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Make checked vs unchecked shaders configurable
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#17786
opened Feb 10, 2025 by
alice-i-cecile
Entity{Ref,Mut}Except is duplicate functionality to FilteredEntity{Ref,Mut}
A-ECS
Entities, components, systems, and events
A-Reflection
Runtime information about types
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17784
opened Feb 10, 2025 by
anlumo
Hardening proc macro path resolution broke cargo overrides
C-Bug
An unexpected or incorrect behavior
D-Macros
Code that generates Rust code
P-High
This is particularly urgent, and deserves immediate attention
P-Regression
Functionality that used to work but no longer does. Add a test for this!
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
Inject measure funcs directly into UiSurface
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
#17779
opened Feb 10, 2025 by
ickshonpe
AnimationEvaluationError::ComponentNotPresent should take a ComponentId
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#17776
opened Feb 10, 2025 by
anlumo
Add support for gyroscope and accelerometer
A-Input
Player input via keyboard, mouse, gamepad, and more
C-Dependencies
A change to the crates that Bevy depends on
C-Feature
A new feature, making something new possible
S-Blocked
This cannot move forward until something else changes
#17773
opened Feb 10, 2025 by
Bcompartment
Rendered geometry "breaks" when adding many primitives
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#17766
opened Feb 10, 2025 by
coljnr9
Sprite in Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
bloom_2d
example is not rendered
A-Rendering
Manual Bundle registration
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17762
opened Feb 9, 2025 by
urben1680
InvalidDirectionError doesn't implement std::error::Error
A-Math
Fundamental domain-agnostic mathematical operations
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#17761
opened Feb 9, 2025 by
anlumo
Alternative to A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
remove_with_requires
that doesn't remove components that still have other dependants
C-Feature
#17757
opened Feb 9, 2025 by
Zoomulator
XKB configuration is ignored
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#17750
opened Feb 9, 2025 by
SL-RU
Change defaults with Local<> to be more ergonomic
A-ECS
Entities, components, systems, and events
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17747
opened Feb 8, 2025 by
newclarityex
Allow Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
Image
to be created without data
A-Rendering
#17746
opened Feb 8, 2025 by
tychedelia
Support more "step" easing modes
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17744
opened Feb 8, 2025 by
rparrett
2
System param validation error message for An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
Option<Single<&Thing>>
when there are two Thing
s is confusing
C-Bug
#17740
opened Feb 8, 2025 by
scvalex
Wireframe on An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
2d_shapes
example is just an outline
C-Bug
#17737
opened Feb 8, 2025 by
hukasu
Improve multithreading support for render command encoding
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17733
opened Feb 7, 2025 by
PPakalns
expose parse & parse_some from bevy_remote crate
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17732
opened Feb 7, 2025 by
Utope
gltf_skinned_mesh
example panics
C-Bug
Pull Entities, components, systems, and events
C-Code-Quality
A section of code that is hard to understand or change
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
bevy_ecs::label
out into its own separate crate
A-ECS
#17713
opened Feb 7, 2025 by
ItsDoot
allow ordering systems registered in computed and source state transition events
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17708
opened Feb 6, 2025 by
bananaturtlesandwich
Text Picking
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17706
opened Feb 6, 2025 by
bytemunch
Unexpected AabbCast2d aabb_collision_at with small max distance value
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#17703
opened Feb 6, 2025 by
bread-mountain4
getrandom v0.2.15 blocks uuid and compiling to wasm
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17699
opened Feb 6, 2025 by
Wehzie
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