Make checked vs unchecked shaders configurable #17786
Labels
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
I agree that this is unquestionably the better default. I won't push too hard for it in this PR (as this is better and I don't look a gift horse in the mouth), but making this configurable from our Shader type is low hanging fruit, and makes a very valuable and hard-to-implement-yourself feature available to people that want it.
Edit: I don't think doing that needs design work. Just make it an enum on Shader and expose the functionality via a new method on RenderDevice.
Originally posted by @cart in #17767 (review)
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