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Releases: Unity-Technologies/com.unity.netcode.gameobjects

v9.1.0

22 Apr 18:54
34b5b39
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9.1.0 (2019-04-22)

Features

  • editor: Made drawing respect HideInInspector and private fields (34b5b39), closes #218

v9.0.2

18 Apr 11:18
49292f3
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9.0.2 (2019-04-18)

Bug Fixes

  • NetworkId recycle settings not being included in base64 export (49292f3)

v9.0.1

17 Apr 17:46
c867868
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9.0.1 (2019-04-17)

Bug Fixes

  • Fixed RecycleNetworkIds inspector (c867868)

v9.0.0

17 Apr 15:41
bc6118d
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9.0.0 (2019-04-17)

Bug Fixes

  • Fixed LITE build compilation (44986c2)
  • Fixed MLAPI Example callbacks (244c63e)
  • NetworkedBehaviours can now use OnEnable, OnDisable and OnDestroy (718b924)
  • PrefabHash not being saved in Unity >= 2018.3 (ba7cff2)
  • Scene objects not being replicated when joining mid scene switch (6969fb6), closes #182
  • Spawning objects during scene switch (f996f9a)
  • Spawning objects during scene switch on server (be739d3)
  • Updated MLAPI_PROTOCOL_VERSION (73e00e5)

Code Refactoring

Features

  • Allows disabling or delaying NetworkId recycle (a646273), closes #214

Performance Improvements

  • Made BitStream.Write use Buffer.BlockCopy (4853541)

BREAKING CHANGES

  • This changes some of the common namespaces. Update all your usings

v8.5.1

15 Apr 18:42
b0817e9
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8.5.1 (2019-04-15)

Performance Improvements

  • bitstream: Fixed BitStream overriding WriteByte (b0817e9)

v8.5.0

15 Apr 18:32
16b7fc7
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8.5.0 (2019-04-15)

Features

  • networkedvar: Added support for safe networked vars that doesnt spill data (#205) (16b7fc7)

v8.4.0

15 Apr 17:15
bbfea9a
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8.4.0 (2019-04-15)

Features

  • serialization: Added external serialization handlers (#208) (bbfea9a)

v8.3.4

15 Apr 15:17
805e584
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8.3.4 (2019-04-15)

Bug Fixes

  • networked-var: Fixes networked var sync when object is not spawned (805e584), closes #210

v8.3.3

14 Apr 09:52
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8.3.3 (2019-04-14)

Bug Fixes

  • transport: make Disconnect behave properly when relay is disabled (#209) (20dc094)

v8.3.2

12 Apr 15:18
0a4cbc3
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8.3.2 (2019-04-12)

Bug Fixes

  • Added error handling when the NetworkingManager is a NetworkedObject (847b8fc), closes #206

Performance Improvements

  • Removed DestroyWithScene syncronization (0a4cbc3)