Learning CPP and SFML by implementing the A* pathfinding algorithm and visualizing it.
Run the executable in the "A star pathfinding" folder
- Left mouse button - draw obstacles on the grid
- Right mouse button - place the starting position
- Middle mouse button - place the end position
- Left Shift + Left mouse button - erase cell
- Cyan button at the bottom of the screen - display shortest path
- Green/Red button at the bottom of the screen - toggle diagonals in the path