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Issues list

Make checked vs unchecked shaders configurable A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#17786 opened Feb 10, 2025 by alice-i-cecile
Entity{Ref,Mut}Except is duplicate functionality to FilteredEntity{Ref,Mut} A-ECS Entities, components, systems, and events A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17784 opened Feb 10, 2025 by anlumo
Hardening proc macro path resolution broke cargo overrides C-Bug An unexpected or incorrect behavior D-Macros Code that generates Rust code P-High This is particularly urgent, and deserves immediate attention P-Regression Functionality that used to work but no longer does. Add a test for this! S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17780 opened Feb 10, 2025 by alice-i-cecile 0.16
Inject measure funcs directly into UiSurface A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change
#17779 opened Feb 10, 2025 by ickshonpe
AnimationEvaluationError::ComponentNotPresent should take a ComponentId C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17776 opened Feb 10, 2025 by anlumo
Add support for gyroscope and accelerometer A-Input Player input via keyboard, mouse, gamepad, and more C-Dependencies A change to the crates that Bevy depends on C-Feature A new feature, making something new possible S-Blocked This cannot move forward until something else changes
#17773 opened Feb 10, 2025 by Bcompartment
Rendered geometry "breaks" when adding many primitives A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17766 opened Feb 10, 2025 by coljnr9
Sprite in bloom_2d example is not rendered A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17763 opened Feb 9, 2025 by rparrett 0.16
Manual Bundle registration A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17762 opened Feb 9, 2025 by urben1680
InvalidDirectionError doesn't implement std::error::Error A-Math Fundamental domain-agnostic mathematical operations C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#17761 opened Feb 9, 2025 by anlumo
Alternative to remove_with_requires that doesn't remove components that still have other dependants C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17757 opened Feb 9, 2025 by Zoomulator
XKB configuration is ignored C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17750 opened Feb 9, 2025 by SL-RU
Change defaults with Local<> to be more ergonomic A-ECS Entities, components, systems, and events C-Docs An addition or correction to our documentation D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17747 opened Feb 8, 2025 by newclarityex
Allow Image to be created without data A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes
#17746 opened Feb 8, 2025 by tychedelia
Support more "step" easing modes C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17744 opened Feb 8, 2025 by rparrett
2
System param validation error message for Option<Single<&Thing>> when there are two Things is confusing C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17740 opened Feb 8, 2025 by scvalex
Wireframe on 2d_shapes example is just an outline C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17737 opened Feb 8, 2025 by hukasu
Improve multithreading support for render command encoding C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17733 opened Feb 7, 2025 by PPakalns
expose parse & parse_some from bevy_remote crate C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17732 opened Feb 7, 2025 by Utope
gltf_skinned_mesh example panics C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17720 opened Feb 7, 2025 by rparrett 0.16
Pull bevy_ecs::label out into its own separate crate A-ECS Entities, components, systems, and events C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17713 opened Feb 7, 2025 by ItsDoot
allow ordering systems registered in computed and source state transition events C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17708 opened Feb 6, 2025 by bananaturtlesandwich
Text Picking C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17706 opened Feb 6, 2025 by bytemunch
Unexpected AabbCast2d aabb_collision_at with small max distance value C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17703 opened Feb 6, 2025 by bread-mountain4
getrandom v0.2.15 blocks uuid and compiling to wasm C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17699 opened Feb 6, 2025 by Wehzie
ProTip! What’s not been updated in a month: updated:<2025-01-10.