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Add Workspace Based Development to the Upcoming Bevy Book. #24740

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@mholiv

How can Bevy's documentation be improved?

This issue is my submitting the idea of adding a workspace based workflow guide to the upcoming bevy book. Based on personal experience and those who have reached out to me I think this would be valuable.

If there is interest I would volunteer to write the section.

The section would roughly contain/recomend:

  • Games start out as a single crate with a strong focus on bevy plugin hygiene.
  • When compile times get annoying, then you break the game out into workspace crates along the lines of bevy plugins.
  • General advice on how to handle Components or resources that may be used across plugins in a workspace based workflow.
  • How to architect the workspace crates so maximal parallel compilation is achieved.

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