-
Notifications
You must be signed in to change notification settings - Fork 105
QuestIniToken
Information on a token that exists on the map. Villages, objectives and search tokens are all tokens. Note that all tokens are hidden until revealed with an event. Tokens work as events which is triggered when the token is selected. Token events however have an additional button to cancel the event.
Type of token to display, default is 'TokenSearch'. Options are from the included in the content packs.
The position of the horizontal position of the token in squares.
The position of the vertical position of the token in squares.
The rotation of the token in degrees.
See Event.
The number of buttons to display (excluding cancel button).
See Event.
See Event.
See Event.
See Event.
See Event.
See Event.
See Event.
See Event.
See Event.
See Event.
See Event.
See Event.
See Event.
See Event.
See Event.
The text to be displayed when this token is selected.
{rnd:hero}
can be used to fill in a random hero name. If used more than once in the same event the names will match. This will change each time the token is selected.
{var:<Var>}
can be used to fill in a Var value.
{c:<QItemComponent>}
can be used to fill in the selected item name.
{c:<SpawnComponent>}
can be used to fill in the selected monster name.
{c:<CustomMonsterComponent>}
can be used to fill in the monster name.
{c:<TileComponent>}
can be used to fill in the tile name.
{c:<EventComponent>}
can be used to the selected hero (through manual selection or rnd:hero), only shows first hero.
This markup can be used as well as the symbols listed here.
See Event. A cancel button will be added to the end of the list.
Back to QuestIniDetails.