Skip to content

Pull requests: bevyengine/bevy

Author
Filter by author
Loading
Label
Filter by label
Loading
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Loading
Milestones
Filter by milestone
Loading
Reviews
Assignee
Filter by who’s assigned
Assigned to nobody Loading
Sort

Pull requests list

bevy_gizmos_render
#21536 opened Oct 14, 2025 by atlv24 Loading…
Font reference counting using hooks A-Text Rendering and layout for characters S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#21535 opened Oct 13, 2025 by ickshonpe Draft
lift limits up a bit for bevy_material A-Rendering Drawing game state to the screen S-Needs-Review Needs reviewer attention (from anyone!) to move forward S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#21533 opened Oct 13, 2025 by atlv24 Loading…
time 2.0: stepable, non monotonic, A-Time Involves time keeping and reporting
#21532 opened Oct 13, 2025 by mockersf Draft
Add dependencies on morph feature for bevy_pbr, fixes #21528 A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21529 opened Oct 13, 2025 by TeamDman Loading…
add note about hdr to custom post process. A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21525 opened Oct 13, 2025 by ChristopherBiscardi Loading…
Update meshopt requirement from 0.4.1 to 0.6.2 C-Dependencies A change to the crates that Bevy depends on
#21524 opened Oct 13, 2025 by dependabot bot Loading…
feat(pan-cam): add scaffolding for 2D pan camera controller A-Camera User-facing camera APIs and controllers. C-Feature A new feature, making something new possible M-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#21520 opened Oct 12, 2025 by syszery Loading… 0.18
Support Ui to perform Transform in the world A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#21514 opened Oct 12, 2025 by MushineLament Draft
2 of 7 tasks
Add optional wordvec feature for RelationshipSourceCollection A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#21513 opened Oct 12, 2025 by SOF3 Loading…
Add a debug-only alternative to Name A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished
#21509 opened Oct 11, 2025 by greeble-dev Draft
Improve Frustum struct readability A-Camera User-facing camera APIs and controllers. C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21508 opened Oct 11, 2025 by Breakdown-Dog Loading…
Clarify from_viewport_and_override logic A-Camera User-facing camera APIs and controllers. C-Code-Quality A section of code that is hard to understand or change D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21506 opened Oct 11, 2025 by Breakdown-Dog Loading…
Make RecordDiagnostics::time_span take CommandEncoder A-Diagnostics Logging, crash handling, error reporting and performance analysis A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21504 opened Oct 11, 2025 by akimakinai Loading…
General entity set cleanup A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change C-Docs An addition or correction to our documentation C-Performance A change motivated by improving speed, memory usage or compile times C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes D-Unsafe Touches with unsafe code in some way S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21498 opened Oct 10, 2025 by Victoronz Loading…
Implicit text roots A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Controversial There is active debate or serious implications around merging this PR
#21496 opened Oct 10, 2025 by ickshonpe Loading…
Make BEVY_REFLECT_AUTO_REGISTER_STATIC require a target dir A-Dev-Tools Tools used to debug Bevy applications. C-Bug An unexpected or incorrect behavior M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21494 opened Oct 10, 2025 by eugineerd Loading…
allow TextureFormat for depth/stencil to be passed down to render pipelines A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21493 opened Oct 10, 2025 by raketenben Loading…
FreeCam: change walk_speed scaling to avoid sticking to zero/negative speeds A-Camera User-facing camera APIs and controllers. A-Dev-Tools Tools used to debug Bevy applications. C-Bug An unexpected or incorrect behavior S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#21486 opened Oct 9, 2025 by janis-bhm Loading… 0.18
Generic composite primitive gizmos / rework A-Gizmos Visual editor and debug gizmos C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#21480 opened Oct 9, 2025 by tigregalis Draft
MovingPtr<'_,B: Bundle> impls Bundle but with typeid A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Unsafe Touches with unsafe code in some way M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#21454 opened Oct 8, 2025 by janis-bhm Loading…
Fix scroll speed compounding math A-Camera User-facing camera APIs and controllers. C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21453 opened Oct 8, 2025 by alice-i-cecile Loading… 0.18
Refactor SubCameraView A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#21448 opened Oct 7, 2025 by BigWingBeat Loading… 0.18
Put input sources for bevy_input under features A-Input Player input via keyboard, mouse, gamepad, and more C-Usability A targeted quality-of-life change that makes Bevy easier to use M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide O-Embedded Weird hardware and no_std platforms S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Controversial There is active debate or serious implications around merging this PR
#21447 opened Oct 7, 2025 by Shatur Loading…
ProTip! Adding no:label will show everything without a label.