Describe the bug
When using the official Isaac Sim 6 depth-sensor API from an Isaac Lab 3 workflow (or a minimal Kit probe), depth_sensor_distance is always all zeros, while clean depth works.
Environment:
- Isaac Lab 3.0.0 (beta2)
- Isaac Sim 6.0.0.1 (pip)
isaacsim.sensors.experimental.rtx 1.4.3
- Ubuntu 22.04.5, RTX 4090, driver 595.84, Python 3.12
Symptoms:
distance_to_image_plane: OK (center ≈ 0.457 m for a ~0.46 m board)
depth_sensor_distance: nonzero_ratio = 0 (headless and GUI)
- Log:
[Warning] [omni.syntheticdata.plugin] SdRenderVarPtr missing valid input renderVar DepthSensorDistancehost
Also observed:
DepthSensor: Texture sizes do not match: ... 640x480 ... vs ... 320x240 ...
Failed to export AOV ... The renderer did not generate the AOV texture
and under PathTracing:
DepthSensor: Invalid input buffers: ... depth (nil)
This looks related to the Isaac Sim Known Issue on DepthSensor texture mismatch, but here it is persistent for the whole run, not first-frame only.
Why this matters for Lab
Lab 3 depends on Sim 6. The documented stereo depth path is:
RtxCamera → SingleViewDepthCameraSensor → annotator depth_sensor_distance
We cannot use that AOV for RealSense-like depth noise in Lab tasks. Setting Lab RenderCfg.antialiasing_mode is also problematic because it calls rep.settings.set_render_rtx_realtime(...), which locks RealTimePathTracing.
Minimal reproduction (Sim API, no Lab task needed)
from isaacsim import SimulationApp
simulation_app = SimulationApp({"headless": True, "anti_aliasing": 0, "renderer": "RaytracedLighting"})
import carb
from isaacsim.sensors.experimental.rtx import RtxCamera, SingleViewDepthCameraSensor
settings = carb.settings.get_settings()
settings.set("/rtx/rendermode", "RaytracedLighting")
settings.set("/rtx/post/aa/op", 0)
settings.set("/rtx/post/dlss/execMode", 2)
cam = RtxCamera.create("/World/cam", translations=[[0.0, 0.0, 0.85]])
sensor = SingleViewDepthCameraSensor(
cam,
resolution=(480, 640),
annotators=["depth_sensor_distance", "distance_to_image_plane"],
)
sensor.set_enabled_post_processing(True)
sensor.set_sensor_baseline(50.0)
sensor.set_sensor_focal_length(382.42)
sensor.set_sensor_size(640.0)
sensor.set_sensor_noise_parameters(0.25, 0.4)
# warmup + steps...
# get_data("distance_to_image_plane") OK
# get_data("depth_sensor_distance") all zeros
# settings.get("/rtx/rendermode") still "RealTimePathTracing"
Probe JSON:
{
"render_mode_requested": "RaytracedLighting",
"render_mode_actual": "RealTimePathTracing",
"clean_center_valid": 1.0,
"noisy_nonzero": 0.0,
"rtx_aov_ok": false
}
Tried (all failed)
- Headless + GUI
- Force
RaytracedLighting every frame (still RTPT)
- PathTracing → depth nil / hang
- AA Off / TAA + DLSS Quality
- Avoid Lab
RenderCfg.antialiasing_mode to not force RTPT
Expected
Official depth_sensor_distance should return non-zero stereo-noisy depth so Lab camera/depth tasks can calibrate against real RealSense captures.
Workaround
Software disparity noise on distance_to_image_plane (matched to real D435i board stats). Prefer fixing the official RTX path.
Questions
- Is stereo DepthSensor AOV supported under Sim 6 RealTimePathTracing when used from Lab 3?
- Recommended Lab/Sim settings to keep full-res depth for DepthSensor, or to keep legacy
RaytracedLighting?
- Should this be tracked primarily on IsaacSim, with Lab docs/warnings updated?
Happy to attach a minimal probe script if useful.
Describe the bug
When using the official Isaac Sim 6 depth-sensor API from an Isaac Lab 3 workflow (or a minimal Kit probe),
depth_sensor_distanceis always all zeros, while clean depth works.Environment:
isaacsim.sensors.experimental.rtx1.4.3Symptoms:
distance_to_image_plane: OK (center ≈ 0.457 m for a ~0.46 m board)depth_sensor_distance:nonzero_ratio = 0(headless and GUI)Also observed:
and under PathTracing:
This looks related to the Isaac Sim Known Issue on DepthSensor texture mismatch, but here it is persistent for the whole run, not first-frame only.
Why this matters for Lab
Lab 3 depends on Sim 6. The documented stereo depth path is:
RtxCamera→SingleViewDepthCameraSensor→ annotatordepth_sensor_distanceWe cannot use that AOV for RealSense-like depth noise in Lab tasks. Setting Lab
RenderCfg.antialiasing_modeis also problematic because it callsrep.settings.set_render_rtx_realtime(...), which locks RealTimePathTracing.Minimal reproduction (Sim API, no Lab task needed)
Probe JSON:
{ "render_mode_requested": "RaytracedLighting", "render_mode_actual": "RealTimePathTracing", "clean_center_valid": 1.0, "noisy_nonzero": 0.0, "rtx_aov_ok": false }Tried (all failed)
RaytracedLightingevery frame (still RTPT)RenderCfg.antialiasing_modeto not force RTPTExpected
Official
depth_sensor_distanceshould return non-zero stereo-noisy depth so Lab camera/depth tasks can calibrate against real RealSense captures.Workaround
Software disparity noise on
distance_to_image_plane(matched to real D435i board stats). Prefer fixing the official RTX path.Questions
RaytracedLighting?Happy to attach a minimal probe script if useful.