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Collectible Coins
All collectible coins can be found in their own creative mode tab.
Collecting all of these coins is now an achievement inside the mod and each coin has its own loot condition.
The Anniversary Coins, one coin for each Patreon sponsor for each year they have subscribed.
Available during the Anniversary Season!
The Hero Coin Set, one coin for each season.
Obtainable as Villager gifts during their corresponding season!
The Piglin Coin Set, one coin for each season.
Obtainable when bartering with the Nether Gold Coin, or while wearing an already obtained Piglin Coin while bartering, during their corresponding season!
- I may change the loot table for the coins being given here soon in light of the fact that time is frozen in the Nether dimension by default, meaning that the seasons do not ever change in there when using the Serene Seasons mod.
The Enderman Coin Set, one coin for each season.
Obtainable as drops from the Enderman during their corresponding season!
- same issue and concern here as with the Nether dimension - it's not a problem if the Serene Seasons mod isn't loaded, but it very much is an issue if the mod is since the seasons do not change in the End dimension either due to time not passing by default
Various coins have been added to the mod for players to collect. When these coins are equipped in the Curios charm slot, they add bonus effects.
- each coin has set of attribute modifiers and a pair of effects they give
- most of these effects require the coin to be worn to be activated, but a few require the coin to be used manually
- boss coins have a third bonus effect to make them a bit more special
The seasons this mod adds are based on your computer's clock while playing.
- Copper coins are available
- March 20th to June 20th
- Spring in the Northern Hemisphere, Autumn in the Southern Hemisphere
- Iron coins are available
- June 20th to September 20th
- Summer in the Northern Hemisphere, Winter in the Southern Hemisphere
- Gold coins are available
- September 20th to December 20th
- Autumn in the Northern Hemisphere, Spring in the Southern Hemisphere
- Netherite coins are available
- December 20th to March 20th
- Winter in the Northern Hemisphere, Summer in the Southern Hemisphere
- Birthday coins are available
- December 19th to December 21st
- this mod's birthday is December 20th
- Anniversary coins are available
- January 21st to January 27th
- the anniversary for my Patreon page is January 24th
- Halloween coins are available
- October 1st to October 31st
- Christmas coins are available
- December 1st to December 31st
More collectible coins will be added as I develop this mod further.
- The Numismatist no longer trades based on the season. All requested and offered coins are entirely random now.
For those interested in learning alongside us as I work on this project...
- (which later became the automated process we know today)
- (a process in which the metal is smelted and then cooled in a mold)
- on my possible to-do list
- the Chinese were the first to use banknotes as paper currency
- my to-do list includes a buried treasure structure to reflect the mythos
- Overview
- mintmasters and moneyers
- Münzmeister
- Master of the Mint
- Warden of the Mint
- Numismatist * I had no idea that this was even a thing, now added to the mod as a Wandering Trader type
- Coin Collecting * related to the Numismatist, and now added to the mod
- It's really fascinating to me how much overlap there is between the minters and the goldsmiths and jewelers throughout this history.
- on my possible to-do list is to create additional professions to reflect this
- Banknote Materials
- Oriental Paperbush
- Washi
- US currency material
- cotton paper
- rag paper
- linen paper
- textile industry
- 12 different types of fabric
- Wove Paper
- A Brief History of Wove Paper
- A Turning Point in the History of Paper Making
- Overview
- History and Examples of the Barter Trade System
- Guide to the Barter Economy & the Barter System History
- The History of the Trade and Barter System
- The Myth of the Barter Economy
- I find this article particularly interesting, especially when you compare the idea presented in it to how the Piglin's barter system works in Minecraft - currency is still being used, but it's more of a trade and bargaining process with the Piglins, isn't it?