-
Notifications
You must be signed in to change notification settings - Fork 15
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
chore: added realminfo documentation #244
base: main
Are you sure you want to change the base?
Changes from all commits
File filter
Filter by extension
Conversations
Jump to
Diff view
Diff view
There are no files selected for viewing
Original file line number | Diff line number | Diff line change | ||||
---|---|---|---|---|---|---|
|
@@ -5,11 +5,11 @@ import "decentraland/sdk/components/common/id.proto"; | |||||
option (common.ecs_component_id) = 1106; | ||||||
|
||||||
message PBRealmInfo { | ||||||
string base_url = 1; | ||||||
string realm_name = 2; | ||||||
int32 network_id = 3; | ||||||
string comms_adapter = 4; | ||||||
bool is_preview = 5; | ||||||
optional string room = 6; | ||||||
optional bool is_connected_scene_room = 7; | ||||||
string base_url = 1; // the domain of the realm server | ||||||
string realm_name = 2; // the name of the realm server | ||||||
int32 network_id = 3; // the Ethereum network | ||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
Suggested change
|
||||||
string comms_adapter = 4; // comms adapter, removing all query parameters (credentials) | ||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
Suggested change
|
||||||
bool is_preview = 5; // true if the scene is running as a local preview, instead of published in Decentraland. | ||||||
optional string room = 6; // the room session id. | ||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I'm thinking of changing this to There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think can be useful for Scene Developer to know if the clients are in the same room and they see each other |
||||||
optional bool is_connected_scene_room = 7; // true if the user is connected to the scene room. | ||||||
} |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.