Releases: Unity-Technologies/com.unity.netcode.gameobjects
Releases · Unity-Technologies/com.unity.netcode.gameobjects
v9.1.0
9.1.0 (2019-04-22)
Features
- editor: Made drawing respect HideInInspector and private fields (34b5b39), closes #218
v9.0.2
9.0.2 (2019-04-18)
Bug Fixes
- NetworkId recycle settings not being included in base64 export (49292f3)
v9.0.1
9.0.1 (2019-04-17)
Bug Fixes
- Fixed RecycleNetworkIds inspector (c867868)
v9.0.0
9.0.0 (2019-04-17)
Bug Fixes
- Fixed LITE build compilation (44986c2)
- Fixed MLAPI Example callbacks (244c63e)
- NetworkedBehaviours can now use OnEnable, OnDisable and OnDestroy (718b924)
- PrefabHash not being saved in Unity >= 2018.3 (ba7cff2)
- Scene objects not being replicated when joining mid scene switch (6969fb6), closes #182
- Spawning objects during scene switch (f996f9a)
- Spawning objects during scene switch on server (be739d3)
- Updated MLAPI_PROTOCOL_VERSION (73e00e5)
Code Refactoring
Features
- Allows disabling or delaying NetworkId recycle (a646273), closes #214
Performance Improvements
- Made BitStream.Write use Buffer.BlockCopy (4853541)
BREAKING CHANGES
- This changes some of the common namespaces. Update all your usings
v8.5.1
8.5.1 (2019-04-15)
Performance Improvements
- bitstream: Fixed BitStream overriding WriteByte (b0817e9)
v8.5.0
8.5.0 (2019-04-15)
Features
- networkedvar: Added support for safe networked vars that doesnt spill data (#205) (16b7fc7)
v8.4.0
8.4.0 (2019-04-15)
Features
- serialization: Added external serialization handlers (#208) (bbfea9a)
v8.3.4
8.3.4 (2019-04-15)
Bug Fixes
- networked-var: Fixes networked var sync when object is not spawned (805e584), closes #210
v8.3.3
8.3.3 (2019-04-14)
Bug Fixes
- transport: make Disconnect behave properly when relay is disabled (#209) (20dc094)
v8.3.2
8.3.2 (2019-04-12)
Bug Fixes
- Added error handling when the NetworkingManager is a NetworkedObject (847b8fc), closes #206
Performance Improvements
- Removed DestroyWithScene syncronization (0a4cbc3)