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QuestIniToken

Quantumrunner edited this page Dec 26, 2021 · 2 revisions

Token<name>

Information on a token that exists on the map. Villages, objectives and search tokens are all tokens. Note that all tokens are hidden until revealed with an event. Tokens work as events which is triggered when the token is selected. Token events however have an additional button to cancel the event.

Functional

type

Type of token to display, default is 'TokenSearch'. Options are from the included in the content packs.

xposition

The position of the horizontal position of the token in squares.

yposition

The position of the vertical position of the token in squares.

rotation

The rotation of the token in degrees.

display

See Event.

buttons

The number of buttons to display (excluding cancel button).

event<num>

See Event.

buttoncolor<num>

See Event.

quota

See Event.

audio

See Event.

music

See Event.

maxhero

See Event.

minhero

See Event.

hero

See Event.

add

See Event.

remove

See Event.

trigger

See Event.

operations

See Event.

randomevents

See Event.

mincam

See Event.

maxcam

See Event.

Text

<sectionname>.text

The text to be displayed when this token is selected.

{rnd:hero} can be used to fill in a random hero name. If used more than once in the same event the names will match. This will change each time the token is selected.

{var:<Var>} can be used to fill in a Var value.

{c:<QItemComponent>} can be used to fill in the selected item name.

{c:<SpawnComponent>} can be used to fill in the selected monster name.

{c:<CustomMonsterComponent>} can be used to fill in the monster name.

{c:<TileComponent>} can be used to fill in the tile name.

{c:<EventComponent>} can be used to the selected hero (through manual selection or rnd:hero), only shows first hero.

This markup can be used as well as the symbols listed here.

<sectionname>.button<num>

See Event. A cancel button will be added to the end of the list.

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