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Removes deprecation for root_state_w properties and setters (#1695)
…ection root and base states
# Description
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This PR removes the deprecation of root_state_w setters and properties
due to significant regression in training speed. It leaves it the
root_link_* and root_com_* properties and setters but does not force
them on examples and tests.
Fixes#1699
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## Type of change
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- Bug fix (non-breaking change which fixes an issue)
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## Checklist
- [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with
`./isaaclab.sh --format`
- [x] I have made corresponding changes to the documentation
- [x] My changes generate no new warnings
- [x] I have added tests that prove my fix is effective or that my
feature works
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---------
Signed-off-by: James Tigue <[email protected]>
Co-authored-by: Kelly Guo <[email protected]>
Co-authored-by: Kelly Guo <[email protected]>
Copy file name to clipboardExpand all lines: docs/source/tutorials/01_assets/run_articulation.rst
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@@ -66,7 +66,7 @@ Similar to a rigid object, an articulation also has a root state. This state cor
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articulation tree. On top of the root state, an articulation also has joint states. These states correspond to the
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joint positions and velocities.
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To reset the articulation, we first set the root state by calling the :meth:`Articulation.write_root_link_pose_to_sim` and :meth:`Articulation.write_root_com_velocity_to_sim`
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To reset the articulation, we first set the root state by calling the :meth:`Articulation.write_root_pose_to_sim` and :meth:`Articulation.write_root_velocity_to_sim`
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methods. Similarly, we set the joint states by calling the :meth:`Articulation.write_joint_state_to_sim` method.
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Finally, we call the :meth:`Articulation.reset` method to reset any internal buffers and caches.
Copy file name to clipboardExpand all lines: docs/source/tutorials/01_assets/run_rigid_object.rst
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@@ -96,7 +96,7 @@ desired state of the rigid object prim into the world frame before setting it.
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We use the :attr:`assets.RigidObject.data.default_root_state` attribute to get the default root state of the
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spawned rigid object prims. This default state can be configured from the :attr:`assets.RigidObjectCfg.init_state`
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attribute, which we left as identity in this tutorial. We then randomize the translation of the root state and
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set the desired state of the rigid object prim using the :meth:`assets.RigidObject.write_root_link_pose_to_sim` and :meth:`assets.RigidObject.write_root_com_velocity_to_sim` methods.
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set the desired state of the rigid object prim using the :meth:`assets.RigidObject.write_root_pose_to_sim` and :meth:`assets.RigidObject.write_root_velocity_to_sim` methods.
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As the name suggests, this method writes the root state of the rigid object prim into the simulation buffer.
* fixed indexing issue in ``write_root_link_velocity_to_sim`` in :class:`omni.isaac.lab.assets.RigidObject`
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* fixed index broadcasting in ``write_object_link_velocity_to_sim`` and ``write_object_com_pose_to_sim`` in :class:`omni.isaac.lab.assets.RigidObjectCollection`
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