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Librazy edited this page Dec 21, 2018 · 1 revision

instruction: /rpgitem power {Item} rescue [cooldownTime] [healthTrigger] [useBed] [inPlace]

effect: Adds salvation skills to {Item}, cooling time is [cooldownTime] game moments, saves when the player's blood volume is lower than the [healthTrigger] trigger, [useBed] is true, and returns to the origin when [inPlace] is true. Resurrection is invincible. Priority [inPlace]> [useBed]

Attributes:

  • cooldownTime
    • Type: int
    • Default: 20
    • Setting status: optional
    • Role: Cooling time
  • healthTrigger
    • Type: int
    • Default: 4
    • Setting status: optional
    • Role: Rescue triggers minimum blood volume
  • useBed
    • Type: boolean
    • Default: true
    • Setting status: optional
    • Role: whether to send back to the body
  • inPlace
    • Type: boolean
    • Default: false
    • Setting status: optional
    • Role: whether to revive in situ
  • damageTrigger
    • Type: double
    • Default: 1024
    • Set status: additional
    • Effect: How much damage is triggered above
  • consumption

Example /rpgitem power testrescue rescue

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