andriyDev
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do not require bevy_dev_tools for states example
A-States
App-level states machines
C-Examples
An addition or correction to our examples
#19364
opened May 25, 2025 by
mockersf
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enable same state transitions
A-States
App-level states machines
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#19363
opened May 25, 2025 by
mockersf
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Remove Shader weak_handles from bevy_render.
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19362
opened May 25, 2025 by
andriyDev
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Test threads in ci doc test
A-Build-System
Related to build systems or continuous integration
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19359
opened May 24, 2025 by
hukasu
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SpatialListener now requires a Transform
A-Audio
Sounds playback and modification
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19357
opened May 24, 2025 by
Wuketuke
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bevy_render: disable GpuPreprocessingSupport for GL backend
A-Rendering
Drawing game state to the screen
O-OpenGL
Specific to the OpenGL render API
P-Crash
A sudden unexpected crash
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19355
opened May 24, 2025 by
jakobhellermann
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Enable state scoped entities by default
A-States
App-level states machines
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Use Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
SlotMap
s to store systems and system sets in Schedule
s
A-ECS
Fix spawn tracking for spawn commands
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Fix EntityMeta.spawned_or_despawned unsoundness
A-ECS
Entities, components, systems, and events
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
P-Unsound
A bug that results in undefined compiler behavior
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Fix custom relations panics with parent/child relations
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Image Node Rotation
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
chore:added compiler_error!() for additional description to vague error
#19334
opened May 22, 2025 by
DeveloperMindset123
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Color interpolation in OKLab, OKLCH spaces for UI gradients
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Shaders
This code uses GPU shader languages
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#19330
opened May 21, 2025 by
ickshonpe
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Update .entry() docs to show both insert-then-modify and modify-or-insert examples
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#19327
opened May 21, 2025 by
theotherphil
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Fix Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
EntityCloner
replacing required components.
A-ECS
Update add flake.nix example
C-Docs
An addition or correction to our documentation
O-Linux
Specific to the Linux desktop operating system
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#19321
opened May 21, 2025 by
Myxogastria0808
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Meshlet BVH Culling
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Shaders
This code uses GPU shader languages
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#19318
opened May 21, 2025 by
atlv24
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