-
Notifications
You must be signed in to change notification settings - Fork 3
Home
Michael Starkweather edited this page Jun 15, 2019
·
9 revisions
Selectors for both Unit/TeamAIOverrideDef
s
UnitAIOverrideDef: Used to change what a unit does during its turn
- Behavior Tree: The "brain" of the unit AI, determines what the unit does during its turn
- Behavior Variables: Variables/parameters for the behavior tree or weights for the influence map
- Influence Map and Factors: Where units want to move (if using influence map in tree)
TeamAIOverrideDef: Used to change the AI team's overall strategy
- Controlling turn order: Which unit goes first in a phase?
- Designating targets: What unit should the AI prioritize damaging this turn?