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Pull requests: bevyengine/bevy
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Solari: Sample environment map light on miss
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Solari: Scene bindings for environment map light
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25703
opened Sep 6, 2026 by
JMS55
Contributor
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make window lifecycle/meta events observable
A-Windowing
Platform-agnostic interface layer to run your app in
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Adopt-Me
The original PR author has no intent to complete this work. Pick me up!
X-Contentious
There are nontrivial implications that should be thought through
#25702
opened Sep 6, 2026 by
laundmo
Member
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Update glTF extensions list
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25701
opened Sep 6, 2026 by
Igor-dvr
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Uniformize stress tests
C-Code-Quality
A section of code that is hard to understand or change
C-Examples
An addition or correction to our examples
#25700
opened Sep 6, 2026 by
mockersf
Member
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Fix AtmosphereEnvironmentMap handling
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25699
opened Sep 5, 2026 by
JMS55
Contributor
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Solari: Robot-driven misc shader fixes
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25696
opened Sep 5, 2026 by
JMS55
Contributor
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Update Tailwind palette to v4.3.0 and add generator tool
#25695
opened Sep 5, 2026 by
Tatsuya0330
Contributor
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Fix
Camera::is_active and delayed spawned no cpu culling camera not rendering anything
#25690
opened Sep 5, 2026 by
CodingDaniel1
Contributor
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Size the visibility range binding for the buffer type it was given
#25687
opened Sep 5, 2026 by
glashoff
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Ergonomic observer queries: Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Unsafe
Touches with unsafe code in some way
S-Merge-Conflicts
Merge conflicts :( Add this label on top of other S- labels.
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
SystemInput-taking SystemParam edition
A-ECS
Follow-ups to the Tonemapping::None change
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Don't despawn render window entities when the raw handle is removed
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Android
Specific to the Android mobile operating system
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25684
opened Sep 4, 2026 by
beicause
Member
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Update tera requirement from 1.15 to 2.3
C-Dependencies
A change to the crates that Bevy depends on
#25681
opened Sep 4, 2026 by
dependabot
Bot
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Update syn requirement from 2.0 to 3.0
C-Dependencies
A change to the crates that Bevy depends on
#25679
opened Sep 4, 2026 by
dependabot
Bot
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Revert "Resolve one compositing space per camera stack (#25481)"
S-Merge-Conflicts
Merge conflicts :( Add this label on top of other S- labels.
#25676
opened Sep 3, 2026 by
beicause
Member
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Separate focusability from navigation policy
A-Input
Player input via keyboard, mouse, gamepad, and more
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#25675
opened Sep 3, 2026 by
agluszak
Contributor
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Demonstrate how to spawn entities in a hierarchy using bsn! in hierarchy example
A-UI
Graphical user interfaces, styles, layouts, and widgets
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25673
opened Sep 3, 2026 by
agluszak
Contributor
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docs: fix false docs for system info diagnostics
A-Diagnostics
Logging, crash handling, error reporting and performance analysis
C-Docs
An addition or correction to our documentation
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#25672
opened Sep 3, 2026 by
andyrift
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Add async texture load hook to glTF extension handlers
#25669
opened Sep 3, 2026 by
jiangheng90-opensource
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Cleanup observer system input: Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
D-Unsafe
Touches with unsafe code in some way
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
Trigger reborrowing
A-ECS
#25668
opened Sep 3, 2026 by
ItsDoot
Contributor
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Updated in the last three days: updated:>2026-09-03.