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TutorialScenarioCreation

Quantumrunner edited this page May 1, 2021 · 1 revision

Scenario Creation Tutorial

Create Two Rooms, an Explore token and a Monster

Create a New Scenario

  • On the main menu select 'Scenario Editor'
  • Select 'New'
  • Select the 'Scenario <num>' entry which is added

Add a Tile

  • Select 'Quest' at the top left to access to component selection screen
  • Select 'Tile' to select a Tile
  • Select '{New Tile}' To create a new Tile

Configure Entry Tile

  • Select 'E' after "Tile0" and name the tile "Entry" (will show as "TileEntry")
  • Select tile button to pick desired tile from list
  • Select Rotation to rotate tile

Add a Second tile

  • Select 'Entry' at the top left to access tile selection screen
  • Select '{New Tile}' To create a new Tile

Configure Second Tile

  • Select 'E' after "Tile0" and name the tile "Second" (will show as "TileSecond")
  • Select tile button to pick desired tile from list
  • Select Rotation to rotate tile
  • Select '><' button then select a place on the board to locate

Add an Explore Token

  • Select 'Tile' at the top left to access to component selection screen
  • Select 'Token' to select a Token
  • Select '{New Token}' to create a new Token

Configure Explore Token

  • Select 'E' after "Token0" and name the token "Explore" (will show as "TokenExplore")
  • Select the "TokenSearch" button and pick "TokenExplore" from the list
  • Select '><' button then select a place on the board between the two tiles
  • Select 'Event' to go to the event configuration screen
    • Under 'Dialog:' enter "Explore the next room."

Create the First Event

  • Select 'Token' at the top left to access to component selection screen
  • Select 'Event' to select an Event
  • Select '{New Event}' To create a new Event

Configure the First Event

  • Select 'E' to rename to "Start"
  • Select 'Unused' to set to 'Camera'
  • Select '`' and position event in the middle of the entry tile
  • In 'Dialog' Enter "Place the entry tile."
  • Select 'Trigger' and select 'EventStart'
  • Select '+' after 'Add Components:' and select TileEntry
  • Select 'Vars'
    • Select '+' next to 'Assign:' and select '$mythosFlavor'
    • Select '=' next to and set to '1' next to '$mythosFlavor'

Create Add Token Event

  • Select 'Event' at the top left to access to component selection screen
  • Select 'Event' to select an Event
  • Select '{New Event}' To create a new Event

Configure Add Token Event

  • Select 'E' to rename to "AddToken"
  • Select '><' and position event on the Explore token
  • Select 'Unused' until 'Camera' is displayed
  • In 'Dialog' Enter "Place the an explore token."
  • Select '+' after 'Add Components:' and select TokenExplore

Create Investigators Event

  • Select 'Event' at the top left to access to component selection screen
  • Select 'Event' to select an Event
  • Select '{New Event}' To create a new Event

Configure Investigators Event

  • Select 'E' to rename to "Investigators"
  • Select '~' and position event on the starting space
  • Select 'Unused' until 'Highlight' is displayed
  • In 'Dialog' Enter "Place investigators in the indicated space."

Create Place Tile Event

  • Select 'Event' at the top left to access to component selection screen
  • Select 'Event' to select an Event
  • Select '{New Event}' To create a new Event

Configure Place Tile Event

  • Select 'E' to rename to "PlaceTile"
  • Select '~' and position event on the centre of the second tile
  • Select 'Unused' until 'Camera' is displayed
  • In 'Dialog' Enter "Place the second tile."
  • Select '+' after 'Add Components:' and select TileSecond
  • Select '+' after 'Remove Components:' and select TokenExplore

Create Spawn

  • Select 'Event' at the top left to access to component selection screen
  • Select 'Spawn' to select a Monster
  • Select '{New Spawn}' To create a new Monster

Configure Spawn

  • Select 'E' to rename to "Cultist"
  • Select '~' and position on a space of the second tile
  • Select 'Unused' until 'Highlight' is displayed
  • Select '+' after 'Types:' and select 'MonsterCultist'
  • Select '-' after any other Types listed
  • Select 'Event'
    • In 'Dialog' Enter "Place a Cultist on the indicated space."

Trigger SpawnCultist from EventPlaceTile

  • Select "EventPlaceTile"
  • Select 'Next Events'
    • Press '+' on the left under 'Confirm' and select "SpawnCultist"

Trigger EventPlaceTile from TokenExplore

  • Select "TokenExplore"
  • Select 'Event'
    • Select 'Next Events'
      • Select 'Confirm' and enter "{action} Explore"
      • Press '+' on the left under '{action} Explore' and select "EventPlaceTile"

Trigger EventInvestigators from EventAddToken

  • Select "EventAddToken"
  • Select 'Next Events'
    • Press '+' on the left under 'Confirm' and select "EventInvestigators"

Tigger EventAddToken from EventStart

  • Select "EventStart"
  • Select 'Next Events'
    • Press '+' on the left under 'Confirm' and select "EventAddToken"

Further work

Create A Win Condition

  • Create an event named "EventEndWin"
  • Set the trigger to 'DefeatedMonsterCultist'

Create A Loss Condition

  • Create an event named "EventEndLose"
  • Set the trigger to 'Eliminated'
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