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Rescue
Librazy edited this page Dec 21, 2018
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1 revision
instruction:
/rpgitem power {Item} rescue [cooldownTime] [healthTrigger] [useBed] [inPlace]
effect: Adds salvation skills to {Item}, cooling time is [cooldownTime] game moments, saves when the player's blood volume is lower than the [healthTrigger] trigger, [useBed] is true, and returns to the origin when [inPlace] is true. Resurrection is invincible. Priority [inPlace]> [useBed]
Attributes:
- cooldownTime
- Type: int
- Default: 20
- Setting status: optional
- Role: Cooling time
- healthTrigger
- Type: int
- Default: 4
- Setting status: optional
- Role: Rescue triggers minimum blood volume
- useBed
- Type: boolean
- Default: true
- Setting status: optional
- Role: whether to send back to the body
- inPlace
- Type: boolean
- Default: false
- Setting status: optional
- Role: whether to revive in situ
- damageTrigger
- Type: double
- Default: 1024
- Set status: additional
- Effect: How much damage is triggered above
- consumption
- Type: int
- Default: 0
- Set status: additional
- Role: Consumption, see the New Consumption System chapter
Example
/rpgitem power testrescue rescue
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