How can Bevy's documentation be improved?
This issue is my submitting the idea of adding a workspace based workflow guide to the upcoming bevy book. Based on personal experience and those who have reached out to me I think this would be valuable.
If there is interest I would volunteer to write the section.
The section would roughly contain/recomend:
- Games start out as a single crate with a strong focus on bevy plugin hygiene.
- When compile times get annoying, then you break the game out into workspace crates along the lines of bevy plugins.
- General advice on how to handle Components or resources that may be used across plugins in a workspace based workflow.
- How to architect the workspace crates so maximal parallel compilation is achieved.
How can Bevy's documentation be improved?
This issue is my submitting the idea of adding a workspace based workflow guide to the upcoming bevy book. Based on personal experience and those who have reached out to me I think this would be valuable.
If there is interest I would volunteer to write the section.
The section would roughly contain/recomend: